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  • Scions Aether

    A dragon clan within the universe of Destiny Intertwined. Scions Aether is the fifth leading clan, and the first clan to hold this position. They are the avatars of mixed dragons - their blood so varied that the presence of all elements have turned their scales white, and granted them an equal chance to be any element upon conception. History ⸺⸺⸺⸺⸺⸺⸺⸺⸺ Scions Aether was once called Futures Blood , a well accomplished clan whose view of the future was not that of elemental purity, but a complete mix of all elements. They marked the beginning of the end of the ideals of elemental purity that had persisted for thousands of years after the Unification. Futures Blood was emboldened by the emergence of new elements, Wind and Water, as a result of primordial mixing. And they were even more emboldened when, in the Year of the Dragon, 2500, their family produced the first white dragon in known history, Izar - whose element was one not seen in their lineage for several generations, ice. And despite opinions of the strength of their Ice, Izar ascended to Guardianhood. In Futures Blood's eyes he had proved wrong the idea that mixing weakens a dragon's element. Futures Blood committed fully to Izar, who was made to have dozens of children, most of whom bore white scales, and, as Futures Blood was quick to notice, ended up with any random element present in their blood. Izar became clan leader, and his clan rebranded into the Scions Aether - Aether being the idea of a future element made from all the natural elements. From Izar descends all current members of the Scions Aether. Scions Aether was the first clan to fill the Mixed Leading Clan seat on the Council, which they claimed in 2782 after rallying nearly all mixed clans and demanding representation. Information Name Allegiance Colors Banner Element Trade Location Leader Heir Founder Founding Year Living Members Scions Aether Warfang Black, silver, white A semi-symmetrical circle displaying all six natural elements. All natural elements Diverse Warfang City General Undacus (Patriarch) Undecided Guardian Izar (deceased) Year 2660 239 Appears in Destiny Intertwined (Chapter 2+) Red Gala Out of Universe DragonOfIceAndFire No/Invitation Only Owned by Open for Characters? Elements ⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺ Scions Aether has an equal amount of all the natural elements, by design. Any individual offspring has an equal chance to be Fire, Electricity, Ice, Earth, Wind, or Water, regardless of their parents or even grandparents. It is entirely up to chance. Variant is also a chance game. Curiously, no Scions dragons have been known to have green fire or black ice, a fact which is used as propaganda against dark elements and variants, often by Scions themselves—stating this to be proof of the sinister nature of these elements, in that they cannot occur without the presence of the unnatural. Clan Trait and Appearance ⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺ Any Scions Aether can be spotted from afar, courtesy of their unique and perfectly white scales. They bear clear indication of their element through markings and attributes bearing the colors of their element. They are mainly duochrome in coloration; white as their scale color and a single color group as secondary colors to display element color. Rarely, Scions dragons are monochrome (requires white/grey element) or trichrome. Scions dragons have an array of possible traits, frills, spurs, elemental mimicry. They may have intricate plates with spurs. They have single rows of growths down the spine and often some growing from the back-side of limbs and wing hands, but do not get them on shoulders, thighs, or jaw/muzzle. Another trait they're known for is their crown of horns. Scions dragons almost always have two to four pairs of curving/arching horns, and one to three middle horns. Pure, Fragmented, Veiled Scions Full Scions members all have completely white scales with hard-edged markings, almost exclusively elemental markings. In the family, these dragons are called 'Pure Scions'. There's a high amount of unofficial members that are not Pure Scions. Dragons called 'Fragmented Scions' or more informally, half-Scions, do not adhere to the traits of a Pure Scion. Fragmented Scions are often half-white, bearing a much higher amount of white scales than any non-Scion can have, but their scales are not completely white. They have soft color markings and/or gradients that leave them half- or partially white. While Fragmented Scions have a higher chance of other elements, they are mainly influenced by the elements of their parents. Then there are 'Veiled Scions', dragons with Scions Aether heritage that do not have the white or element traits of Pure or Fragmented Scions. On all accounts they're just like any other dragon. Culture and Customs ⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺ Scions Aether is obsessed with upholding their unique traits. They believe their white scales and element randomness is the future of dragonkind, yet refuse to spread these traits outside of their Clan. They are looked at by subordinate Clans and mixed dragons as blessed by the Ancestors to eliminate elemental purity and elitism. This is the claim to their power, and Scions Aether will not part with it. The steps they take to prevent their genes from leaving the Clan is extensive, and most unknown to the public. Dragons with Scions blood (regardless of purity) are known to be religiously celibate or engage exclusively in same-sex relationships to avoid having children outside of the Clan's strict breeding pattern. It's forbidden for a Scion to have children outside of dragons with the specific elemental mix they are supposed to cross with. This leaves virtually no possibility for children between romantic partners, unless romance develops after the fact. Fragmented Scions are not deemed members of the Clan but are still subjected to contracts so that they can have Pure Scion children. Fragmented Scions are given in-family education rather than costly Temple education, and often serve the Pure family as servants. Veiled Scions dragons however are rarely contracted outside of the clan. Due to Scions Aether having several 'separate' bloodlines that all trace back to Izar and otherwise do not mix, Veiled Scions dragons are used to breed with Pure or Fragmented Scions that they are not significantly related to (less than 0.01% relation). This practice has allowed a higher yield of Pure Scions in recent years. Veiled Scions always serve the Clan as servants. Many Veiled are deemed undesireable by the Clan however, and these are known to voluntarily (or 'voluntarily') be sterilized. Once they cannot have children, they are allowed to leave the clan. This is a requirement for any Scion wishing to leave the Clan, however Fragmented Scions are not allowed to leave without first having several clutches, and Pure Scions are in practice never allowed to leave. Due to the Clan's indoctrination leading members to highly value and commit to their 'genetic destiny', and the ways that deviant thoughts are punished, there's rarely anyone asking to leave, whether or not they want to. Trade ⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺ Much like their elements, Scions Aether dabbles in many trades, mainly Army and Guard. It's not uncommon for them to become Scholars, Justices, or even Templars. Reproduction and Eggs ⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺ Scions Aether has a set pattern to their reproduction. To keep their magical genetics equally mixed, every generation has one element they are permitted to reproduce with, in the order of Fire, Electricity, Ice, Earth, Water, Wind. Scions Aether arranges reproduction based on this order, and chooses only from other heavily mixed families. They will not choose exclusively from clans, prioritizing keeping their blood potently mixed above all. If a Scions is the same element as their would-be partner, a judgment is made for which element their partner will be. There are a lot of other factors and calculations behind the breeding pattern, but Scions Aether is extremely secretive of these. From clutches, Scions Aether keeps every egg. While only about half are white eggs, 'reject' eggs are kept within the clans as non-members, serving the clan as servants and may in the future be used to have Pure children. Notable Members ⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺ General Skogur (former Patriarch, deceased) Flareali (former Heir, eldest daughter of Skogur, deceased) Chief Ildirai (daughter of Skogur) Guard Zseurael (eldest child of Flareali, presumed dead) General Undacus (Patriarch, second eldest child of Flareali) Commander Icarius (third eldest child of Flareali) Blizari (youngest child of Flareali, deceased) Heliorel (eldest child of Undacus) Riniel (son of Undacus) Hestalia (daughter of Undacus) Thundorus (son of Undacus) Helios (son of Icarius) Selene (daughter of Icarius) Trivia ⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺ Scions Aether has a very unusual banner. It's the only clan banner using only black and white, and also the only banner to have virtually indiscernible borders. Page written by DragonOfIceAndFire

  • Hayze

    Hayze is, infamously, the only dark dragon in Warfang City, and all of Warfang's lands beyond the far-north 'Sanctuary'. He was brought to the heart of Warfang by the renowned Commander Lynerius . Some say he was rescued, others call him 'spoils of war'. Hayze's kin in the distant, unknown Dark Lands are known in terror tales from the battlefields—dragons of 'unnatural' elements that paralyze you with terror, kill you slowly with poison, and consume your mind with darkness, turning you against your own. For this reputation, Hayze is judged by many... but not all. Personality As a child, Hayze was shy and sensitive, but not afraid to stand up for himself. As a teenager he has developed thicker scales, retaining his composure in the face of vitriol—if only for his own safety. In truth, the disdain he faces for what he is affects him deeply, and to someone he feels safe with, he may express these feelings... explosively, even. Despite his young maturity, developed out of need, he is still a teenager; prone to emotional outbursts. Hayze is quiet and observant, especially of other dragons; this instilled into him by Lynerius—for Hayze's continued safety depends on knowing who is a danger to him. But unlike the man who raised him, Hayze is also deeply empathetic, conscious of the feelings of others. He shows concern, even to some who have been cruel to him. Despite being ostracized and othered for his dark Element, Hayze finds comfort in his Shadow. He resists the narrative surrounding his kin, but deep down, he struggles, wondering, fearing that the hatred he has faced is justified. Hayze wants to find his place in this world, give meaning to his difficult life. He wants answers, whatever they are, to why he was taken to Warfang, what he is meant to do with his life... but so far, no one has told him his path. Hayze is surrounded by grand destiny, with little indication that he has any future of his own. History Pre-Destiny Intertwined Hayze's life before coming into Commander Lynerius' care is unknown. He was already hatched, one to two years old, at that time, remembering only blurred glimpses of his life in Farsanct. The circumstances around him coming into Lynerius' care is unknown by all except for the Commander himself; circumstances that he refuses to reveal. He claims, simply, that Hayze was all alone, and would have died if left to himself. [Page 210, 228] Commander Lynerius demanded the Council to allow him to raise Hayze within the City, threatening to abandon his service if not—shocking the Council Clans, most of all his own . In need of his immense power for their wars, the Council conceded with no answers to their own questions; why someone of Lynerius' stature was willing to sacrifice everything for this child; a child not only born of their political enemy, but their perceived spiritual enemy. [Page 179, 180] Name Pronounced As Known Also As Hayze, son of the Dark Lands Shadow (by Vitreus ) Darkling (by many, derogatory) Shadowling (by some) Gender Age Birth Date Height Build Appearance Black scales with blue accents, curved horns (two pairs) , spine frills, blade spurs, slit pupils, pincher tongue Element Variant Mastery *Unable to be assessed by a Master. Uncommonly powerful for his age. Estimated Class Four. Magic Mastery Status Orientation Civil Status Partner Occupation Ward and Student of the Ancestor Temple (3016 - present) Student of Warfang City Temple (3006 - 3016) Grade Affiliation Warfang (current citizen) Farsanct (former citizen) Ancestor Temple (ward/student) Clan Stormbringer (ward, formerly) Hayze 'heyz' Male (he/him) 16 (est.) Year 3000 (est.) 3.0m / 9'10 (very tall) Athletic sleek Shadow ??? Unknown* White Class One Alive Unknown Single None Year Eleven ················ Appearances ················ Destiny Intertwined (Chapters 1 - 4) Not According to Plan ················ Credits ················ Created, designed, and owned by DragonOfIceAndFire Nevertheless, Hayze was allowed to remain in Warfang City, raised exclusively in the Stormbringer estate; primarily in a more secluded house set aside for the Commander himself. Knowledge of Hayze was kept decidedly quiet; merely whispers throughout the more powerful Clans. Some of the general public, notably other soldiers, heard tell of him rescuing a shadowling, but were mostly unaware that Lynerius had kept and raised Hayze . [Page 2] Destiny Intertwined Chapter 1 | Child of Shadows During Lynerius' many deployments, Hayze was looked after by caretakers of Lynerius' selection. The year Hayze turned 6, he was enrolled in the Temple for schooling, a decidedly controversial decision, but one permitted by the Council and the Temple Headmaster . As if to lessen outrage, Hayze was placed in a 'low-born' Flight, to a Flight Master of Lynerius' choosing, Master Therris , whose kind outlook on dragons and disbelief in inherent nature made her a safe choice for Hayze. [Page 2, 9, 137] Of course, problems were bound to arise. While other hatchlings were being tutored to discover their elements, Hayze was left out; his elemental discovery undesirable, dangerous, even. Still, in an uncommon display, he discovered his Element with no aid, and began practicing it in secret; something he found joy in. He would play with it while alone, even sneaking away after schooling hours ended, sneaking in some practice before being picked up by whomever his caretaker sent to do so. [Page 12] Inevitably, he was discovered, by his oddly Clan-blooded Flightmate, Vitreus of Clan Frostspear . The incident turned bloody, with both boys injured, and Hayze taken home by Lynerius himself. Though with no joy, and clear remorse, Lynerius harshly whipped Hayze for his transgressions—a common corporal punishment, particularly in Clans such as Stormbringer , but a harsh one nonetheless. The Commander could not afford to be gentler, for Frostspear—notably, Vitreus' father, Commander Frossar —arrived shortly to demand Hayze's arrest. Lynerius defused the situation, lying outright, to spare Hayze further trauma. [Page 13-24] Destiny Intertwined Chapter 2 | Child of Prophecy Hayze had no such incidents in the next ten years of his life. Despite his very young age he grew wiser... but he did not shut away his element. With the unique abilities of Shadow, he could access places no one else could, and train in peace. [Page 26, 27] And at age sixteen, he had become quite powerful; not only to defend himself should the need arise, but to one day return to his place of origin. [Page 52, 108] In the midst of 3016, Hayze's Flight was selected to train with the purple dragon of prophecy, Malefor . Though normally not allowed to train, Hayze was given an exception by Elder Guardian Amberius , who pressed Hayze into participating. Though Malefor had beaten all his Flightmates, Hayze stood his ground, but was steadily losing. Misinterpreting the supportive chants of his Flightmates—who wanted at least one of theirs to beat the purple dragon—Hayze fell into a panic, born of the very real fear of being murdered for what he is. This caused a temporary surge of power, in which Hayze used to knock Malefor, and himself, out of the Dojo ring. Satisfied despite a scare of Malefor's injuries, Malefor and his Elder Guardian departed. [Page 35-51] . Commander Lynerius, who had just returned from a victorious, yet bloody, battle, was enraged by this. Not by Hayze's actions, but the apparent fact that the Council had used Hayze to give the purple dragon practice facing dark dragons in battle, and in doing so, put Hayze's safety at risk. Still, he was forced to leave this for later, required to attend a 'celebration' of Warfang's major victory, and left Hayze again. [Page 62-65] . Hayze said his goodbyes, as he felt it was time to enact his plans, and escape Warfang. Leaving a letter for his caretaker, Hayze began his escape... yet on his way to the City walls, in the midst of a clearing, he ran into Malefor of all dragons. The dragon of prophecy revealed quickly that he'd come searching for Hayze, wanting to spar again. Hayze, however, realized grimly that Malefor's own escape would have the entire Warfang Guard searching for him. [Page 69, 76, 78, 79] He was correct, as the Guard; led by Commander Frossar, arrived and attacked Hayze; deeming this scene as proof of Hayze trying to mislead Malefor to the Dark Lands. Hayze was arrested , and the two of them brought immediately to face the Warfang Council; among them, the Elder Guardians and the heads of Stormbringer and Frostspear . [Page 80-83, 87-88] Lynerius himself arrived quickly, bringing lightning with him. A trial began, Hayze's elemental abilities and escape attempt wielded as proof of illegal training and defection. Sending him to Sanctuary was a weighted option, but Frostspear, intending to drive Lynerius to disgrace his Clan, insisted Hayze be put to death. Lynerius' rage was further stoked by Frossar injuring and committing to end Hayze himself, despite no such call being made by the Council. The Elder Guardians intervened, saving Hayze just as Malefor himself exploded with rage and elemental Fire, burning Frossar and stunning every present dragon with his unexpected elemental discovery. [Page 89-103] The Elder Guardians then offered the only compromise; Hayze would become their ward, such as Malefor, and no longer be that of Stormbringer's, or Lynerius'. Though Lynerius resisted, he ultimately knew this was now the only way Hayze could remain safe. [Page 104-106] Destiny Intertwined Chapter 3 | Bound by Fate Immediately, Hayze was transferred to the Ancestor Temple, where he was put in the care of a peculiar servant, Jordhin , who turned out to be indentured due to their crime of attempting Corruption ; the process in which dragons turn themselves into dark dragons. This conflicted Hayze, as he could not understand why someone would choose his life. [Page 115-123] Hayze spent the next few months at Malefor's side, continuing his schooling with the purple dragon, and even being permitted to train his Shadow so that he may one day be able to defend himself and Malefor, should the need arise. The two teens grow a little closer. [Page 164 - 169, 190, 192, 196] Destiny Intertwined Chapter 4 | Through Trials Trying But then, after an uncomfortable encounter with the Golden Flare heir, Commander Solsticus , who tyrannized Jordhin, Hayze and Malefor fall into an argument over their differing perceptions of Warfang's dragons being good, Farsanct's dark dragons being evil, and Malefor's idea that Hayze is not part of the latter, whom it is his destiny to destroy. [Page 204-208, 209-212] Only shortly after, Hayze is reunited with Lynerius after their three months apart. Though their reunion begins happily, if awkward, it devolves into an argument due to Lynerius' distrust in others, and their conversation turns to Lynerius' reasons for adopting Hayze. Lynerius refuses to give any answers to this, and snaps when pressed. Hayze, in turn, becomes deeply upset, and runs away. [Page 218 - 230] [To be continued] Abilities Element Hayze discovered his element at least as early as 6 years old, and did so without any teaching, which is an achievement among other dragons. He demonstrates the baseline Shadow ability to dematerialize fully into shadows on the ground, and can blast upwards, launching his target into the air; giving himself a window to strike. He also demonstrates some ability to partially dematerialize into shadows. He used this ability growing up to reach otherwise inaccessible areas to train in secret. Since, he has developed the ability to exhale Shadow akin to streaks of flame; but unlike flame, this Shadow breath is cold and asphyxiating. Through his time at the Ancestor Temple, he has successfully learned to harden his Element, allowing him to use it to cut and slash. Magic Hayze was not taught non-elemental magic at the Warfang City Temple, but during his teachings at the Ancestor Temple, he was permitted to participate alongside Malefor. He has since been able to levitate a feather, a very basic and fairly easy feat. Physical Hayze is tall, at least in comparison to non-dark dragons his age. His build is somewhat athletic; he is fit, but ultimately slender. His wings are relatively large, and he is a talented, reasonably fast flier. He was allowed to participate in flying competitions at the Temple, which he enjoyed, even though he did not win. Though not physically strong, Hayze is fast and agile on his paws. In combat, he relies heavily on his Element. Family Lineage unknown. Commander Lynerius (former guardian) Relationships Click to Expand Commander Lynerius The only father Hayze has ever known. Even if the man insists not to be called such, it is abundantly clear that Lynerius cares for Hayze like nothing else. For Hayze, he has sacrificed his reputation, and after Hayze's trial, his freedom. It is unknown, even to Hayze, why Lynerius has gone so far to protect him, and even tried to make a life for him in Warfang City by sending him to the Temple school. Lynerius' refusal to share the true reason or cause for him to adopt Hayze has caused a rift between them. Despite having gone to such lengths, Lynerius has always been emotionally unavailable—to everyone, including Hayze. Hayze, for his part, cares deeply for Lynerius, his father. Vitreus Vitreus, ever since laying his eyes on Hayze, has considered himself Hayze's warden. This self imposed duty is inspired by his family's unique duty, guarding the dark dragons in Sanctuary; the northern ice fortress where Warfang has sent its prisoners of war. This was heavily encouraged by his father, Frossar. Vitreus' life has revolved around Hayze, this duty even permanently marked on his face by his father's insistence, so that Hayze's attack will scar Vitreus for life. Though only to his father, Vitreus's devotion to this cause weakened for a time, as he never caught Hayze doing something illicit again. Though, desperate for his father's love and approval, he steeled his resolve, and began antagonizing Hayze for a reaction—something that never really worked. When turned away by his birth mother, Hayze offered Vitreus sympathy, which Vitreus did not know what to do with, and responded to in anger and flying away. Hayze's trial shocked Vitreus, and the suddenly real possibility of Hayze being sent away or executed brought him pause. His help was reluctant, but he wanted to please his father. He was horrified to see his grandmother insist on Hayze's execution, not genuinely believing that Hayze's transgressions warranted death. Hayze, however, was too preoccupied to notice Vitreus' struggle. Growing up by him, Hayze had learned that Vitreus was not a genuine threat. Hayze did not take him seriously, teasing him on many occasions. They were not friends, but Hayze did not consider him an enemy; evident in his attempt at comfort when Vitreus was upset by his mother. It is yet unknown how Hayze feels about Vitreus after the trial. Malefor The two boys are opposites in many ways, from their personalities and to the way their society looks upon them. While initially overwhelmed, Hayze has gotten used to Malefor and his... eccentricities. His bluntness, and general lack of social skills, normally does not trouble Hayze. However, Malefor's common view of dark dragons has come to light, and despite Hayze's friendship, he believes in his destiny to destroy the dark dragons of the east, lest they destroy Warfang first. He chooses to believe Hayze is different, and not truly a dark dragon due to being raised in Warfang. Hayze resents this, insisting that he is a dark dragon, and that Malefor cannot just contrive a reason as to why his destiny does not affect Hayze. The Elder Guardians Hayze has no close relationship to these powerful elder dragons, but he has formed different levels of comforts towards them. He has developed the most trust in Amberius, who bowed in apology for his part in making Hayze face Malefor—in the spar that was leveraged against Hayze in his trial—and helped him hone his Shadow element. Hayze has also warmed to Arcadier , who offered knowledge of Hayze's origins and past, if only to lighten his spirits. Hayze has not truly spoken to Nivalis , and has the sense that his presence has had a negative impact on the Elder Ice Guardian, who suffers horrible night terrors. Terrenus is the Elder Guardian that Hayze keeps a healthy distance from. Though there is no indication of the elder posing a danger to him, Hayze is aware that the Elder Earth Guardian fought in the dark war, and suffered losses to Hayze's kin. Terrenus accepts Hayze's presence, but does perhaps not agree with it. Jordhin It was no surprise that Hayze felt quickly comfortable with the half-Corrupted; Jordhin was the closest thing to another of his kind that Hayze had met. As such, Jordhin was in much the same situation that Hayze was; bound to the Ancestor Temple. Though deadpan, Jordhin was helpful and forthcoming, and soon looked after Hayze beyond their own duty. Hayze views them like a guardian, or mentor. The Grand Masters Hayze has had little interaction with the Magical Grand Master Eurune , but finds that she treats him about the same way she treats everyone else; with an air of superiority. She does, however, appear have an interest in his Element. For his part, Grand Master Healer Feurin dislikes Hayze; at least his presence in the Ancestor Temple. However, not even Lynerius believes Feurin to be a danger to Hayze, due to his devotion to his duty as Healer. Therris Therris is, on all accounts, Hayze's first mother figure. Though her care and comforts were genuine, they were also professional in nature, extending to all her Flight and not Hayze exclusively. Hayze cared greatly for her and found comfort in her when he needed it. Even no longer her student, he knows he can write to her, and that she will write back. Auralis Hayze's relationship to Auralis is somewhat different. Though he was twelve when they first met, they met in the context of Auralis being a potential wife for Lynerius, which led Hayze to see her as a potential mother. This was a position she was truly willing to fill, lovingly treating Hayze as the child he was, and as someone who might be her son one day. Still, there was a gap in their relationship they could not cross, in part due to the unlikelihood of Lynerius agreeing, by his own will, to marrying Auralis. Then, there was the disapproval around Auralis, from her father and the Royal Guards at her side, preventing them from growing closer; if only because it made Hayze reserved. They did not get to see each other a great many times, but often sent each other letters. Hayze would have loved being a big brother to her children. Terin Terin was the only one in Therris' Flight that made an effort to interact with Hayze, in the beginning, despite clearly being afraid of him. After Hayze wounded Vitreus in front of her eyes however, she became too frightened to continue reaching out to him. In large part, she couldn't help but fear him for what he was, but she also, paradoxically, recognized that he was kind. Kindlo Hayze met Kindlo when they were six, Kindlo being in a parallel flight to Hayze's, and thus at times they would spent time in each other's vicinity. Kindlo was almost entirely oblivious to what Hayze was, simply finding his coloring intriguing, nicknaming Hayze 'Soot'. Kindlo's deeply kind nature prevented him from making any judgments or assumptions about Hayze, seeing him for who he was. They became friends. As they grew older, Hayze drifted away. Kindlo had dreams of Guardianhood, and Hayze knew their association already reflected poorly on his friend. So, he thought it better that they no longer be friends. Hydris and Rayne Hayze learned to tell Hydris and Rayne apart within their few first days at the Temple. He noticed that Rayne was quieter, and Hydris often loud. The former was also wary of him, but the latter somewhat curious. The twins maintained some skepticism towards Hayze, if only because they never had any personal relationships with him, but they never feared to let their guard down around him, nor did they fear him or hesitate to speak to him. Incendis and Kindra Though their initial relationship as children was rocky, with the Fire siblings supporting Vitreus' attack on Hayze, it eventually evolved into one largely indifferent. Incendis did not like Hayze, but also no longer cared, unlike Vitreus. Kindra readily gave Hayze the stink-eye, but Hayze did not find her much kinder to others. Trivia His blue highlights were a late addition to make his otherwise entirely black design interesting. In the early ideas of Destiny Intertwined, Hayze was the second main character, not the primary, who was Malefor. 'Hayze' is a name based on the word 'haze', a word suitable for the element of Shadow. Page written by DragonOfIceAndFire

  • Dragon Spirituality | Destiny Intertwined

    Content List Dragon Spirituality The Ancestors Seers Sun and Moons Birth Signs Seasons Weather Time of Day Day of Week Sun and Moons' Phases dragon spirituality Dragon Spirituality Click titles to expand sections. the ancestors The Ancestors Dragons have no gods or deities, nor do they generally practice worship. The existence of spiritual Ancestors is a known and accepted fact, not so much a belief system or religion. Still, there is a belief system around the Ancestors themselves, as the facts beyond their existence are scarce, and interpretations are as varied as individual opinions. The existence of the Ancestors is fact, but it is unknown just how involved they are in shaping the fates of their descendants. Some dragons merely believe the Ancestors only watch, intervening perhaps only every millennia or so; such as orchestrating the Unification, and creating the Purple Dragon - doing what is good for all of dragonkind. Other dragons believe they try to intervene, guide, and bless their descendants as much as possible, but that the Ancestral Plane is a constant battlefield of bloodlines endlessly killing each other to give their living kin dominance, and that a dragon's own achievements in life strengthen their Ancestors in turn. The Temples and its Votaries do not insist on any interpretation, though the truth seems to lie somewhere in between. [More to be added after relevant story progression] Seers Seers [To be added after relevant story progression] sun and moons Sun and Moons Adrano (larger, reddish-orange moon) and Zella (smaller, dark green moon) are the celestial moons of the Realm. The Sun is known and referred to only by title, as they are the Elder whose eye cannot be looked into, so nor should you refer to them by name. This was historically enforced, and the name is now lost knowledge. These celestial bodies are strongly associated with the Ancestors. Their divine spirits are known; their names cited in Seer’s prophecies and attributed personality traits, virtues, and vices. To dragons, the celestial bodies are eyes of the Ancestors watching over them, and Ancestors themselves. They are both individuals, and a collective of countless ancestors. Dragons may identify with the celestial bodies, which are attributed a list of associations. The Sun is associated with neutrality, honor, fertility, creation, power, justice, judgment and punishment, brutality, and labour. Adrano is associated with masculinity, elements, romantic and familial love, family, service, conflict(including war), temptation, murder, sorrow, and loss. Zella is associated with femininity, magic, devotion, protection, freedom, sacrifice, wrath, revenge, loneliness/abandonment, and sickness. In the last 1000 years, there have been dragons who see Zella instead as an avatar of Dark Dragons, but this was, and is, rejected by most. The belief did, however, spread again when the Dark Dragons were discovered alive and well in the Dark Lands. Other dragons, especially those who identify with and were born under Zella’s watchful gaze, scorn this belief and have even killed ones who blaspheme against her. Families often identify with one celestial more than the other – warrior families may choose Adrano as their patron for his claim to war and service, or they may choose Zella for her claim to sacrifice and wrath. Judges, Justices, and the Guard are very specifically aligned with the Sun due to their claim to justice and judgment. A Commander may look upon their celestial body and pray to them before a battle; a marriage may be scheduled to ensure the preferred celestial body watches. The celestial bodies are also interpreted as birth signs , depending on which body is actively watching when a dragon hatches. birth signs Birth Signs There are a number of circumstances around a dragon’s birth (day of hatching) that are thought to influence the course of their lives. Most commonly, these are season, weather, day of week, time of day, and the phase of the moons . For some, the hour of the day is also interpreted, and/or day of the current moon(month), but the signs of these vary from family to family based on their own history and personal associations. Belief in these effects vary in intensity, whereas some families and individuals believe in these wholeheartedly as signs from the Ancestors, while others only make note of them due to cultural significance. These signs may be used as a path to be followed, but like a Seer’s prophecy, destiny is not written in stone. Most commonly, birth signs are used as part of one’s identity; a dragon may choose to find comfort in their birth weather (or scorn it), or look fondly upon either the Sun, Adrano, or Zella, depending on which watched over them during their birth, if any. They may also be used to find kindred spirits; feeling more drawn to others born under similar circumstances, particularly romantically. Ultimately, the collective interpretations of these conditions are too broad to disprove and too vague to prove. They often make sense, in some way, only in retrospect. Birth signs are culturally significant, and are made note of alongside the date itself in family and citizen records. These signs will be given when consulting the Seer (should you be so fortunate), Votaries (when seeking sense in your current life events), and fortune readers. Seasons There are four seasons, but dragons observe four points during each; Arriving Summer Rising Summer Height of Summer Departing Summer Arriving Fall Rising Fall Height of Fall Departing Fall Arriving Winter Rising Winter Height of Winter Departing Winter Arriving Spring Rising Spring Height of Spring Departing Spring How favorable a dragon’s season of birth is depends on their Element. For Ice dragons, hatching during the height of winter is most favorable. A favorable season is thought to indicate bigger fortunes such as Elemental strength, physical health, or good luck, but can also mean bigger challenges (bigger risk of failure) and life altering (positive or negative) events. The opposite of the favorable season is thought to indicate hardship, illness, or struggles to overcome, something that may make, or break, the dragon. A season neither favorable or unfavorable may indicate mediocrity or a struggle to find one’s calling and place in society, but could also indicate unexpected traits like adaptability and wisdom through experience. More religious families often schedule their reproduction for their eggs to hatch in a favorable season, as it is considered a better start in life–but each season comes with its positive, and negative, indications. Fire dragons favor Summer, particularly the Height of Summer . Ice dragons favor Winter, particularly the Height of Winter . Earth dragons favor Spring, particularly the Height of Spring . Electric dragons favor Fall, particularly the Height of Fall . Wind dragons favor both Arriving Fall and Arriving Spring . Water dragons favor Departing Fall and Departing Summer . Weather Similarly to seasons, weather is favored based on Element, and plays a role in indicating a dragon’s future. Sunny weather is favored by fire dragons and indicates pride, desire/passion(positive or negative), either in trade, people (or person), or cause, or it indicates physical suffering, resentment, or obsession. Windy weather is favored by wind dragons and indicates peace or turmoil (both either physically or psychologically), change, uncertainty, struggle, or doubt. Rainy weather is favored by water dragons and indicates renewal, release, cleansing, regret, grief, or tragedy. Stormy weather is favored by Electric dragons and indicates energy, strength of will, conviction, rebellion, rage, collapse, or destruction. Snowy weather is favored by Ice dragons and indicates protection(as the protected or the protector), endurance, resilience, innocence, loneliness, grudge, or a struggle to survive. Overcast weather is favored by Earth dragons and indicates recovery, nurture, kindness, melancholy, stagnation, stillness, or needs unmet. It is generally believed that favored weather always yields positive outcomes, such as an Electric dragon developing strength of will by being born during a storm, though extremes (like hurricanes, blizzards, deluges, destructive heat waves, thick mist(overcast), etc.) always indicate a very negative outcome. Time of Day Whether a dragon is born at dawn, day, dusk, or night plays a part in how their destiny may be interpreted. While most other signs have varied interpretations, both good and bad, time of day is more rigid. It was not always, but after the emergence of dark dragons, paired with the heightened dangers of the night, nighttime has become a wholly negative association. The closer to the height of night one is born, the more grim their fate may seem. This perception colors other signs, leaning to a darker interpretation. Nevertheless, as many dragons are born during the night as those born during the day, a nighttime birth generally only earns a parent a twinge of superstitious anxiety as opposed to lasting feelings of doom or panic. Dragons born during dawn are associated with a rise to better conditions, such as going from being poor of coin to comforts, or finding better opportunities after struggles in life. Oppositely, dragons born during dusk are associated with falling from grace. This can be the loss of the ability to perform their trade, loss of a sense, or comeuppance. Dragons born during the day, especially the height of day, are considered to enter the world with good beginnings, their future is brighter, as their birth is. Day of Week There is significance also to the day of the week when a dragon hatches. The days are named mostly after elements, barring the first and last days of the week, where the former is named simply after the race of dragons, and the latter, Aether (all elements/magic). If a dragon is born on Day Ignis (Fire), and they are themselves a Fire dragon, this can point to a number of things. They may be gifted or strong with their Element, or their life path may be to do with their Element (such as tutor, or scholar), or they will otherwise be involved with their elemental kin (such as an Elder of a pure family/Clan). If a dragon is born on Day Ignis and they are not themselves a Fire dragon, it may mean a Fire dragon (or dragons) will be significant in their life. Such as a rival, enemy, or lover. This can still apply if the dragon is also a Fire dragon and none of the other interpretations apply. If a dragon is born on Day Draco (Dragon), it may suggest they will serve, teach, or lead many dragons of different elements. They may become a caretaker, or a Commander. If a dragon is born on Day Aether, magic both elemental and non-elemental, as well as spirituality and the Ancestors, may have significance in their life. Sun and Moons' Phases The moons offer the most variety, as there they can be divided into the following major phases; New Moon, Waxing Crescent, First Quarter, Waxing Gibbous, Full Moon, Waning Gibbous, Last Quarter, Waning Crescent. And each moon has these phases, giving a total of 64 possible combinations based on phases alone. Eclipses are thought to be dire signs; if Adrano or Zella hides the birth of a dragon from the Sun, the dragon may be expected to do something terrible, or something grim but for the greater good. If Zella hides a dragon’s birth from Adrano, it is an attempt to spare his view of the dragon’s cruel fate. It is very rare for hatchlings to be born during eclipses, and these are taken quite seriously even by families who are not so superstitious. A total double eclipse has never been observed, despite being theoretically possible. Dragons who have attempted to travel or scale the storms always obscuring the rare double eclipse have never returned. And though not verified, it has been said that any hatchlings in the process of breaking out of their shell, if they are not done when a double eclipse is said to occur, they will pass immediately, regardless of their prior health. When spoken of, the phases of the moons are called eyes. If Adrano is waxing, then he is opening his eye. If he is full, his eye is wide open to watch a dragon’s birth; if he is new, his eye is closed to the dragon’s first moments. The Sun’s eye is ever watchful, and only ever obscured by the horizon or their celestial kin. These associations, or traits, of the celestial bodies are used when interpreting a dragon’s destiny, based on which celestial body observes the dragon’s birth, and how attentively they observe. For example, if during a dragon’s birth Adrano’s eye is wide open(full moon), and Zella’s is closed(new moon), the dragon’s future will be interpreted heavily to align with what Adrano is associated with. Zella’s virtues and vices (such as freedom, revenge) are less likely to apply to them. In the event of a double full moon, a dragon’s life may revolve entirely around both war and revenge, or family and service. The more open both eyes of the celestial moons are, the more grim the prediction of the future; as though they are more attentive in doom. If both moons are waning, or one moon is new and the other waning, it does not suggest an uneventful life, but perhaps one not led by singular, burning purpose or crushing tragedy, but a normal one with its everyday ups and downs. Yet deviations certainly apply; the celestial moons must blink, after all. A dragon born under the fully opened eyes of all three bodies, which is quite rare, is expected to cause a ripple through dragonkind; they will do something of great benefit, or something devastatingly terrible. It is inconsequential if weather obscures the celestial bodies, or if a dragon hatches beneath a roof or in a grotto; they see through them. If their watchful eyes are upon different parts of the realm (below horizon or on other side of the planet) however, then it cannot be said if their signs apply to the hatching dragon. The dragon will be said to have been shy, waiting until no one was looking–or waiting for one specific celestial to look away. A dragon born when no celestial body is watching is thought to be either unremarkable, or lucky. They may go through life without difficult trials or loss or extreme pain. They may become a great thief or spy, or a leader from the shadows. Or they may instead meet a premature end where none can see or know of their passing, as punishment from the celestials for entering the Realm while they all looked away.

  • Golden Flare

    A dragon clan within the universe of Destiny Intertwined. One of the main five clans, the Golden Flare is the leading fire clan in Warfang, known for their overwhelming numbers of accomplished Justices and Masters. As one of the leading clans, Golden Flare has a seat on the Warfang Council and represents fire dragons. Most of the clans allied to them are fire clans. History ⸻⸻⸻⸻⸻ Like most other clans, Golden Flare achieved clan status through displaying the worth of their bloodline - having many accomplished Masters and Justices in their ranks. They were awarded clan status in 2712, with their familiy history leading back to the 2400's. Golden Flare's ascension started when its Matriarch was appointed Grand Judge, and then later its heir became Head Master of Magic. For their status, Golden Flare quickly overtook the previous leading fire clan in 2797. Since then, the Grand Judge has always been a Golden Flare. Clan Trait ⸻⸻⸻⸻⸻ The Golden Flare is identified by their dark, warm brown scales and bright, golden accents. Elements ⸻⸻⸻⸻⸻ Exclusively fire. The Golden Flare limits itself to orange and yellow flames, with a rare occurrence of blue flames. Information Name Allegiance Colors Banner Element Trade Location Leader Heir Founder Founding Year Living Members Golden Flare Warfang Hot brown, gold Artistic symmetrical flame displaying clan colors Fire Scholars, Justices Warfang City Master Solari (Matriarch) Commander Solsticus Master Flareer (deceased) Year 2712 194 Appears in Destiny Intertwined (Chapter 1) Out of Universe DragonOfIceAndFire No/Invitation Only Owned by Open for Characters? Trade ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Golden Flare dragons will serve in the Guard if possible, but it's not uncommon for them to choose the Army - usually for a non-combat role that serves their later field of study. After service, most Golden Flare dragons pursue careers as Scholars (with the goal of becoming Masters) and Justices. Reproduction and Eggs ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Golden Flare engages in a mix of arranged reproduction and unions, as well as romantic unions. While they consider themselves accepting to mixed dragons, they consider being pure fire a core part of their family and do not engage in mixing elements. Like the rest of the leading clans, they choose eggs with their clan trait. Notable Members ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Grand Judge Solari (Matriarch) Headmaster Ayrel (younger brother of Solari) Lady Fyrina (unified of Ayrel) Lady Soleni (eldest daughter of Solari) Solsticus (son of Solari, deceased) Commander Solsticus (son of Solari, Heir) Unnamed (daughter of Solari) Unnamed (son of Solari) Unnamed (daughter of Solari, deceased) Six other children of Solari Aduro (son of Ayrel) Several adult children of Ayrel Captain Solvida (daughter of Solsticus) Two unnamed grandchildren of Solari Guardian Infernis (grandniece of Solari) Several grandchildren of Ayrel And other extended family Page written by DragonOfIceAndFire

  • Iron Crown

    A dragon clan within the universe of Destiny Intertwined. Iron Crown is a recent, small-family clan consisting of the relatives of Elder Guardian Arcadier. History ⸻⸻⸻⸻⸻ Iron Crown was founded in 2935 by Arcadier upon her achievement of Guardianhood. While not interested in clanhood herself, Arcadier founded the clan simply to elevate her daughter's future family and ensure their wellbeing. Clan Trait ⸻⸻⸻⸻⸻ While the clan does not select traits, they are known for their crown of horns, a trait they share with Guardian Arcadier - the clan's namesake. They mainly have near-black horns and plates. Elements ⸻⸻⸻⸻⸻ While primarily Electric, Iron Crown has some Earth, Fire, and Water members. Their variants are standard and blue electricity, grey earth, yellow fire, and light/dark blue water. Trade ⸻⸻⸻⸻⸻ While Iron Crown members serve in the Army or Guard for their required service and some even stay, Iron Crown lives comfortably by Guardian Arcadier's coin - as she insists not to have much use of it herself. All the children are put through Temple education, and many still choose to work despite not needing to. Information Name Allegiance Colors Banner Element Trade Location Leader Heir Founder Founding Year Living Members Iron Crown Warfang Gold, black, dark grey Crown of horns and electrified eyes displaying clan colors Electricity, diverse Diverse Warfang City Master Amareis Undecided Elder Guardian Arcadier Year 2935 12 Appears in Destiny Intertwined (Chapter 2) Out of Universe DragonOfIceAndFire Closed* Owned by Open for Characters? *All slots taken. Potential future slots depend on current character owners giving children to their characters that can be owned by new people. Invitation only. Reproduction and Eggs ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Iron Crown does not engage in contracts, neither offering nor accepting contracts from other clans. They engage only in romantic Unions, and every egg is kept. Notable Members ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Elder Guardian Arcadier (Founder) Master Amareis (Matriarch, daughter of Arcadier) Captain Kolus (child of Amareis) Lieutenant Aragonite (child of Amareis) Vihrea (daughter of Amareis) Suosis (daughter of Amareis) Arcenas (child of Amareis) Streamier (child of Vihrea) Unnamed (child of Vihrea) Student Amethystine (daughter of Aragonite) Fulgera (daughter of Kolus) Student Levinnius (son of Suosis) Page Written by DragonOfIceAndFire

  • Dragons (Biology) | Destiny Intertwined

    Content List Dragon Biology Distribution Lifespan Anatomy Height Appearances Scales Color Group Eyes Fire Dragons Electric Dragons Ice Dragons Earth Dragons Wind Dragons Water Dragons Reproduction Eggbound and Dead-in-Shell dragon biology Dragon Biology Click titles to expand sections. distribution Distribution Dragons are widespread in the Realm, having originated from several of the major landmasses and spread to others. Dragons live in the following areas; Warfang Mainland (Primarily Fire, Electricity, Ice, and Earth dragons) Ice Citadel , Northern Mainland (primarily ice dragons) Titan Fields (Primarily fire and earth dragons) Concurrent Skies (Primarily electric dragons) Much of Concurrent Skies is barren and not suitable for dragon inhabitants, thus quite uninhabited. Shrouded Reach Eternal Hurricane (almost exclusively wind dragons) Much of the Shrouded Reach is not inhabited by dragons save for areas beneath the Hurricane and small settlements in the west. These areas have heavy pirate and raider presences and are unsafe, thus they are not well settled. Agni Flats (primarily fire dragons) Lunar Sea (exclusively water dragons) Dark Lands (dark dragons) Areas with limited or exclusively military presence; Abandoned Arctic, Sanctuary, Shattered Vale, Frozen Flatland, Venomous Garden, Ancient Grove, Towering Thicket, Desolate Swamp. lifespan Lifespan Dragons can live up to 200 years, with an average life expectancy of 150 years (when counting only cases of death related to old age, such as health complications brought on due to old age. Many dragons die young, especially children and newborns without access to healers, bringing an overall life expectancy much further down). They have 7 stages of life. Egg (Average of 6 months) After around 3 months of gestation, a dragon lays its eggs, and the hatchlings within will continue to develop. At birth, the egg shell is somewhat soft, but will quickly expand and harden, becoming quite thick. Around six months after an egg has been laid, the hatchling within will start to break free. If this happens much sooner, due to damage to the egg or the hatchling being premature, this can cause risk to the hatchling's life as they are not done developing. A premature hatchling can take much longer to develop than others, or even have problems that persist through their whole lives. On the opposite end, some dragon eggs are known to wait for decades to hatch. While eggs may 'intuitively' wait for better conditions to hatch (to certain degrees, the hatchling is able to sense winter weather, heatwaves or drought, and will wait to hatch to increase their odds for survival, up to several moons if necessary) some eggs wait so long, they are believed to have been affected by ancestral intervention. They have been given special purpose, and must wait for a certain point in time to hatch. This is extremely rare, happening only a few times every 500 years. On the flip side, damage to the egg or a weak hatchling may delay the hatching for up to three more moons. ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Hatchling (0 to 6 years) A dragon is considered born when they hatch. At hatching, dragons are very physically independent. They learn to walk within moments, and are known to be able to hunt and kill critters for food (though this carries a significant risk for them, so they are normally raised and fed by their parents and family). New-born dragon hatchlings operate on instinct, with intelligence and social ability developing later through nurture. Most hatchlings can talk by the age of 3, with some learning as early as age 1, or as late as 6 years. ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Child (7 to 12 years) 7.5 years old is the average age of element discovery. At this age, some children learn to fly (mostly electric and wind dragons), although their small wings only allow for brief sustained flight. Children of other elements are capable of flight usually around age 10, with earth dragons learning the latest at age 12 due to their weight and smaller wing spans. However, water dragons living in bodies of water can go their whole lives without ever learning to fly. ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Teen (13 to 19 years) Dragons enter their teenage years and start hitting puberty. Physical growth increases fast. While dragons can be sexually mature at around age 18, it is uncommon for them to reproduce until 30-40, as the chances of pregnancy are strongly diminished until they are old enough for a safer pregnancy and birth. This is thought to be rooted in the species being able to reproduce very early in times of extremely low population numbers, although this bears risks for the dam who, despite being almost half the size of a physically mature dragon, has to birth eggs of almost normal size. ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Young Adult (20 to 49 years) After reaching sexual maturity, dragons spend another 30 years growing into their full size. ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Adult (50 to 119 years) At the age of 50, a dragon's physical growth slows to a crawl, and this is deemed the point of physical maturity. ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Elder (120 to 200 years) At the age of 120, a dragon is considered an elder, though dragons will normally not be slowed by age until around age 170. At around this time, elder dragons will slowly fall behind and suffer the ache of old bones, lose weight, and possibly lose reproductive and mental functions. While they can push on until the maximum age of 200, most dragons that are healthy and have access to high quality food and healthcare, die from old age in the 170-180 range. Genetics are usually the deciding factor of whether or not a dragon can push to 200. Natural causes of aging can kill dragons before the years start to show, such as heart and organ problems or conditions of the brain. You can view a comparison between dragon ages and human ages here . Anatomy Anatomy Dragons; are quadruped. Each paw has three fingers. Forepaws have opposable thumbs with reasonable dexterity, enough to write with. Each paw is padded with scales that are extra tough. Claws are not retractable. are omnivores. Teeth are sharp but they have molars. have scales , never skin and never fur. Size, shape and texture of scales have an incredibly wide variety. have horns. These are mostly bone, but covered in scales or a keratin-like material. Horns can be course and diffuse, smooth and shiny, or anywhere in-between. This same material may present on other parts of the body as spikes or spurs. It is extremely rare for a dragon to not have horns. have elemental 'decorations'. These are mostly cartilage and keratin with skin/scales/membrane. There are never fur nor feathers, however, due to mimicry they may often look like it - very notable with some wind dragons, who look as if they have feathers. These decorations compliment the dragon's element, resembling flames,, rocks, icicles, leaves, etc. Elemental decorations usually follow the spine, but frequently appear at the wing 'hand', tail, cheeks, muzzle-ridge, eyebrows, shoulders, hips, and limbs. Dragons cannot be covered in these decorations, nor will these individually be larger than the size of the dragon's head, or heavily clumped together. About 5% of dragons lack elemental decorations. have markings that show their element in some way, such as lightning or flame patterns. These often run the length of their body, from the neck to the tip of the tail, or mainly on the shoulders, thighs, and head. Some dragons have more diffuse markings that cover much of their body, such as gradients or non-elemental markings. Less than 1% of dragons lack elemental markings, this being a defect. have plating along their underside. Generally it covers from below the chin to the very end of the tail, but sometimes only from the chest to just past the hind legs. Sometimes the plating is entirely absent or too thin, though this is considered a defect. Plating is flexible and segmented to allow movement. Many dragons have plates with few or no segments, and generally this means their plates are thin and soft, not much thicker than their scales. Nevertheless, it offers some extra protection for their vital areas. have wings . These are naturally only in single pairs, with exactly three fingers. The wings have no 'thumbs', but often a spur or decorative growths where a thumb would be. The dorsal and ventral sides of the wings are exactly the same. have unique tongue shapes pointing to element or mixed heritage. Range of possible, natural (non-element stained) flesh colors. These affect not only the inner mouth, but all flesh. Generally gums are a darker shade while tongue is brighter. There may be saturation/vibrance variation, but not significant hue variation. General non-dark dragon teeth. Dragon tusks. Water dragon teeth. Range of horn textures and the inclinations of different elements. height Height Age and height comparison, displaying ages 0, 6, 10, 14, 18, 22, 35, 50. Eggs : 0.7 to 0.9m Newborns (0 years) : 0.7 to 0.9 meters, average 0.8 meters. Hatchlings (6 years) : 1.1 to 1.5 meters, average 1.25 meters. Children (10 years) : 1.5 to 2.0 meters, average 1.8 meters. Early Teens (14 years) : 2.0 to 2.7 meters, average 2.3 meters. Mid Teens (16 years) : 2.2 to 3.0 meters, average 2.5 meters. Late Teens (18 years) : 2.5 meters to 3.4 meters, average 2.9 meters. Young Adult (22 years) : 3.2 meters to 4.3 meters, average 3.7 meters. Young Adult (35 years) : 4.6 meters to 6.2 meters, average of 5.3 meters. Adult (50 years) : 4.8 meters to 6.5 meters, average 5.5 meters. Elder (200 years) : 5 meters to 6.7 meters. Average is 5.6 meters. Fire and ice dragons lean average/below average in height. Electricity and earth dragons lean above average. Wind and water dragons are generally smaller than fire and ice dragons. Male dragons are usually taller than female dragons. Female dragons have the same height range as males, just a lower average height. Genetics play a significant part - in some lineages, females are taller than males. In others, the height average is equal, or below. Dark dragons are known to be taller on average than other dragons. Some dragons, around only a few thousand indivuduals, are affected by dwarfism or gigantism. Dragons with dwarfism can survive their condition just fine, reaching between 2 to 3 meters tall at adult height. While the size of a teenaged dragon, their unique proportions distinguishes them - they have a relatively large head, paws, and wings, while their legs will look quite short. This affects their mobility to a degree, but the main concern is severe pregnancy complications in female dragons with dwarfism. The egg may exceed the size of their pelvis and leave them eggbound , which is fatal. Dragons with gigantism have far higher risks of health complications and a guaranteed short lifespan. Due to unregulated growth, they may reach as tall as 7 meters at only 20 years old, double the height that they should be. This causes a myriad of health problems, particularly with their bones, and leaves them unable to fly and struggle to walk. Most dragons with gigantism pass away by 30, with none having exceeded the age of 40. Height at different ages can be calculating by inputting the dragon's stable adult height here. appearances Appearances Scales The main scale color of a dragon is indicative of not just their element, but often the hue of their element. Every color is possible for dragons, with special exceptions for purple, white, and black. Purple dragons were unheard of before the first purple dragon, Malefor, was born in the year 3000, though the significance of this scale color is not yet known. Prophecy says only one purple dragon will be born every ten generations - about every 500 years. White dragons did not occur before the year 2500, at the birth of the first Scions Aether dragon. White dragons are the result of almost a millenia of strictly and systematically crossing every primordial and derivative element to create a dragon whose blood is so elementally mixed, their element is decided at the toss of a die. All current white dragons descend from the first, Izsar, and due to the clan's breeding pattern - which they keep strictly secret - no other lineage has produced a white dragon. Black dragons were likewise not seen before the artificial elements - the dark elements - were created. While black scales are associated with shadow dragons, they are quite common in all dark dragons, hence their association with darkness. A dragon without a dark element will never have a black main scale color. Secondary and tertiary colors (non-scale colors) can be any hue and any shade. These colors will correspond to the element colors if the main scale color does not. Color Groups Dragons can be divided into three groups based on their coloration ; monochrome, duochrome, and trichrome. Monochrome dragons only have one hue on their bodies, for example blue. They may have blue scales, light blue horns and plates, and dark blue wings, but because the hue of these colors are all blue, they are considered monochrome. (example; Vitreus , Incendis ) Duochrome dragons have two different colors on their bodies, for example blue and green. (example; Hayze , Lynerius , Therris , Amberius , Malefor ) Trichrome dragons have three different colors (example; Terin , Jordhin) Colors are defined by color groups; black-grey-white, pink-red, orange, yellow, green, blue, purple. A dragon can only have max three of these color groups . Eye color does not count toward color groups, so a monochrome blue dragon may have red eyes and still be considered monochrome. Eyes Dragon eyes can be any color. Primordial (incl. derivative) dragons have round pupils with white or light colored sclera. Mid-tone or black sclera do not exist on dragons without a dark element or variant. Dragons with a dark element always have slit pupils . Half-blood dragons with non-dark elements can have darker sclera and slit pupils, or non-dark passing eyes. Pure dark dragons may have eyes with no discernible iris. Dark dragons who attained a dark element through corruption will always have these eyes. Half-bloods and 'diluted' dark dragons will never have these eyes normally, however any dark dragon's eyes can temporarily revert to these 'pure' eyes when losing themselves to wrath or fear. Slit dragon eyes dilate, but never become round. When dilated, they appear diamond-like. A dragon's irises can be a single color, two-toned with a hard or soft color separation (gradient), have heterochromia (complete, segmental or central), and can rarely have three different colors, but never more than this. Same applies to dark dragon eyes. Displaying single color, two-tone, and three-tone eyes, and darkest possible colored sclera for non-dark dragons. Displaying half-blood eyes. While slit pupils with mid-tone sclera exists on pure dark dragons, the other examples are exclusive to half-bloods and dark variants. Dark dragon exclusive eyes. Fire Dragons The natural base (scale) colors of fire dragons are red, orange, yellow, blue, and pink. Fire dragons do not have mainly green scales if their element is not green fire. Fire dragons are colorful . Their palettes will generally lie around very saturated, mostly mid-tone colors. Fire dragons tend not to have very desaturated colors. The secondary colors (on horns, plates, membranes, or elemental markings) of fire dragons have more variety, but purple and green are rare, both signs of ice and earth impurity respectively. Fire dragons tend not to have secondary or tertiary colors that are very or completely desaturated, this includes black or white, but may have dark and bright, highly saturated colors. They don't combine dark colors with bright/pale colors, as this kind of contrast is an electric trait. Fire dragons may have smooth or rough horns, plates, and claws, but generally lean more in the middle. Fire dragons favor frills over spurs, meaning they will usually have frills growing istead of spurs. Electric Dragons The natural scale colors of electric dragons are orange, yellow, and blue. Electric dragons are contrasting . Their primary, secondary, and tertiary colors will come together and make a mix of bright colors and dark colors. As such, electric dragons tend to look paler, more desaturated than fire dragons. Commonly their secondary colors will be dark and often desaturated, like metals or stormclouds (unless their base color is dark, then their secondary colors will be pale ). As such, electric dragons aren't colorful like fire dragons, but bearing a mix of washed out brights and darks. Their elemental markings are often colorful, however, as these tend to display the element color. While electric dragons may be light grey, they are rarely dark grey or a mix of grey and black, as this is not usual and really only seen in Stormbringer dragons. While electric dragons with red/pink and green electricity may have these as primary colors, they tend not to be primary colors unless the dragon in question possesses these variants . Even those who do may still only have the natural base colors, and have their element color in their markings. Electric dragons with purple electricity will naturally not have a purple base color, instead one of the natural base colors. Electric dragons usually have semi-rough horns, plates, and claws, but smoother texture is not rare. Electric dragons favor both frills and spurs, often sporting both. Ice Dragons The natural scale colors of ice dragons are blues and light greys . Ice dragons are bright in their coloration, and in general do not have very dark markings or colors . Their scale colors are usually be blues and light blues or light greys, or less commonly darker but saturated blues. Ice dragons are never a saturated red, orange, yellow, or green base color (if heavily mixed, these colors may appear albeit desaturated). At most they may be aqua or pink, but most will be blue, blue-grey, or light grey. Other colors do not exist in their base colors because they are nonexistent in ice variants . As such they tend not to appear as secondary or tertiary colors either. Ice dragons can have purple secondary colors without having purple ice or purple ice heritage. Pure desaturated black markings and secondary colors on ice dragons without dark blood are a result of fire or electric mixing, and is rare. It is very rare for ice dragons to have colors not represented by their element variants, so the presence of these colors on an ice dragon suggests recent impurity. Ice dragons overwhelmingly have smooth textured horns, plates, and claws, giving way for a shiny, ice-like appearance. Ice dragons favor spur growths over frills. Earth Dragons The natural scale colors of earth dragons are browns, tans, and greens. Earth dragons tend to be mid-tone to dark in their scale colors, though a light color is not too uncommon. They can have any level of saturation but don't get too grey, even with grey earth (which itself is never 100% grey, but tinted). An earth dragon's secondary color is usually still a shade of brown or green, but due to the versatility of multicolored earth, all colors are possible for an earth dragon's secondary color. It's not impossible for an earth dragon's base color to be red, yellow, blue, or pink, but these will be more muted . If the earth dragon's base color is not one of the natural colors, these will appear as secondary or tertiary colors. Earth dragons generally do not have black secondary colors, and white is very rare . While they can have dark or light colors, these should be saturated, but not over-saturated unless green or brown. Earth dragons overwhelmingly have rough textured horns; theirs being the roughest, most wooden-like horns among dragons. Smooth, shiny horns are quite uncommon. Earth dragons favor both frills and spurs, often sporting both. Wind Dragons The natural scale colors of wind dragons are grey, cold-tinted greys, and teal. Wind dragons tend to be mid to light colored and generally don't contrast like electric dragons do. While most wind dragons will have a scale color aligned with the natural base colors, the colorful variants of wind allows for any other non-purple base colors, though this is uncommon. Wind dragons can have any secondary colors, usually still mid-tone to light, rarely dark colors. Red, orange, and yellow are the rarest colors on wind dragons . While wind dragons may often have one saturated color (usually markings), wind dragons consist of mainly desaturated/grey colors. If the wind dragon's base color is not a natural scale color, these colors will be present as secondary colors. Wind dragons overwhelmingly have smooth, shiny horns, plates, and claws. Rough, bulky horns are very rare and if they occur, suggests a heavy Earth lineage. Wind dragons favor frills over spurs. Half of wind dragons have whiskers , long symmetrical growths from the face that seem to almost float in the air, and the wind dragon has limited control of these. They are not prehensile. Whiskers are made of a soft cartilege and have a consistent thickness between individuals, never too thick or thin. Whiskers are always tipped with a small frill if the dragon has frills. Whiskers originate in wind dragons but they may pass them to non-Wind descendants for a few generations. Whiskers will disappear if the wind genes get too diluted. Water Dragons The natural scale colors of water dragons are aqua/teal and blue. Water dragons can be dark, mid-tone or light colored, but are generally quite saturated. Due to the fire root of the water element, water dragon base colors can sometimes be warm, though this is uncommon. They may more commonly have any of these colors as secondary colors, though much of the dragon will be blue hues, as the water element comes only in blue colors. Water dragons are capable of limited bioluminescence. Their elemental markings (not other markings) will glow in water when there is insufficient light. This will happen subconsciously but will 'deactivate' if the dragon is afraid or tense, so as to not attract predators. Most of the time, water dragons will have webbed paws. Water dragons can also have barbels, which are similar to wind whiskers but are much shorter, can occur in pairs, and are not tipped with frills. Water dragons usually have smooth horns, plates, and claws, but can also have semi-rough textures. Water dragons favor frills over spurs. reproduction Reproduction Dragons often start courting and having relationships in their teenage years, but are incapable of reproduction until around the age of 18 . It's uncommon for dragons to have children under the age of 30 due to the decreased odds of pregnancy and increased risk , but it's not unheard of. Dragons can have children until the end of their lives , but advanced age (170+) can impair their ability to carry and sustain eggs and other reproductive functions. Male dragons can reproduce at any time, but will experience a monthly hormonal spike that encourages reproduction. Female dragons have a monthly cycle as well, with a fertile window of up to five days. They do not lay unfertilized eggs - once a pregnancy begins, the fetus is formed first, then is enveloped by a tough shell a few weeks before being laid. Gestation lasts three months , and it takes at least six months for the egg to hatch - however, ancestral involvement can prevent an egg from hatching for years, decades, even centuries if needed. No matter how long it takes, the potent magic within dragon eggs will keep a hatchling alive until the right time. Gravid dragons may start experiencing 'morning sickness ' type symptoms at the beginning of their pregnancy, and at around halfway through gestation (5-7 weeks) they will experience rough 'magic sickness' with similar symptoms. This occurs due to the surge of magic to the developing fetus(es) , which affects the dam. Her element/magic will become briefly stronger, but often hard to manage. The sudden increase in magic often causes nausea, vomiting, headaches, and bouts of energy followed by exhaustion. This stops latest at 15 weeks, when the eggshell has hardened enough to contain the magic. Clutches average at two (36%) to three (15%) eggs per clutch. Single-egg clutches are common (33%). It is possible for a clutch to be up to eight eggs, but this is extremely rare (0.2%). From conception to around the 13th week, a dragon fetus develops without a shell , instead growing inside a permeable sac with a yolk feeding it nutrients. After the 13th week, the walls of the sac begin to harden , becoming a tough shell over the next few weeks. The fetus becomes cut off from its surrounding, free-flowing nutrients, and becomes dependent on its yolk. Around the 16th-17th week, the egg is laid . If all is well, the egg is colorful and reflects the dragon’s element. The fetus itself however is still transluscent and without scales or elemental attributes. Over the next 6 moons, the fetus grows to the bounds of its shell, developing scales, tiny claws and horns, and a little bit of wing membrane. Much of the time spent in the egg is magical development; the dragon’s spirit binding to the physical body and infusing it with its element , coloring their body, and working in tandem with the biological genetics to drive the dragon’s appearance to suit and survive their element. A dead or dying egg is recognized by dull or fading colors , semi-translucent shell, splotches, shell softness, and a lack of or losing elemental markings. A healer is able to use magic to detect a heartbeat or assess the general health of an egg . They can heal trauma damage to the egg or fetus and in some cases keep it strong enough to survive, but in many cases, it is out of a healer’s abilities . When a fetus dies before the eggshell begins to harden or has hardened enough, the amniotic fluids around it will ‘digest’ the fetus, shell, and yolk, repurposing the nutrients to other surviving fetuses, and/or the dam. Eggbound and Dead-in-Shell There are various challenges and complications that can impact a dragon’s reproduction. It is uncommon, but possible for a female dragon at the end of her teenage years to become gravid, as dragons reach sexual maturity at this age. This is believed to be an adaption to harsh and long gone times when dragons may not have lived long. Still, this is risky for the dragoness, as at this age their egg to body ratio is significant and becoming eggbound is common. Egg binding is when the dam is unable to lay her eggs. As hatchlings are able to be independent moments after hatching , an eggbound dam is not an end to the lineage (and thus not a concern, from an evolutionary standpoint). Dragons have legends of clutches of living, healthy eggs being discovered amidst the bones of their late dam . Dragon eggs are relatively sturdy, and will wait for the safest time to hatch - forever, if they must. But this is strictly a need for extinction-based scenarios. Dragons will otherwise instinctively avoid reproduction to, earliest, after their last growth spurt which happens between ages 18 and 26, or most ideally after 30 when they are nearly their stable height. At this age, egg binding is much less common (unless the dam is naturally very short). Egg binding can happen at any age and size because of mineral and/or hormone deficiencies, and poor health. Hormone deficiencies can cause weak contractions preventing laying. Sometimes, egg binding can be solved without invasive methods , such as with supplements (especially for minerals that make up the eggshell), massages, hydrating, lubricating, or just waiting. In some cases, magic can help, but there is no healing spell that can directly affect egg binding, neither do healing crystals, as egg binding is not injury. Egg binding is a death sentence without intervention. If all else fails, the eggs have to be removed . This can be done by destroying the egg from the outside and pulling the pieces out (which has its own risks for the dam, being internal injury and internal rot, so this is not practiced by knowledgeable healers - it also kills the would-be hatchling), or cutting the dam open , pulling the eggs out, and immediately closing the wound with excess healing gems before the dam loses consciousness (at which point, she will be unable to call the gems to heal her, and she will die, as most healers will not have the power to heal an opened abdomen fast enough. Unfortunately, the shock of being cut open while awake, and with little to no anesthetic, can also prevent a dragon from calling healing gems, also leading to death. It is unfortunately common for dragons to wind up in debt due to seeking emergency help in egg binding situations, and having to repay healers the cost, even just for the healing gems. This is regardless if the dam (or the egg(s)) survive the ordeal. Deaths from egg binding are naturally far less among clans and high to middle society , whom have access to healers and preventative care (from rare herbs, advanced magic, plentiful magic gems, to plain good diet (and the knowledge of what makes one) and clean facility). While egg binding is a risk to the dam, there are numerous risks to the eggs themselves to consider. It is worth noting that young dams have significantly decreased fertility until the point where a pregnancy is safer. The odds for a pregnancy to start are low, and the odds of a pregnancy staying viable are also low. The younger/smaller the dam is, the smaller her clutches will be - often only one egg at a time. This low fertility can and will respond to certain environmental stressors , wherein the dragon’s fertility will rise if it seems they won’t live long enough to have a safer pregnancy. At the same time, other stressors will make a pregnancy harder to begin or maintain, such as excess physical exertion and recurring injury (such as from war or abuse). Early miscarriages will go physically undetected. If a pregnancy makes it to term and eggs are successfully laid, the risks are not over . During the 6 month minimum the eggs need to incubate, the hatchling within the egg may die. At times, they may be laid already dead - this being clear by the state of the egg. Healers can detect a declining egg, but often be powerless to do anything about it. Eggs can die for a multitude of reasons. A common one is genetic or developmental failures leading to the fetus being unfit for life, or environmental reasons, such as ice eggs being in high temperature environments for too long. Other reasons can be tied to the dam, such as poor diet, poor health during pregnancy, damaged ovaries/womb, premature laying, or back to back pregnancies. They can also die due to their own poor health, which can be due to the above reasons, or on account of being the ‘runt’ of their litter ; wherein their clutch sibling(s) hogged resources before they developed shells - this being more common in larger clutches. The runt’s shell may have been incomplete or weaker, allowing for damage or infection, or they simply lacked adequate nutrients in their yolk. Rarely, eggs can die due to magic exposure; their own . The hatchling dreaming within the egg discovers their element far earlier than what is safe, and not being able to control it or prevent themselves from being hurt by it, will die by it. This usually happens very fast, and is over before the egg’s guardians can detect the newly discovered magic. Theoretically, an egg could survive if the magic is drained in time, and continuously drained, to prevent the fetus from harming itself with their element. Overall, dead-in-shell eggs happen in about 1 in 4 to 1 in 8 eggs . This ratio is affected by dam health and circumstances. On average, dams between 20 to 60 and 150 to 200 experience more dead-in-shell eggs, and it is also more common for first time dams. Genetics will also play a part; some lineages being more prone and others less. An egg with the same complications that leads to dead-in-shell eggs can still make it to hatching , but the hatchling may die later. This can happen in the first two to three years. The hatchling will start out weak and/or decline over time. Depending on the cause, it is possible to save them, but they may carry lifelong complications such as disabilities. Damage to the egg can lead to death, or disabilities if healed in time. Other causes of infant/hatchling mortality are usually illness, then injury and natural death (like predation). Once a hatchling turns 5 they are considered to be out of the danger zone.

  • Iceveil

    A dragon clan within the universe of Destiny Intertwined. Iceveil is a pure ice clan based in the Ice Citadel. They're known for being Justices, or Guards. History ⸻⸻⸻⸻⸻ In 2871, Judge Nievis was awarded the right to found a clan for their family of reputable, skilled Justices. Virtually all Iceveils serve in the Guard for their mandatory service. Clan Trait ⸻⸻⸻⸻⸻ Iceveils are colored with bright blues, forming markings that look akin to glaciers. These are most prominent on their wings and horns, but also trail like gusts along their bodies. They are also easily recognized by their mask-like markings. Elements ⸻⸻⸻⸻⸻ Iceveil is a pure ice clan, believing in the concept of elemental purity. Trade ⸻⸻⸻⸻⸻ Iceveil is known as a Justice clan, with some percentage of its members staying in the Guard after mandatory service. Reproduction and Eggs ⸻⸻⸻⸻⸻ Iceveil accepts only contracts and the odd romance-union from families of pure ice lineage, and should a non-ice egg be produced, they are rejected from the clan. Iceveil selects eggs showing their glacier patterns. Information Name Allegiance Colors Banner Element Trade Location Leader Heir Founder Founding Year Living Members Iceveil Warfang Frostspear Blue, light blue The clan's ice mask trait and swirls of ice in clan colors Ice Justice, Guard Ice Citadel Minister Ziemaris Justice Ivernis Judge Nievis Year 2871 45 Appears in Destiny Intertwined (Chapter 2) Out of Universe DragonOfIceAndFire Maybe Owned by Open for Characters? Notable Members ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Minister Ziemaris (mother of Flykra) (Matriarch) Justice Ivernis (child of Ziemaris, Heir) Unnamed daughter Lady Flykra (daughter of Ziemaris) Captain Rhewis (cousin of Flykra) Unnamed son of Flykra Unnamed daughter of Flykra And other extended family Page Written by DragonOfIceAndFire

  • Main | Destiny Intertwined

    Featured w iki content News! [11 August 2025] The Wiki is undergoing rewrites and redesigns. Character pages are largely unavailable as they are being restructured and rewritten. I (DragonOfIceAndFire) am doing this alone, so it will take a lot of time, but I'll try going in order of status (main characters first, then secondary characters, and so on). Some pages are also unavailable, pending updates. Currently finished character pages: Hayze , Jordhin , Eurune . Currently finished wiki/lore pages: Main , FAQ , Warfang Military , Professions and Trades . New Content 11th August 2025 Professions and Trade page redesigned and rewritten Warfang Military page added Character page(s): Eurune (rewritten, new content) Spoilers! Woe! Here there be spoilers! Other pages on this wiki will spoil or directly retell comic and tale content It is recommended you catch up to date on the comic before exploring! Read Destiny Intertwined click the covers below; first Chapter: Child of Shadows About Destiny Intertwined and how to support it Destiny Intertwined is a webcomic, accessible for free, featuring anthropomorphic* dragons in their socially complex, medievalesque cities, united and divided by element, magic and spirituality. Destiny Intertwined explores the dark side of prophecy and the fallibility of chosen ones, following Hayze , the lone dark dragon of Warfang City, as he navigates his life of stigma, seeking the answers of his origins and the secrets around him - all while enduring an escalating war against his dark kin. At his side, the prophesied divine savior of the Realm. The comic focuses on the lives of its main characters, but on this website you can learn more about other characters, the world lore , and read written Tales about comic and non-comic characters. This site also hosts community(fan) made content such as characters, clans/dragon families, and Tales. These are variable/soft canon to Destiny Intertwined and may cross over with canon/comic characters! Most 'official' Tales were made in collaboration with community members, featuring community characters. Destiny Intertwined can be read on ComicFury or DeviantART for free , or on Ko-Fi (for supporters) , 11 pages ahead of the public. If you want to support the comic and the work I do, you can donate or pledge with the widget on the right! A monthly pledge gives you early access to comic pages (Stone Tier+) and several other benefits! *(not to be confused with being biped; the dragons walk on all fours, but they have dexterous and expressive hands/front paws, they have language, full range of emotions, a society, and all other aspects that makes something human-like.) Content Warnings Destiny Intertwined touches on or is expected to touch on a number of sensitive topics and depictions. Among these are; Graphic violence (including gore and body horror), war (and all its horrors), violent death/murder and attempted murder, abuse, child abuse, sexual harassment/sexual abuse . The warnings highlighted in red will be explicitly warned for above relevant sections on the website. Where such content is depicted or addressed in at least some detail, a warning will be added to the page and a description will be added for those who want context but not view the scene directly. This will not apply to other warnings, as they will be far more frequent. Please be aware; community character pages may be missing appropriate content warnings. A Thank-you to Hibiwiki for ongoing help with the wiki!

  • Stormbringer

    A dragon clan within the universe of Destiny Intertwined. One of the main five clans, the Stormbringer family is the leading electric clan in Warfang, known for their overwhelming numbers of accomplished soldiers. As one of the leading clans, Stormbringer has a seat on the Warfang Council and represents electric dragons. Most of the clans allied to them are electric clans. History ⸺⸺⸺⸺⸺⸺⸺⸺⸺ Before achieving clan status, Stormbringers were a family of soldiers known for their storm-colored scales. They were powerful, accomplished soldiers. The founder, Lynaricus, became the most notable in the family for their high elemental mastery, and for achieving the rank of General, which resulted in their family achieving clan status in 2512 - although the family records date back to the 2000's. The clan took on the name given to its members on the battlefield, 'storm bringers'. Stormbringer has since been a renowned clan of soldiers, with only the odd black sheep choosing different professions. Nevertheless, every Stormbringer serves in the army at some point, often at the unspoken threat of being exiled from the clan. Most Stormbringers remain in the army for the rest of their lives, often attaining the rank of Commander, or even General. As such, the clan became known as the army clan, and for such a significant influence in the army, and for their numbers and wealth, Stormbringer replaced the current leading electric clan in 2689. Clan Trait ⸺⸺⸺⸺⸺⸺⸺⸺⸺ The identifiable trait of a Stormbringer is the 'storm scale', storm-colored scales. A Stormbringers scales features a mix of greys, blacks, and light greys, a trait virtually unheard of among other electric dragons. They sport frills and rough horns, their element colors displayed in elemental markings and membranes. Information Name Allegiance Colors Banner Element Trade Location Leader Heir Founder Founding Year Living Members Stormbringer Warfang Black, silver, pale gold Symmetrical lightning bolts displaying clan colors Electricity Army Warfang City General Tordner Commander Lynerius General Lynaricus (deceased) Year 2512 311 Appears in Destiny Intertwined (Chapter 1+) Red Gala Counting the Dead Out of Universe DragonOfIceAndFire No/Invitation only Owned by Open for Characters? Elements ⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺ Stormbringer is a clan of exclusively electric dragons, but has a known single fire-dragon 'impurity' in the heir lineage - this being the result of a union's falsified family history. This dragon unified with the Matriarch at the time, and the impurity was not discovered until her grandchildren developed pale electricity. Despite this, the line of heirs continued, and the risk of fire eggs among clutches has been bred out, though the pale electricity remains strong. Stormbringers can have any variant of electricity, but lacks earth impurity to produce green electricity. Despite the ability to introduce 'purified' green electricity, the clan has elected to avoid it. Trade ⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺ Stormbringers are almost exclusively soldiers, with few choosing other professions. The culture within the clan strongly discourages other trades, but readily makes exceptions for Guardians and Templars. Very few Stormbringers have accepted an invitation into the Guard, and those that did did not find their Clan's approval. Reproduction and Eggs ⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺ Stormbringer commonly engages in reproduction contracts, choosing partners from other accomplished military clans/families with strong electric abilities. Depending on the current leader, some romantic unions may be refused if the non-Stormbringer does not meet the above criteria. From reproduction contracts, Stormbringer takes all eggs bearing the storm scale trait. Most other eggs are yielded to the other clan, if any. Notable Members ⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺ General Lyneris (former Matriarch, deceased) Lieutenant Styrmeer (unified of Lyneris, father of Tordner, deceased) Commander Galvan (unified of Lyneris, father of Tormer, deceased) General Tordner (son of Styrmeer) Lady Levina (former unified of Tordner) General Tormer (son of Galvan) Commander Raida (unified of Tormer) Viharo (younger brother of Tormer, deceased) Viga (younger brother of Tormer, deceased) Belys (younger sister of Tormer, deceased) Commander Lynerius (eldest son of Tordner) Lady Auralis (unified of Lynerius) Guardian Tordena (daughter of Tordner) Soldier Styrmer (son of Tordner, deceased) Commander Saarus (son of Tordner) Commander Lynis (daughter of Tordner) Student Thundorn (son of Tordner) Student Arateri (daughter of Tordner) Commander Galvaris (daughter of Tormer and Raida) Electis (unified of Galvaris) Lieutenant Tormeris (daughter of Tormer and Raida) Soldier Indra (daughter of Lynis) Student Sorine (daughter of Lynis) Student Zaerus (son of Saarus) Student Zilan (son of Galvaris) And other extended family Leader/Heir Immediate Family Tree ⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺ Page written by DragonOfIceAndFire

  • Tertiary Characters | Destiny Intertwined

    Tertiary characters Tertiary Characters Characters of importance and/or relevance in Destiny Intertwined, but with temporary or permanently low comic focus. Characters may move in and out of this list as it becomes relevant.

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