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  • Saarus***

    ??? Personality ⸻⸻⸻⸻⸻⸻⸻⸻⸻ ??? History ⸻⸻⸻⸻⸻⸻⸻⸻⸻ ??? Profile Name Also Known As Gender Age Born Height Element Element Mastery Magic Mastery Occupation Rank Assignment Status Orientation Social Status Affiliation Saarus Commander Saarus of Stormbringer Male (he/him) ??? Year ???, ??? Moon, Day ??? ???m / ??? Electricity (white) Class Five (Experienced) None Soldier Commander First Division, 9th Regiment Alive ??? ??? Warfang Warfang Army Clan Stormbringer Appears in Destiny Intertwined (Chapter 3) Credits Created by Designed by Owned by DragonOfIceAndFire Abilities ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Element ??? Magic ??? Physical ??? Family ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ The Stormbringer Clan General Lyneris (paternal grandmother, deceased) General Styrmeer (paternal grandfather, deceased) General Tordner (father) ? ?? (mother) Commander Lynerius (older half-brother ) Guardian Tordena (older half-sister) Styrmer (older brother, deceased) Commander Lynis (younger sister) Student Thundorn (youngest brother) Student Arateri (youngest sister) Student Zerus (son) General Tormer (uncle) Soldier Indra (niece) Student Sorine (niece) Other siblings and extended family. Relationships ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Trivia ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Gallery ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Page written by DragonOfIceAndFire

  • Lynerius

    Commander Lynerius is perhaps the most famous living soldier in the realm, a legend among Warfang's inhabitants, and a nightmare to Warfang's enemies. His elemental power is among the most powerful of dragonkind... And yet, the topics of gossip about him concerns two things; his perpetual state of being a bachelor, and the child he brought back from the Dark Lands; Hayze , a shadow dragon. Personality ⸻⸻⸻⸻⸻⸻⸻⸻⸻ From a distance, Lynerius is known to have few states of being, and none are positive. Strict, angry, sarcastic, hostile, grumpy, unapproachable. One has to notice his actions to see who he truly is. History ⸻⸻⸻⸻⸻⸻⸻⸻⸻ Lynerius is the child of an arranged Unity between the Stormbringer Patriarch, Tordner , and a clan dragonness from Concurrent Skies, Lady Levina . Lynerius hatched a few hours before his clutch sister, Tordena . Like most Stormbringers, Lynerius attended schooling at Warfang Temple, which he completed. Immediately after, he joined the Warfang Army alongside his sister. After 40 years of exemplary service, the then-Commander returned from the Dark Lands battlefields with a hatchling - a shadow dragon, Hayze. (Destiny Intertwined - Chapter 1) In 3006, Lynerius enrolled Hayze into schooling at the Warfang Temple as if he were any other Stormbringer child, much to the objections of other parents. Though Lynerius dropped him off the first day, he would also enlist his squire, Raii, to do this for him. When Raii returned hastily to tell him about Hayze's altercation with Vitreus and the supposed use of his element, Lynerius arrived swiftly to defuse the situation, but the damage had been done. He took Hayze back to his home, and reluctantly punished him. When Vitreus' father, Commander Frossar of the Warfang Guard, arrived to take Hayze away, Lynerius refused and all but snarked him into letting it go. Following this, Lynerius immediately healed the damage he had caused to Hayze, citing his worry for Hayze's wellbeing. Profile Name Also Known As Gender Age Born Height Element Element Mastery Magic Mastery Occupation Rank Assignment Status Orientation Social Status Unified Affiliation Lynerius Commander Lynerius of Stormbringer Lyn/Lyner (by close family and friends) Male (he/him) 77 Year 2939, Third Moon, Day 12 6.1m / 20'0 Electricity (white) Class Ten (Elemental) None Soldier (Knighted) Commander First Division, 1st Regiment Alive Bi Unified Lady Auralis Warfang Warfang Army Clan Stormbringer Appears in Destiny Intertwined (Chapter 1-3+) A Quiet Night at Camp Last Night Before Deployment Counting the Dead Credits Created by Designed by Owned by DragonOfIceAndFire Abilities ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Element Lynerius is an Elemental - possessing the strongest level of mastery a dragon can have over their element. His electricity pulverizes rock and tears apart organic matter - if a weaker target is hit full-force, it's a coinflip whether or not they die from their hearts stopping, or due to being instantly cooked alive. Lynerius discovered his element at a very early 3 years old, impressive although not the earliest recorded Discovered in his clan. Like many children who discover their element early, it took him many years to attain Controlled mastery, which he achieved at 9 years old. Now older and more serious about his training, he reached Learner at age 12, and Skilled at age 17. While deemed gifted, his mastery was earned through daily training, intending to live up to his expectations as the Stormbringer heir and future soldier - sacrificing his social life for this goal. He achieved Experienced level mastery at 26, a little over a year into his mandatory service. Though a mastery associated with far older dragons, this was not unheard of. However, he soon attained Adept mastery, only 7 years later at age 33, much sooner than projected. Then he reached Potent mastery already at age 38, bringing no doubt to the fact that he was Elemental-bound . Continuing his rapid ascension, he reached Savant at 44, and through teaching from the Elder Guardian of Electricity, he reached Master at age 52, then Elemental at age 61. Being asked what exactly drove him to such power is to Lynerius' great distaste, and he never entertains the question with an answer. Magic As a combatant, Lynerius has never bothered with non-elemental magic, and has long forgotten what easy spells he learned at the temple. Physical In addition to his devastating elemental abilities, Lynerius is a very tall dragon with an athletic build who balances speed and strength in physical combat. Family ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ The Stormbringer Clan Lady Auralis (Unified) General Lyneris (paternal grandmother, deceased) General Styrmeer (paternal grandfather, deceased) General Tordner (father) Lady Levina (mother) Guardian Tordena (clutch sister) Styrmer (younger brother, deceased) Commander Saarus (younger brother) Commander Lynis (younger sister) Student Thundorn (youngest brother) Student Arateri (youngest sister) General Tormer (uncle) Student Zerus (nephew) Soldier Indra (niece) Student Sorine (niece) Other siblings and extended family. Hayze (former ward) Relationships ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Hayze Though strict, Lynerius appears to care for his ward, given that he paid for schooling where Hayze can be with other kids, as well as protecting him from Frossar. Frossar Lynerius and Frossar were flightmates in their time at the Temple. Due to the conflicts between the Stormbringers (the Army) and the Frostspears (the Guard), Frossar tried to pick a fight day one. Lynerius swiftly put him down, and Frossar has never forgotten that Lynerius has always beat him. Lynerius has never given him much thought, until Frossar began targeting Hayze. Tordner Lynerius has no respect for his father, not even enough to even address him as 'General'. Lynerius does not hide his disdain, or disgust, towards his own sire. Levina Lynerius has a positive relationship to his loving mother. Tordena Tordena is one of the dragons closest to Lynerius, and knows things about him no one else in the realm does. They often banter as siblings and soldiers do. However, for decades after the death of their brother Styrmer, they were known to have been distant. Auralis Auralis is one of many dragonesses that Tordner has imposed on Lynerius for marriage. Though Lynerius still refuses to entertain the idea, Auralis' motherly treatment of Hayze gives him pause. Raii Raii is Lynerius' squire, a position that means Raii spends a lot of time by the revered Commander's side. His duties include assisting Lynerius with putting on and taking off armor, cleaning said armor, running errands, carrying his clan banners, etc. With squires being infamously known to tend to their Commanders' sexual needs, many wonder if Raii fulfills this aspect of his role as well. Neither dignify the question with an answer. Lynerius appears to trust Raii to a degree - enough to entrust him with dropping off and picking up Hayze from school. Trivia ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ His design is loosely based off this ancient mock-up of Spyro's electric dragon appearance. His name is based on the Norwegian word for lightning, 'lyn'. His placeholder name was 'Lychnus', which is latin for....... lamp. Changed last minute. His design was also changed last minute, from a more generic pale yellow scale color, black secondary, and white accents. The inside of his mouth is 'element stained' and thus yellow. Behind the scenes, the black markings on his tail half is called his 'pants'. Gallery ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Page written by DragonOfIceAndFire

  • Raii

    Lieutenant Raii is Commander Lynerius' squire, and a member of the Thunderborne clan. Personality ⸻⸻⸻⸻⸻⸻⸻⸻⸻ Not much is known about Raii’s character, but so far it appears that he’s loyal - shown by him telling Lynerius about Vitreus ’ attack on Hayze . History ⸻⸻⸻⸻⸻⸻⸻⸻⸻ (Destiny Intertwined - Chapter 1) Raii’s appearance in this chapter was brief - he was seen dropping off Hayze at the temple, and was mentioned by Vitreus to be doing this frequently as well as picking Hayze up at the end of the day. One day when coming to pick Hayze up, Raii noticed Vitreus chasing after Hayze and accusing him of using his shadow element After witnessing Vitreus attacking Hayze, Raii brought Commander Lynerius to stop it. (Destiny Intertwined - Chapter 2) [Ongoing.] Abilities ⸻⸻⸻⸻⸻⸻⸻⸻⸻ Element Raii has mastered his element’s breath, alongside other abilities of a Skilled user. Family ⸻⸻⸻⸻⸻⸻⸻⸻⸻ The Thunderborne Clan Unnamed mother Unnamed father Commander Aashni (aunt) Some siblings, and more extended family. Profile Name Also Known As Gender Age Born Height Element Element Mastery Magic Mastery Occupation Rank/Grade Assignment/Flight Status Orientation Social Status Affiliation Raii Lieutenant Raii of Thunderborne Male (he/him) 60 Year 2956, Fourth Moon, Day 10 5.6m / 18’4 Electricity (yellow) Class Four (Skilled) Class One (Basic) Soldier (Squire) Lieutenant First Division, 1st Regiment Alive Gay Single Warfang Clan Thunderborne Appears in Destiny Intertwined (Chapter 1-2+) Credits Created by Designed by Owned by DragonOfIceAndFire Relationships ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Lynerius Raii is Lynerius' squire, a position that means Raii spends a lot of time by the revered Commander's side. His duties include assisting Lynerius with putting on and taking off armor, cleaning said armor, running errands, carrying his clan banners, etc. With squires being infamously known to tend to their Commanders' sexual needs, many wonder if Raii fulfills this aspect of his role as well. Lynerius appears to trust Raii to a degree - enough to entrust him with dropping off and picking up Hayze from school. Trivia ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ In his Chapter 1 appearances, Raii went through three different color schemes; starting with green, with his electricity being green as well, then returning to washed out yellow colors, and finally settling with his current color scheme - now possessing something similar to Lynerius’ original color scheme. Gallery ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Page written by DragonOfIceAndFire

  • Rayne

    Rayne is a Warfang City Temple student, a Year Ten student under Master Therris . Personality ⸻⸻⸻⸻⸻⸻⸻⸻⸻ Rayne's personality is very much similar to his twin sister's, with Rayne being more reserved and quieter. Wary, rather than curious in nature. History ⸻⸻⸻⸻⸻⸻⸻⸻⸻ (Destiny Intertwined - Chapter 1) In 3006, Hydris and Ranye arrived at the temple of Warfang alongside other young dragons of their age, handed off under the care of Master Therris. Becoming a part of her flight. The two twins stuck to each other's side throughout their presence in the Chapter. (Destiny Intertwined - Chapter 2) Ongoing. Family ⸻⸻⸻⸻⸻⸻⸻⸻⸻ Justice Fusilis (father) Glacis (mother) Student Hydris (twin sister) Other extended family Profile Name Also Known As Gender Age Born Height Element Element Mastery Magic Mastery Occupation Grade Flight Status Orientation Social Status Affiliation Rayne Rayne, son of Fusilis Hydris (by mistake) Rain (by mistake) Masculine (he/him or they/them) 16 Year 3000, Fifth Moon, Day 4 2.5m / 8'2 Water (light blue) Class Two (Controlled) Class One (Basic) Student Year Eleven Master Therris ' Flight Alive Pan Single Warfang Clanless Appears in Destiny Intertwined (Chapter 1-2+) Credits Created by Designed by Owned by DragonofIceandFire Trivia ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Before their introduction, Hydris and Rayne's names were swapped. Hydris and Rayne are impossible for strangers to tell apart - even their voices are the same, androgynous pitch. Their family and flight identifies them either by the slight differences in their spots, or their mannerisms. Neither of them feel strongly about their gender, leaning masculine/feminine but not non-binary, nor male/female. They don't mind gendered pronouns/language. Their family thinks this has to do with the fact that they shared the same egg but are different sexes, leaving their minds and spirits 'in the middle'. Or, it is simply because they're so used to being referred to as a single, gender-neutral entity, due to others' difficulty differentiating them. Page written by Darkanioid1997 and SowkaDraws, edited by DragonofIceandFire

  • Iron Crown

    Iron Crown is a recent, small-family clan consisting of the relatives of Elder Guardian Arcadier. History ⸻⸻⸻⸻⸻⸻⸻⸻⸻ Iron Crown was founded in 2935 by Arcadier upon her achievement of Guardianhood. While not interested in clanhood herself, Arcadier founded the clan simply to elevate her daughter's future family and ensure their wellbeing. Clan Trait ⸻⸻⸻⸻⸻⸻⸻⸻⸻ While the clan does not select traits, they are known for their crown of horns, a trait they share with Guardian Arcadier - the clan's namesake. They mainly have near-black horns and plates. Elements ⸻⸻⸻⸻⸻⸻⸻⸻⸻ While primarily Electric, Iron Crown has some Earth, Fire, and Water members. Their variants are standard and blue electricity, grey earth, yellow fire, and light/dark blue water. Trade ⸻⸻⸻⸻⸻⸻⸻⸻⸻ While Iron Crown members serve in the Army or Guard for their required service and some even stay, Iron Crown lives comfortably by Guardian Arcadier's coin - as she insists not to have much use of it herself. All the children are put through Temple education, and many still choose to work despite not needing to. Information Name Allegiance Colors Banner Element Trade Location Leader Heir Founder Founding Year Living Members Iron Crown Warfang Gold, black, dark grey Crown of horns and electrified eyes displaying clan colors Electricity, diverse Diverse Warfang City Daughter of Arcadier Undecided Elder Guardian Arcadier Year 2935 12 Appears in Destiny Intertwined (Chapter 2) Out of Universe DragonOfIceAndFire Closed* Owned by Open for Characters? *All slots taken. Potential future slots depend on current character owners giving children to their characters that can be owned by new people. Invitation only. Reproduction and Eggs ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Iron Crown does not engage in contracts, neither offering nor accepting contracts from other clans. They engage only in romantic Unions, and every egg is kept. Notable Members ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Elder Guardian Arcadier (Founder) ??? (Matriarch, daughter of Arcadier) Matriarch's four children and six grandchildren Page Written by DragonOfIceAndFire

  • Tordena

    Tordena is an electric dragon from Clan Stormbringer, and the current Electricity Guardian of Warfang City. She is Lynerius' clutch sister. Personality ⸻⸻⸻⸻⸻⸻⸻⸻⸻ Calm, stoic, but known to banter with others - particularly her clutch brother. Always kind to children, but not reserved against being brutally honest towards adults who should know better. History ⸻⸻⸻⸻⸻⸻⸻⸻⸻ Tordena hatched in 2939 to the Stormbringer heir, Tordner, and his arranged Unified, Levina. She hatched a few hours after her clutch brother, Lynerius. She attended the Warfang Temple as a student in the same flight as her brother, and graduated in 2963. Immediately after, both of them joined the army for their required service, taking the roles of warriors like much of their family. Initially, she had intended to stay in the army. However, after the death of her younger brother, Styrmer , in 2970, the costs of war had become too much for her. To the surprise of many, she left the army. This led to her being scouted by the previous Electricity Guardian as Apprentice. Not only was her element mastery beyond her years, but through her experience as a soldier she had developed a strong desire to protect - a vital attribute of Guardians. In the year 3001, Tordena became the Guardian of Electricity in Warfang City. Abilities ⸻⸻⸻⸻⸻⸻⸻⸻⸻ Element Tordena is an Adept . She discovered her element at age 5 and learned to control it fully at 7. At age 13 she reached Learner, and Skilled at 21. She attained Experienced at 38, and Adept at 55. She will reach Potent within only years, and is expected to reach Master in her lifetime. Profile Name Also Known As Gender Age Born Height Element Element Mastery Magic Mastery Occupation Assignment Status Orientation Social Status Affiliation Tordena Guardian Tordena Guardian Tordena of Stormbringer Female (she/her) 77 Year 2939, Third Moon, Day 12 5.7m / 18'8 Electricity (purple) Class Six (Adept) None Guardian Warfang Temple (Guardian of Electricity) Alive Aro/Ace Bachelorette Warfang Clan Stormbringer Appears in Destiny Intertwined (Chapter 2+) Credits Created by Designed by Owned by DragonOfIceAndFire Magic With her focus on elemental mastery, Tordena has lost her ability to conjure simple magics. Physical Tordena is on the taller side for a female Stormbringer, and is quite muscular. Family ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ The Stormbringer Clan General Tordner (father) Lady Levina (mother) Commander Lynerius (clutch brother) Styrmer (younger brother, deceased) Saarus (younger brother) Lynis (younger sister) Indra (niece) Sorine (niece) Other siblings and extended family. Relationships ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Lynerius Tordena is one of the dragons closest to the revered Commander, and knows things about him no one else in the realm does. They often banter as siblings and soldiers do. However, for decades after the death of their brother Styrmer, they were known to have been distant. Tordner Tordena's relationship to her father isn't quite as bad as her brother's, but due to certain events through their life, her respect for him is damaged. She does appreciate the fact that, while he's pushed for egg contracts, he has ultimately respected her refusal and her reasons why. Levina Tordena's relationship to her mother is positive. Trivia ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Tordena was the second Stormbringer ever designed. Originally, Tordena was of yellow electricity. Once her mother was designed, and given purple electricity, Tordena's was changed to purple to match, as well as to distinguish her from Lynerius. Gallery ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Page written by DragonOfIceAndFire

  • Vitreus

    Vitreus is a student in the Warfang Temple, and one of the dragons in Master Therris 's flight. He is the son of Frossar, a Commander of the Guard, and a member of the leading Ice clan, Clan Frostspear. Personality ⸻⸻⸻⸻⸻⸻⸻⸻⸻ Vitreus is rather hot-headed for an ice dragon, easily offended by anyone who argues or teases with him, to the point of aggression and threats. He is also stubborn, and will not back away easily, even in a fight. He is heavily influenced by his father and family in regards to his world views and opinions, especially regarding Dark Dragons - seeing them as collectively and inherently evil. History ⸻⸻⸻⸻⸻⸻⸻⸻⸻ Vitreus was born in 3000, the Year of the Dragon, to Commander Frossar of Clan Frostspear. He was a 'contract egg' between Frossar and Lady Flykra of Clan Iceveil. He was the only egg of the clutch, and as his egg had Frostspear's 'whitening' traits, he was yielded to Frostspear and Iceveil was financially compensated. Like other contract eggs, he would have no contact with his mother or maternal side of the family. Due to Vitreus looking quite a lot like his late paternal grandfather, Vitreis, he was named in his honor. Vitreus was the fourth child of Frossar, and soon became a middle child after his father had three more children. He always struggled for his father's attention, and found the best way to get it was to mirror his views, his entire personality. He learned that he was not only superior to the 'impure', mixed dragons, and especially the demonic dark dragons, but dragons of other elements - though this had to be left unsaid. Of course, his superior family was above even other ice dragons , in their own eyes. They were the leading Ice clan for a reason. Who was Vitreus to think otherwise? While his young age of element discovery earned Vitreus praises from his family, it was short lived. Vitreus struggled to keep up with, and lived in the constant shadow of his eldest brother, Frostir, whose elemental progression was almost unprecedented. Still, Vitreus tried his hardest, excelling in the Temple's elemental classes and in his own, frequent, lessons at home with Masters of Ice. In 3006, he joined the Temple School, and was slotted into a Flight with no other clan dragons. This was odd, but Vitreus did not know that. As the only ice dragon in the Flight, he simply approached the other kids randomly, and most were awed by his clan status. As such, he quickly made himself the 'leader' of his flightmates, and particularly those who flocked to him, namely Incendis, Kindra, and Quarris. Profile Name Also Known As Gender Age Born Height Element Element Mastery Magic Mastery Occupation Rank/Grade Assignment/Flight Status Orientation Social Status Affiliation Vitreus Vitreus, son of Frossar Baby Brother (by Frostir ) Icehead (by Incendis ) Male (he/him) 15 - 16 Year 3000, Fifth Moon, Day 38 2.6m / 8'6 Ice (blue) Class Four (Skilled) Class One (Basic) Student Year Eleven Master Therris' Flight Alive Uncertain Single Warfang Clan Frostspear Appears in Destiny Intertwined (Chapter 1+) A Deadly Initiation Credits Created by Designed by Owned by DragonOfIceAndFire Then, his final flightmate arrived - Hayze, a Shadow dragon. The extent of the strangeness of this was lost on Vitreus, who simply concluded Hayze had to be a Dark Lands spy, and vowed to stop Hayze if he 'tried anything'. This came to fruition only weeks later, when Vitreus caught Hayze training his Shadow element in secret. Vitreus, in an attempt to alert adults of the crime, and ensure Hayze could not escape, attacked him, and bit him in the throat. Hayze, in a state of fear for his life, retaliated with a Shadow strike, and clawed Vitreus over the eye. He was left wailing on the ground in the company of his Flight Master, Therris, and his older sister, Isra, as Hayze was taken away by Commander Lynerius, his caretaker. After being reunited with his father, Vitreus expected he would have his painful wound healed, only to be told he had to keep it, let it scar. The world needed to see how vicious Hayze was, Vitreus had to 'bear the pain for the truth', and for his Clan. Vitreus, not wanting to disappoint his father, agreed. Abilities ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Element Vitreus showed talent with his ice early on by discovering it at the age of 5, and continued to impress by reaching Skilled as a near 16-year old. He is the only one of his flight known to have this high mastery, and one of very few in his age range. Magic Vitreus only knows the basic spells taught to him in magic class, but he's not very good at it. Physical Vitreus is on the slightly taller side of ice dragons, and though his physical strength is average, he is persistent and has built a high tolerance for pain. He fears much more for his fragile pride. Family ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ The Frostspear Clan Chief Froszara (paternal great grandmother, deceased) Commander Glaciar (paternal great grandfather, deceased) Chief Isrun (paternal grandmother) Captain Vitreis (paternal grandfather, deceased) Commander Frossar (father) Lady Flykra (mother) Commander Viterius (paternal uncle) Commander Isrind (paternal uncle) Master Isolda (paternal aunt) Captain Skadin (paternal uncle) Captain Frosun (paternal uncle) Captain Glaciaris (paternal uncle) Guard Isra (eldest sister) Frosa (sister, deceased) Frostir (eldest brother) Iszari (younger sister) Glacir (younger brother) Runeisis (younger brother) Other extended family. Relationships ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Hayze Vitreus immediately formed a one-sided rivalry with Hayze. Since childhood, he followed his father's views and regarded the young shadow dragon as inherently evil, like all of his kind were viewed by Warfang. His beliefs were confirmed, in his opinion, after the incident that resulted in his scars, blaming Hayze for them and using them as an example to his dangerous nature. Vitreus also spies on Hayze, following him around and reporting on his activities to his father, who instructed him to do so. This does not go unnoticed by their other flightmates, who have grown annoyed by his 'obsession' and even tease him about it - which even Hayze himself does. Vitreus often bullies Hayze to get under his scales, and although he mostly fails in doing so, he does succeed occassionally, especially whenever the views regarding dark dragons as a whole are brought up. Frossar Vitreus craves his father's love above all else, having built his entire life and purpose around living up to his father and their family's expectations. From absorbing his father's views, obsessively training his element, and to dedicating his limited social life to stalking Hayze, Vitreus does all his father could ask for and more - to no avail. It is never enough. Whenever Frossar gives him the slightest hint of affection, it's to manipulate him. Flykra Vitreus has only met his mother a few times in his life. At first this was during social events, where his time with her was limited and supervised. When he saw her again in his teens however, he broke a social rule of not approaching a contractual parent. Flykra reacted harshly to this breach and dismissed Vitreus, who hoped for some semblance of parental affection. He later denounced her as simply a stranger. Incendis While Vitreus and Incendis bonded over their distaste of dark dragons as children, Incendis eventually grew tired of Vitreus' constant obsession with Hayze, as well their own clashes of personality. Terin Terin was too timid and kind as a child for Vitreus to meld with. Though he largely ignored her, he did take notice of her efforts to interact with Hayze, as well as the fact that she stopped doing so after the fight. He used this fact as a weapon against Hayze. Malefor Vitreus initially thought little of Malefor for his lack of element and undeserved importance. His opinion quickly turned into spite however when Malefor beat him in a spar, despite Vitreus using his element while the purple dragon had none. He even seemed to prefer Hayze win against him, just to see him lose to someone , although he'd never confirm such thoughts. Trivia ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Hayze's bully was initially envisioned as a fire dragon. At his original concept, Vitreus was only meant to be a one-dimensional bully and leave the story quite quickly. Due to his child design as a child being 'too bland/boring', his teenage design was given duller colors and new markings. This kind of appearance change became a staple of the Frostspear family. Gallery ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Page written by DragonOfIceAndFire, edited by Darkanioid1997

  • Levina

    Levina is an electric dragon from Clan Surgestorm , and the mother of Lynerius , Tordena , and Styrmer . Personality ⸻⸻⸻⸻⸻⸻⸻⸻⸻ A loving mother with some cheek to her personality. History ⸻⸻⸻⸻⸻⸻⸻⸻⸻ Levina grew up in Concurrent Skies, the daughter to the heir of Surgestrom, a military clan. She served in the Warfang army as a healer. As Levina was not the firstborn child, her mother wedded her off to Stormbringer in 2938 when she was 38, to its 45-year old heir, Lieutenant Tordner. Upon her Unity, Levina left the army to raise her children. Levina had her first two children soon after her Unity, then had her third and last 5 years later. The Unity was a rocky one. Her Unified was not unhappy with the arranged union and did not want to be exclusive, considering he had no say in what dragoness was chosen for him. He was unfaithful, sleeping with dragonnesses far younger than Levina herself. Though he was fully honest with this and even encouraging Levina to do the same, Levina wanted their unity to genuinely work . Even if she didn't, any infidelity from her side would be insulting to Stormbringer, a far more powerful clan than Surgestrom. She had no other options. Still, she accepted Tordner's stance, and they made it work as friends - at least, until Styrmer, their third child, was diagnosed. Styrmer's 'weak mental capacity' made the Matriarch and Elders of Stormbringer unhappy, and they quietly blamed it on Levina. For his other children, Tordner was contracted to other dragonnesses. Though hurt and enraged, Levina took this in stride, staying for the sake of her children and even raised Tordner's subsequent, other children as her own. But her resentment towards her Unified grew. The final drop came when Tordner's mother, Matriarch and General Lyneris refused to pay Styrmer out of obligatory military service. Then-Commander Tordner, as always, did not challenge his dam's decision. As Styrmer was otherwise physically fit for service, he was made to serve despite his psychological challenges - as anything different was too shameful for a Stormbringer. Profile Name Also Known As Gender Age Born Height Element Element Mastery Magic Mastery Occupation Status Orientation Social Status Affiliation Levina Lady Levina of Surgestrom Female (she/her) 116 Year 2900, Second Moon, Day 41 5.3m / 17'5 Electricity (purple) Class Two (Controlled) Class Three (Intermediate) Clan Official Alive Straight Diverged Warfang Clan Surgestrom Appears in Destiny Intertwined (Chapter 2+) Credits Created By Designed By Owned By DragonOfIceAndFire Levina started the process of Diverging from Tordner, despite protests from Surgestrom. Levina wanted Styrmer to be yielded back to Surgestrom with her, but Matriarch Lyneris refused. A legal battle ensued, one that Levina was largely alone in as Surgestrom was not willing to further scorn Stormbringer. The struggle proved futile however, as by the end of Styrmer's obligatory service, he was killed. Stormbringer yielded him to Surgestrom post-mortem. Levina has since only visited Warfang mainland a few times. Abilities ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Element Levina discovered her element at 7, and learned to control it at age 15. She has not exceeded this mastery and is not projected to. Magic With an affinity for healing, Levina has attained Intermediate mastery through her lifetime. Physical Levina is quite small for an electric dragoness, and is sleek. Family ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ The Surgestrom Clan General Tordner (former Unified) Commander Lynerius (son) Guardian Tordena (daughter) Styrmer (younger son, deceased) Other extended family. Relationships ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Tordner After her thirty-year Unity to the now-Stormbringer Patriarch, she has nothing but disdain towards him, even if he (unfaithfulness aside) was decent to her. Lynerius and Tordena Levina loves her children and is always happy to see them, not worried about breaking high-society expectations in her greetings and public affection for them. Trivia ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ The name 'Levina' is a real-world name meaning 'lightning bolt' or 'dear friend'. Levina's electricity counts as purple electricity, as pale/white electricity can only be tinted yellow. Still, her element is unusually desaturated. Page written by DragonOfIceAndFire

  • Index | Destiny Intertwined

    Top Destiny Intertwined is a webcomic based on the game series, The Legend of Spyro. It explores the unknown, distant past - and how everything went so very wrong. Knowledge about the source material isn't necessary to enjoy the comic. Destiny Intertwined can be read on DeviantART and ComicFury for free , or on Ko-F i for supporters , 10 pages ahead of the public. To support the comic, pledge with the widget on the right! You can use the e-mail you pledge with to make an account, which is recommended to view exclusive content. Page access is Stone Tier and up. This wiki is dedicated as an info hub for th e comic and those who wish to participate within its universe. Featured w iki content ​New Information Unity Rite New Maps ​New Pages Frigir , Mistralus , Isra ​ [Content Warnings] Destiny Intertwined touches on or is expected to touch on a number of sensitive topics and depictions. Among these are; ​ Graphic violence (including gore and body horror), war, violent death/murder and attempted murder, abuse, child abuse, sexual harassment /sexual abuse . ​ The warnings highlighted in red will be explicitly warned for in the descriptions of relevant pages. These pages will always come with a written description of what is happening on the page for those that do not want to see it. This will not apply to other warnings, as they will be far more frequent. ​ Please be aware; community character pages may be missing appropriate content warnings. A Thank-you to Hibiwiki for ongoing help with the wiki! ▲

  • Dragons (Society) | Destiny Intertwined

    Top dragon society Dragons (Society) Contents: Currency Naming Conventions ​ Alphabet & Vocabulary Love, Marriage, & Eggs Eggs ​ Unity Rite (NEW) Votary (NEW) Temple Orphanages Architecture Death Holidays and Special Days Currency After the Unification, the trade of items soon turned into items and labor for currency, and trade of currency for labor and items. Warfang uses a currency consisting of six different coins. ​ These coins are made with metal alloys. These alloys cannot be created naturally - they are bound through spells, and these spells are unknown to the public to prevent counterfeits. ​ When these alloys are made to become coins, they are left with a 'magic signature', the mark a dragon leaves with their magic. This signature is used to verify the legitimacy of each individual coin if they are suspected to be counterfeit. Warfang maintains a complete list of all dragons who have bound these alloys, as well as samples of their signature for comparison. A magic signature cannot be faked. One needs at least a magic mastery of Practiced to be able to reliably read a dragon's magic signature (and likewise, Experienced to read element signature). Some dragons make their living around verifying the legitimacy of coins used in high-society trade. ​ As of the fourth millennium, there are 6 different coins in circulation. ​ ​ Left to right: The coin with the smallest worth is in a blue-green metal alloy called Necryte . It is referred to as simply 'coin', and has a worth of one. 'One coin'. ​ The second coin is also of Necryte, but is partially of another alloy called Steel Silver. It is worth five coin. ​ The third coin is a Denar, worth 10 coin. It is made entirely of Steel Silver. ​ Fourth coin is primarily made of Steel Silver, and partially of 'Herculeain Gold', a gold alloy that is virtually impossible to destroy. This coin is worth 100 coin. ​ Fifth coin is almost entirely Herculeain Gold, with a speck of Steel Silver. This one is worth 250 coin., often referred to as a mark. 'One mark, four marks'. Last coin is made entirely of Herculeain Gold. It is the largest coin, worth 1000 coin. It is often simply referred to as 'Herculeain coin' or 'crown'. O ne usually only sees Herculeain Gold coins in high society. ​ The average dragon's only necessities is food and a place to sleep. As such. Most 'low class' occupations yield around 15-20 coins per day, provided the dragon works much of the day. Feeding an adult dragon costs about 15 coins per day, or 660 a month, if they only buy food. ​ ​ Examples of prices ​ 1 snow apple = 3 coin 1 loaf of bread = 2 coin 1 bush of plum grapes = 2 coin 1 serving of meat = 4 coin 1 Roothoof carcass = 20 coin ​ 1 floor of a standard city tower (small enough for 1-2 dragons to sleep and keep a few belongings) = 500 coin (with annual property tax of 100 coin) 1 full armor set = 250 to 2,000+ coin (low to high quality metals, metalwork, tailoring) ​ First 5 years of temple schooling = 5,000 coin annually Years 6-14 = 7,500 coin annually Years 15-18 = 10,000 coin annually (Schooling fee is 15% less for active soldiers/guards, 25% less for soldiers/guards who perished in service before their tenth year of voluntary service, and completely waived for those that served at minimum total of 12 years and then died in the line of duty) ​ ​ Examples of wages Soldier (first 2 years) = 5 coin daily (housing provided. During deployments, housing and food are provided) Soldier (after first 2 years)/Guard = 15 coin daily, plus monthly bonuses for time in grade and other bonuses Lieutenant/Captain = 50 coin daily, plus monthly bonuses for time in grade and other bonuses Commander = 100 coin daily, plus monthly bonuses for time in grade and other bonuses General/Chief = 300 daily, plus monthly bonuses for time in grade and other bonuses Guardian = 150 coin daily Elder Guardian = 400 coin daily Master of Education = 50 coin daily, plus any bonuses Naming Naming Conventions Dragons are as a rule named after their element in some way - for example; Glacer (Glacier - Ice), Rayne (Rain - Water), Scorchis (Scorch - Fire), - with often a latin-esque suffix, i.e. -us, -ius, -cus, -is, -a, -i. The elemental words aren't always in common tongue, so a name's meaning may not always be obvious, i.e. Isrun, Isolda, Isra ('Is' being a word for 'ice') or Lynerius, Lynis, Lynaricus ('Lyn' being a word for 'lightning) or Tordner and Tordena ('Tord(en/ner') being a word for 'thunder/thundering'). ​ Dragon given names are always a single word, never hyphenated, and rarely an entirely unaltered word (such as Flame, or Ember). Titles such as '(Name) the First/Second/Fifth/etc.' are also very uncommon, as inherited names are usually altered slightly, i.e. Vitreis to Vitreus , but these titles exist in some cases as remnants of old traditions. ​ Names with the suffix -us are considered masculine, while names with the suffix -is is considered feminine. Names ending with -e, or -a are more gender neutral, but leaning masculine and feminine respectively. ​ Dragons have no surnames . For identification, dragons will introduce themselves as '(Name), (son/daughter/child) of (parent)', i.e, Lynerius, son of Tordner. Clan dragons may use their clan name, but not as (Name) (Clan name), but as (Name) of (Clan name), i,e. Auralis of Tempest Reign . ​ As a rule, dragons name their same-sex parent, i.e., sons naming their fathers, daughters naming their mothers, but this is not always the case. If the same-sex parent is absent, unknown, or disowned, a dragon may introduce themselves with the name of their opposite-sex parent, i.e. Terin, daughter of Grine(father). Non-binary dragons can choose which parent to name, though it will often be the parent they've introduced in the past. Generally the main rule is consistency. ​ If a dragon does not know their lineage, they will introduce themselves with the place they were hatched, i.e. Stryga, daughter of Warfang City , Hayze, son of the Dark Lands. This is also the case of adopted dragons, as it is taboo to name one's adoptive parents when introducing themselves, due to them not sharing blood. This is especially taboo if the adoptive parents are clan dragons, and the adopted is not. ​ Generally, adult dragons will not introduce themselves with their parent's name, as they will want to be recognized by their own accomplishments (not their parents') and often have titles of their own, such as rank or profession (Commander, Healer, Master, etc.) but their heritage will be included in official registry. ​ Changing one's name is not considered a 'thing' in most dragon societies, it is viewed to be strange, or even looked down upon due to the association with dark dragons who underwent corruption, casting away their birthname to take on a new name based on their dark element. Due to dragon names not being strictly gendered, even transgender dragons may keep their birth name. Alphabet & Vocabulary ​ Alphabet ​ ABCDEFGHIJKLMNOPQRSTUVWXYZ ABCDEFGHIJKLMNOPQ RSTUV WXYZ Vocabulary (The list below shows words that are not used in dragon society, and the words they are replaced with) Married = Unified Marry = Unify Marriage = Unity Husband, Wife, Spouse = Unified (as noun, i.e. 'my unified' instead of 'my spouse') Engaged / Engagement (to-be married) = Betrothed / Betrothal Divorced / Divorcing = Diverged / Diverging Funeral = Wake (The list below shows words frequently used in dragon society, with synonyms that are also used)​ Mate = Girlfriend/Boyfriend/Partner ​ (The list below shows original words and their meanings, or real words and their in-universe meanings)​ Birthday = (day a dragon hatches from their egg) Birth = (when a dragon hatches from their egg, though when a dragon gives birth, it is to an egg) ​ Alphabet Love Eggs Love, Marriage, and Eggs Dragons are usually monogamous. While commonly heterosexual, romantic and sexual relationships between dragons of the same sex/gender are so common, nobody would raise an eyebrow to it. Polyamory is unusual, but not unheard of. ​ Dragon partners can marry and become 'Unified'. This is an official acknowledgment of partnership, and a spiritual union. Unity and betrothal can be signaled by certain horn or tail rings. Diverging (divorce) is legal, but viewed unfavorably. ​ In high society, arranged Unity is common. Clans often wed members into different clans or to individuals of interest to expand their power and influence. Often, a clan's only interest is reproduction. In these cases, unity doesn't happen, instead, a contract is written that states the two dragons will reproduce once, then go their separate ways. How a clutch is divided is pre-determined in the contract. Usually, the more powerful clan takes their pick, and the other clan takes the rest. They may also have to give gifts of treasure and coin to the bigger clan, as theirs has been empowered by more 'worthy blood'. If one clan takes all the eggs, they will pay the other clan handsomely. The parent whose clan is not keeping a given egg will as an unwritten rule not be involved in that child's life, and it is taboo for either the parent or child to seek each other out. ​ Clan members can and do unify for genuine love, but if the clan rejects their chosen partner (on account of being the wrong element, clanless, not sufficiently powerful, etc.), then said partner and any children may not be recognized as part of the clan. If the clan forbid the unity and it happens anyway, the clan member may be disowned and lose clan status. A compromise may be made, in which the clan member in question accepts reproduction contracts so as to bear 'worthy' children. ​ Arranged unity and reproduction contracts are virtually non-existent outside of clans and high society. Among clanless children there's a stigma against 'contract egg' dragons. ​ Eggs Dragons keep their eggs in grottoes with many other eggs. Historically, communities would have a single grotto for all their eggs, which would be protected by the community's strongest. After the Unification, this concept was used to create the Guardians, whose duty is to protect the eggs in all of Warfang. Grottoes are kept within Temples, and the eggs are closely monitored and documented. Dragon eggs are very visually distinct, so mix-ups are not a risk. ​ Clans usually reserve sections of the grottoes for their own eggs. Grottoes are elementally enhanced - fire eggs are left among burning coals, ice eggs among freezing ice, electric eggs among lightning crystals, earth eggs among living flora, wind eggs enveloped in small 'wind pockets', and water eggs sitting in rippling water. This elemental enhancement is believed to strengthen the hatchling within, mimicking the environments dragons were initially divided into, but it's not strictly necessary. ​ It's considered irresponsible to choose to keep an egg in one's own protection, as a few dragons can't compare to four powerful guardians, nor to the nigh-unbreakable magic that protects the grottoes. Some still may choose the risk, though the fees are small and affordable, it's still unaffordable to those who have nothing. ​ When dragons want to give up their eggs, it's common to leave them by a temple. While this abandonment is illegal, the Temples do not pursue an abandoned egg's parents. Abandoned eggs are sometimes adopted into other families, but most often are raised in the Temples by caretakers. Unity Rite Unity Rite The Unity Rite, or wedding, is a sacred ceremony that unites two dragons in the eyes of the Ancestors. ​ For Fire, Earth, and Water dragons, this ceremony takes place before sunset. For Electricity, Ice, and Wind, it takes place after sunset. If the parties being married are mixed (such as one Fire, one Ice), it often coincides with sundown. ​ The Rite is hosted by the family that gains a new member, as traditionally marriage is the act of one party joining another’s family. Among commoners this may not always be the case anymore, but in middle and high society, this tradition is always kept. The family usually hosts in their own homes, but if needed can rent a larger venue or hold the Rite in a place of nature, but not public spaces frequented by other dragons. ​ At minimum, both families attend. Parents of the betrothed are a must-attend (if they are still alive and not disowned), and usually siblings and other close family attend also. In clans, Rites are attended by as many as possible, especially clan elders. Aside from family, friends of the family and friends of the betrothed may be invited if the parents of the betrothed and the family elders allow it. In Clans it is common to have semi-open doors, where other clans or individuals of note can make an unannounced appearance, as this is an opportunity to build alliances. Access to the venue is guarded to keep out undesirable visitors. ​ All Rites are serviced by a Votary , a religious figure representing the Dragon Temples. The Votary is accompanied by several acolytes helping them with the service. For every Rite, the Votary brings a spirit gem, which is seen as a direct line to the Ancestors. It is believed this allows the Ancestors to observe the Rite. ​ Upon arrival, the families of the betrothed will give offerings to the Ancestors, in the form of tribute that the Votary returns to the Temple. This is effectively payment for their services, and is in present day usually just Coin. In the past this was food, material, craftwork—sometimes, families who specialize in these things may still give these kinds of offerings. A family giving poor offerings is extremely frowned upon, and reflects poorly on the marriage’s longevity and quality, It’s not uncommon for guests to make offerings too, with significantly less pressure to give much. ​ As these offerings are given, they are placed by the spirit gem, and the dragon giving them may touch the gem and pray to the Ancestors on behalf of the betrothed. Good fertility is almost always asked for. Once the Offerings are concluded, the acolytes carry out the offerings to be taken to the Temple, and the Oath may begin. ​ Oath The Votary summons the betrothed to stand in front of the spirit gem. At this point, the betrothed are seeing each other for the first time that day. The betrothed may touch the spirit gem and say a silent, brief prayer if they so wish. The Votary will then read the rites, to which the betrothed will answer ‘I shall’. There are a number of different rites to choose from, depending on the couple’s priorities. In arranged unities especially, the Rite of Bloodlines is most often chosen, where the highest priority is reproduction. The Votary will then tie a long, vibrantly red ribbon around the ends of the united’s tails, tying them together. The knot is loose, representing blood (in the genetic sense, the union and continuation of two bloodlines) and sex. The united are to wear this knot until consummation. It is believed that if the knot falls off before this, the ‘first night’ will not produce offspring. ​ Dance Immediately after the Oath, the newly united take to the floor and perform a dance with their tails still tied. This dance is generally very calm, deliberate, and brief. Each family has a different dance. At the conclusion of the dance, romantic uniteds often kiss. For contracted marriages, this may not happen, and is not expected to. ​ Gifts Now One, the uniteds sit and are given offerings from their guests. Unlike offerings for the Temples, these offerings are often not simple coin, but useful gifts for the new couple. Clothes, armor, trinkets, jewelry, decor, utensils, alcohol, food, etc. Each family attending is expected to give something, at the very least coin. Attending without giving a gift is another faux pas. Families usually give one large/valuable gift, rather than each member giving something small. The same is common for friends. ​ Celebration After the gifts have been given, it is time for food, drink, and mingling. This can last many hours. Guests may dance, interact with the newly united, or visit the Votary and/or the spirit gem. At some point, the newly united will take flight to nest (this is where many lose the red ribbon). Guests and family may stay for a while longer, but the united will not return. Some time after the united leave, the Votary and their acolytes also will, and that marks the end of the Rite. Guests will return home. ​ Unity Bands Usually, Unity Bands are prepared and ready for the day of the Rite, but they will only be worn after consummation, usually starting the morning after. ​ Attire For the wedding, guests may wear anything formal that isn't mostly white. The unifieds will wear formal attire that is all white , though small details like jewelry, and leather, may be pale colored instead. Armor and fabric must be all-white, without gradients, markings, or sigils. Unity Rite attire must have no emblems or clan insignias, but can and should depict holy sigils. While formal armor may be worn, it should only be a few pieces (not full armor), without weapons like blades and no head piece. ​ Votary The Votary are religious figures who forsake family and pleasures to serve the Ancestors as part of the Ancestral Order . They are a part of the Temples, and spend a long time as acolytes serving Votaries, before they are deemed eligible to take their oath. Ascension is not guaranteed. Votaries are abstinent, living in special Temple-adjacent housing where they sleep, eat, study, and pray in-between their duties. ​ Votaries are the only ones who can officiate weddings, and are nearly always present at Wakes. They are often called to be beside a dragon at their deathbed as well, as a comfort. ​ Votaries are accompanied in their duties by one or more acolytes, who assist them in their duties. Acolytes have not taken the oath, but must live by it if they want to become Votaries. ​ Votaries wear all-white attire, except during weddings and wakes, where they wear all-black. Acolytes wear all-grey. Outside of weddings and wakes, wherein Votaries will bring a spirit gem from the Temples, they will wear a piece of a spirit gem around their neck whenever they are working. ​ Votaries can be any gender, any element, and come from any social or economic class. The Ancestral Order seeks only a calm, professional presence, and devotion to the oath and Ancestors. Becoming a Votary is a very high honor, but leaving the order or breaking the oath is an equally severe offense. ​ Because reproduction is culturally significant for dragons, and Votaries are expected to be celibate, the Ancestral Order is hestant to accept dragons who have not yet had children. Orphanages Temple Orphanages The temples run orphanages for abandoned/orphaned eggs and children. Not every child is lucky enough to be left at a temple, and may be raised in the streets, fed pity-scraps, or used by criminals. Guards may seize these children and hand them to a Temple. Particularly cruel guards may chase them from the city or at worst kill them, as if they are vermin. ​ Dragons raised in the Temples have little more than a roof over their heads and bland food to eat. They must earn their keep from a young age, and receive no formal education beyond what the caretakers teach. Orphaned eggs and children may be adopted by families coming to visit the Temples, but most grow up there. ​ The temples keep abandoned children until age 18, when they will leave early for the military, provided they continue to work and participate in raising other, younger children. Children who refuse will be left on their own as early as 12 years old, and they will have to find employment. Many of these children turn to crime for lack of other options, and may find themselves reaching adulthood in a cell - provided they do not lose their lives in the streets, due to other criminals, or guards. Arch Death Architecture Dragons build their structures in circular and curved shapes. Only in cities have rectangular shapes started appearing for the purpose of utilizing as much space as possible, but the vast majority of dragon-made structures are circular or at least curved, with dome rooftops. Even their doors and windows follow this same principle. ​ Dragons never build with wood, only stone and other ideal minerals. Their structures must be element resistant, hence the aversion to wood, but things such as bookshelves and other furniture may be made with wood instead of stone or metal. Death When a dragon dies, a wake is held for them. Family and friends gather to see the deceased 'return to their element'. While individual families deviate somewhat in practice and may have additional traditions, the death of a dragon is most often handled as such; Fire and electric dragons are placed on pyres (fire dragon pyres will often have obsidian or igneous rocks present, while electric dragons have lightning crystals and metals), and the deceased's eldest child (or other closest relative) is the first to light the pyre ablaze with their element. The rest of the family then contributes. Similarly, ice and earth dragons bury their dead (no coffin or preservative measures - dragons want their remains to reunite with nature one way or the other, as this is thought to be how dragons join the Ancestors after death). While ice dragons will bury their dead with ice, they are buried where they can soon thaw and decompose. ​ Wind dragons may choose to burn or bury their dead, while water dragons prefer burials at sea. ​ When there are ashes remaining of a deceased, they are not kept. They are gathered and spread in an environment suited to the deceased's element - families will often go to the same specific place for this, as with burials. Families may instead keep noteworthy belongings of their departed, such as a soldier's helmet, a unity ring, etc. These will be placed on the dragon's shrine . ​ After the wake (including the spreading of ashes, if any) is complete, a shrine is created for the dragon if possible. Shrines have, at minimum, a plate of stone or metal (or other material, usually families stick to the same material) with the name of the deceased engraved, along with their hatch and death year. These can be small enough to fit in one's paw, but dragons that can afford it will go further. Clans typically have an entire building dedicated to their shrines (which may come with life-sized statues), with the individual shrines listing the deceased's accomplishments and immediate relations, as well as their most valued or noteworthy possessions. These shrines are kept pristine and are visited frequently. ​ If, for whatever reason, a shrine can no longer be kept, it must be destroyed. Metals must be melted, stone must be pulverized - this is due to the belief that shrines must be respected, and the neglect of a shrine is far worse than not having a shrine at all. While shrines are a way to honor a dragon, they aren't tied to a dragon's believed ascension to the Ancestors. It is often enough to have a wake. ​ It can be distressing to a family to not have a body to perform a wake for, so in the event a body is unrecoverable, a wake will still be held, using a belonging of the deceased, such as a cape they'd wore, or a recovered piece of armor. Holidays Hol idays and Special Days New Year Jubilation / Summer Solstice Celebrated on the very end of the year, the New Year Jubilation celebrates the end of the current year and the beginning of the next, as well as the anniversary of the Unification, and the Summer Solstice (northern hemisphere) which coincides the same week or day (One year it lands on the 1st, next year on the 2nd, the n 3rd, then 4th, then wraps back around). ​ The New Year Jubilation is a holiday. It is celebrated on a national scale, meaning many occupations as well as Temple schools will take the day off. Cities and towns will be decorated to celebrate the Unification and appreciate the unity between the natural elements. There are parades, games, and competitions in the day and private festivities in the evening. ​ If the Summer Solstice does not fall on the 1st, there is generally not a celebration on the day that it does. ​ Winter Solstice For the northern hemispher e, the Winter Solstice falls in the middle of the Fifth Moon, day varying by year. The southern hemisphere has their Summer Solstice on the same day, but due to Warfa ng mainland being in the northern hemisphere, the Winter Solstice is the usual name of this special day . ​ This day marks the beginning of winter, and every Winter Solstice, the Temple schools host an event for its students. For the students between Year One and Year Ten, these are social gatherings with food, entertainment, and games. For Year Eleven up to Year Eighteen, the highlight of the evening is the Solstice Dance. Leading up to the Solstice, students may approach other students to ask them to be their date for the event, and they will dance together at the height of the evening. While one may dance with a friend or a relative, many students wait eagerly for this day to explore their romantic interests. Attendance is obligatory, but dance participation is not. ​ The Winter Solstice is also an excuse for high society to mingle. Gatherings will be hosted worldwide, with drinks and entertainment for its guests. Masquerades are popular for the Winter Solstice. ​ Day of Remembrance / Remembrance Eve 1st Day of the Eighth Moon. Remembrance Day is a holiday dedicated to the Ancestors and the recently departed. In the early morning, shrines of loved ones will be visited. They will have been cleaned the night prior. Incense and candles will be lit, and words and prayers may be spoken to the shrines. Each family member will offer something to the family shrine. Children may leave trinkets they'd made at school the days prior, or some flowers they picked. Adult dragons will generally buy or commission some kind of decoration or utility for the shrine, or make it if they can do it well. Among the clans and rich, these will often be of expensive materials, and even the clan youth and children will be pressured to offer something of value. Clans may, before Remembrance Day, arrange expeditions for clan youth to attain something rare or uncommon, to put effort into their offerings as they lack the coin to buy something expensive. ​ While offerings can be given to the shrine, or specific shrines, every day of the year, Remembrance Day offerings are given to the family shrine as a whole, not any individual's shrine. The offerings will be distributed by the family elders. Some families will distribute evenly, others will be biased. It's not uncommon for clan leader shrines in particular to be overflowing with offerings on Remembrance Day. ​ If food is offered, it must stay until the next day before it can be eaten by the living. Flowers will be removed just as they start to wilt. ​ Offerings need not be given every year, but in big, wealthy, and/or clan families, a rich, impressive shrine is extremely important for appearances, and they will do the ritual every year. ​ Remembrance Day ends with a feast before the evening, as everyone will have fasted up until this point. ​ Once night falls, Remembrance Eve begins. This is seen as an informal part of Remembrance Day and is frowned upon by those traditional. As a day dedicated to death and the deceased, children and young dragons may celebrate it further by adorning costumes and makeup, turning them into depictions of the macabre and 'evil'. They'll take the appearance of skeletons, corpses, the wounded, the sick, dragon-eating creatures, dark dragons, cheetahs, apes, spirits, ghosts, and imaginary monsters. Liberties are often taken to allow for colorful and stylistic designs - glowing paint is popular. Some costumes may not be a depiction of death at all; it has become commonplace particularly for older children and young adults to depict themselves as something abstract and appealing. Costumes don't depict an occupation, particularly as it would be frowned upon to dress as a Guardian, Templar, Soldier, Guard, etc. ​ Cities and towns will have festivals and parades where dragons in their costumes can frolic the streets, sending up colorful displays of elemental fireworks. Music will be played, and performers will follow. Thematic food will be sold by vendors. ​ The parade and festival will have been pre-approved by the city/town, and Guard presence will be heavy. Young dragons like to make a game out of pranking Guards but this can often go poorly. ​ Besides the parade, there may be private parties, competitions, and games. ​ In high society, it's frowned upon to participate in the dress-up, parade, and the festival. It is viewed as a commoner's event. High society has their own events for Remembrance Eve; usually masquerade parties. Make-up and body paint may be used but only in flattering ways, no macabre depictions. It's not too unusual for high society children to make themselves unrecognizable in paint and a costume and attend the festival anyway, as the high society events are much more dull. ​ Week of Aether The Week of Aether is also known as The Week of Elements . It is in the first week of the Third Moon. It is a week long, city-hosted festival celebrating each element, marked by element-based performances and competitions with big prizes. ​ On the first day, Day Draco, the festival starts. There is food and general entertainment, and anyone can sign up for the week's competitions. The next day, Day Ignis, is the day for Fire. Banners and decoration are changed into the standard colors of fire and depicts fire and fire imagery. Non-fire dragons may paint and decorate themselves so they look like fire dragons. More formal dragons will dress in appropriate colors. ​ This pattern is reflected for each day of the festival; Electricity for Day Fulgur, Ice for Day Glacies, Earth for Day Solum, Wind for Day Ventus, Water for Day Aqua. ​ The Week of Aether is a tradition dating back to not long after the Unification, a festival created by the nation of Warfang in an attempt to better relations between dragons of different elements who were now living together. The festival allowed dragons to expose each other to their different elements outside of conflict, encouraging appreciation and understanding. The Week of Aether is culturally significant and important to all economic classes, the Temple Schools will even close for the whole week. Masters and even Elementals may be encouraged to appear and demonstrate their elements. Winning high-end competitions may open many doors to a dragon, such as a marriage invitation into a clan. ▲

  • Update Log | Destiny Intertwined

    Top Updat e Log 16.3.24: Index page updated. 24.2.24: added information about the usage of CSA within DI stories/characters being prohi bited. 2. 2. 2024: Added clarificaton about IP-inspired dragon designs to character creation guide. 6.12.2023: Realms page updated. 02.10.2023: Link added in Resources and Links to Element Color Guide 23.9.2023: Warfang City page added. 4.9.2023: Character references and headers updated. 3.8.2023: Full character list separated into creator characters and community characters. Names of community characters without a document removed to shorten lists. 17.6.2023: Politics and Law added. 14.6.2023: Temple School & Professions pages are back up. 18.5.2023: New FAQ questions about cameos and other contributions for DI like animals, plants, etc. 14.5.2023: Cheetah page added. New Magic added (Alignment and Heritage). Clan Elders added. New additions to Timeline, marked in blue. 16.4.2023: Dragons (magic) revised and split into two pages (element and magic). 2.4.2023: FAQ added. Main page split up and updated. 30.3.2023: Tales page revamped and rea dded. 24.3.2023: New images a dded to Dragons (biology) 12.3.2023: Fixed a number of incorrect inform ation on Rayne's page that belonged on Hydris' page. 28.02.23: Community characters are being migrated off-site as we are unable to keep up with them. All community characters have been unlinked from the characters list but can still be accessed via direct link for some time. List will be gradually re-filled with new, off-site links. Comic characters have gotte n new banners. 18.02.23: Updated leading Clans' founding and ascension years, and member numbers. 7.02.23: Retconned Raii's age from 49 to 60. 4.02.23: Added new 'Tertiary Characters' list. Timeline moved to unique page and updated. 28.01.23: New maps added to 'realm'. Warfang will get its own page in the future. 07.01.23: Temple Academy and Studies page published. Main logo upda ted. 20.11.22: Search bar temporarily removed due to results showing incomplete or spoiler pages. 02.10.22: Elements fully added to Dragons (Magic) page! 28.08.22: Currency added to Dragons (society) page! 26.08.22: 404 page added, character pages optimized, all comic characters added. 25.08.22: Character and Clan pages are being migrated from static to dynamic pages. New pages will be individual and not combined, as dynamic pages are not restricted in count! Don't mind the double Character tabs - the old tab will be available for characters that haven't been migrated yet. 22.08.22: ' Templars' added to Professions, more Tales added! 11.08.22: Minor character section has been added with a couple minor characters, plus some new community characters! 07.08.22: Alphabet & vocabulary section added to Dragons (Society) 03.08.22: Main 5 clan pages, plus Tempest Reign, added! 02.08.22: More characters, elemental backgrounds added! 25.07.22: Calendar and world information added! Some fan/community characters also added. 23.07.22: More magic examples, as well as examples of magics that don't exist. Dragons (society) also updated with naming conventions! 20.07.22: Massive update to Dragons (Magic) ! More in-depth information about element and magic mastery, as well as a list of magics and what mastery can cast them and how. New additions written in light purple . 23.06.22: New, individual clan pages are being worked on. Stormbringer added. 22.06.22: New character pages added. Characters will have individual pages and will soon include fan characters! Added mastery levels for magics. 9.5.22: Added in-depth how the Guard/Army are divided. New additions are marked in light purple . 30.04.22: Dragons (Clans) added under 'Species'. ​29.04.22: Timeline added in 'Factions' 28.04.22: Dragons (Society) updated to explain what happens to orphaned eggs/dragons ​ 27.04.22: Updated Main Character page, Factions pages started 22.04.22: Species subsections Dragons (Biology/Society/Magic) added! 21.04.22: Wiki launched! ▲

  • Character Guide | Destiny Intertwined

    CHARACTER GUIDE Character Guide Destiny Intertwined is an open setting, meaning anyone can make a character within the universe canon. However, characters are restricted to follow the in-universe logic and can not interfere with the in-universe status quo nor the comic story and characters. For example, your character cannot be an Elemental, a General, or Guardian, as these are too rare. Likewise, your character cannot be a 'close friend of Hayze' as this would interfere with the comic. This guide lists what you can and cannot do with community/fan characters. To keep things streamlined, little to no explanation is given, so refer to other sections of this wiki to understand why something might be disallowed. ​ Dragons Dragon community characters must; accurately follow the biology without exception (height calculator with height limits by age ) follow the naming conventions of dragons never have white, black, or purple base color (see this guide for what colors and shades are allowed ) follow the guidelines for what colors, markings, and appearance dragons should have based on different elements adhere to the element/magic mastery limits (detailed on this page) and not excessively apply high mastery to too many characters or without justification not occupy disallowed occupations (detailed on this page) not be related to or involved with other people's characters/clans without their permission not be related/ancestors to canon Legend of Spyro characters as some DI characters may be intended for this already not have all-black armor unless they are an active-duty Templar ​ Please follow the guidelines written in this wiki and the resources linked. Design principles for DI dragons are fairly rigid and specific, so please do not push the boundaries. Available elements for community characters; Fire, E lectricity, Ice, Earth, Wind, Water. Unavailable elements and variants; Shadow , Fear, Poison , Green Fire , Purple Fire , Black Ice. Limited variants; Red Electricity, Purple Ice, Clear Water. Only one of each variant, or two of the same variant if both are closely related (parent-child, sibling, (great) gr a ndparent- (great) grand child, uncle/aunt-nephew/niece). Element and Magic Mastery ​ Community characters cannot; discover their element earlier tha n age 2 reach Class Two before age 8 (70% of dragons do not go beyond this level in Element! 70% of dragons also never learn any Magic) reach Class Three before age 13 reach Class Four before age 19 reach Class Five before age 45 reach Class Six before age 100 (you are only allowed to assign one Adept and one Dexterous total. Dead characters count towards this total.) higher mastery levels are not allowed to be self-assigned. Potent, Savant, Master, and Elemental cannot be assigned t o community characters. while, rarely, higher mastery may be awarded to certain community characters that have the qualities for higher mastery, please do not ask for this. if the dragon has high mastery (Skilled+/Competent+) in one category (element or magic), their other mastery must be low (Controlled or Starter) or regressing. If the class levels add up to 7, the dragon cannot progress in either without the other regressing in level. ​ These numbers are NOT, in any shape or form, an average. These are limits - the average dragon, or even gifted and dedicated dragons, will not reach these levels so soon . Please refer to this p age to see how mastery is attained and follow that. Characters who are listed with high mastery without sufficient reason will be asked to downgrade, or be removed from canon. ​ The limits for magic mastery are the same , however, a dragon cannot be Class 3 in element AND Class 3 in magic at age 14. These are separate mastery levels and are trained separately. Occupation/Trade ​ Please read this page before assigning your character an occupation. These are the disa llowed or limited occupations; General/Chief of Army/Guard (disallowed) Guardian (disallowed) Grand Judge (disallowed) Guard Commander in Sector One (disallowed) Sanctuary Warden (currently disallowed) ​ Guardian Apprentice (invitation only) Army Commander or Lieutenant in the First Division (invit ation only) Knight (invitation only) Templar (limited to 2 per person) Army Commander (limited to 2 per person) Guard Commander (limited to 1 per person) ​ Titles that cannot be used for unique character occupations/clans due to them already existing as official and/or revered titles (if you make your own organization or ranking system, these titles cannot be used) ; Soldier/Lieutenant/Captain/Commander/General/Chief Templar Guardian Master Grand Master/Grandmaster Headmaster Knight Council House (as it pertains to families/clans) King/Queen/Prince/Princess Royal ​ How to link your character sheet on the wiki ​ Use this stencil to fill out your character information. If you are a member of the supporter's server, post your link to the designated channel and this will be linked to the wiki. Remember to enable sharing on the doc, and be sure all information is obeying the limits on this page and that your name and discord name is at the credits section so you can be contacted for any issues. Things to note ​ Purple fire will never be available to community characters (past or present), as this variant only occurs a few times each millennia and is too significant in-universe. Green fire and black ice variants will on ly be made available when dark dragons are . These dark variant dragons can then only be living in the Dark Lands, as dark variants outside the Dark Lands rarely ever survive the society that wants them dead. Thus, green fire and black ice dragons who live in Warfang will not be allowed. Non-dark dragons with dark blood are not allowed at present. Dragons who have been corrupted or attempted to be corrupted into a dark element are not allowed, even if this was against their will (comic will go into why this is not available). If you are making a clan for submission and would like your clan to have been founded by a General/Chief/Guardian, ask me to roll a dice for you - the dice will decide if you may use either of these for your founder (D6 for General, D10 for Chief, D20 for Guardian). Only one dice roll per clan. If you fail a General dice roll you cannot get a Chief dice roll. If you make designs based off of another IP, such as a Pokemon, Disney characters, etc, you forfeit all exclusivity to your design - anyone can make a design based off of the same thing and heavy similarities are inevitable, unless you do what I recommend, which is to take only slight or inspired aspects from the original creation and apply it to your design, in a way that works naturally with DI's established visual design - as opposed to copying over as many attributes as you can get away with while forgoing extremely common dragon design attributes like elemental markings. This gives you room to have a unique design even if someone else has the same idea. Per this rule, you cannot ask others to not base a design off of the same thing, even if you have a clan or family based around the trait. ​ Clan/family/character ideas that are based off of real cultures or countries are not accepted, due to issues with improper/disrespectful handling (especially with native cultures of which the creator are not a part of) and/or stereotyping. This rule applies to visual design as well (i.e. designing your character with attributes heavily inspired by a native headdress). Themes of CSA (child sexual assault) and pedophilia is not pe rmitted for DI characters in any capacity. Change History ​ ​Certain rules may change when necessary, such as limited positions or ele ments getting crowded. ​ 24/2/24 - added information about the usage of CSA within DI stories/characters being prohibited. 2 /2/24 - added information about exclusivity regarding IP-inspired designs 4/12/23 - clarification fo r mastery limits added 26/3/23 - clarification added about corrupted dragon s 26/4/23 - corrected incorrect age for Experience d limit 10/5/23 - added bit about clanhood and certain ranks in clan origin stories

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