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  • Scions Aether

    A dragon clan within the universe of Destiny Intertwined. Scions Aether is the fifth leading clan, and the first clan to hold this position. They are the avatars of mixed dragons - their blood so varied that the presence of all elements have turned their scales white, and granted them an equal chance to be any element upon conception. History ⸺⸺⸺⸺⸺⸺⸺⸺⸺ Scions Aether was once called Futures Blood , a well accomplished clan whose view of the future was not that of elemental purity, but a complete mix of all elements. They marked the beginning of the end of the ideals of elemental purity that had persisted for thousands of years after the Unification. Futures Blood was emboldened by the emergence of new elements, Wind and Water, as a result of primordial mixing. And they were even more emboldened when, in the Year of the Dragon, 2500, their family produced the first white dragon in known history, Izar - whose element was one not seen in their lineage for several generations, ice. And despite opinions of the strength of their Ice, Izar ascended to Guardianhood. In Futures Blood's eyes he had proved wrong the idea that mixing weakens a dragon's element. Futures Blood committed fully to Izar, who was made to have dozens of children, most of whom bore white scales, and, as Futures Blood was quick to notice, ended up with any random element present in their blood. Izar became clan leader, and his clan rebranded into the Scions Aether - Aether being the idea of a future element made from all the natural elements. From Izar descends all current members of the Scions Aether. Scions Aether was the first clan to fill the Mixed Leading Clan seat on the Council, which they claimed in 2782 after rallying nearly all mixed clans and demanding representation. Information Name Allegiance Colors Banner Element Trade Location Leader Heir Founder Founding Year Living Members Scions Aether Warfang Black, silver, white A semi-symmetrical circle displaying all six natural elements. All natural elements Diverse Warfang City General Undacus (Patriarch) Undecided Guardian Izar (deceased) Year 2660 239 Appears in Destiny Intertwined (Chapter 2+) Red Gala Out of Universe DragonOfIceAndFire No/Invitation Only Owned by Open for Characters? Elements ⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺ Scions Aether has an equal amount of all the natural elements, by design. Any individual offspring has an equal chance to be Fire, Electricity, Ice, Earth, Wind, or Water, regardless of their parents or even grandparents. It is entirely up to chance. Variant is also a chance game. Curiously, no Scions dragons have been known to have green fire or black ice, a fact which is used as propaganda against dark elements and variants, often by Scions themselves—stating this to be proof of the sinister nature of these elements, in that they cannot occur without the presence of the unnatural. Clan Trait and Appearance ⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺ Any Scions Aether can be spotted from afar, courtesy of their unique and perfectly white scales. They bear clear indication of their element through markings and attributes bearing the colors of their element. They are mainly duochrome in coloration; white as their scale color and a single color group as secondary colors to display element color. Rarely, Scions dragons are monochrome (requires white/grey element) or trichrome. Scions dragons have an array of possible traits, frills, spurs, elemental mimicry. They may have intricate plates with spurs. They have single rows of growths down the spine and often some growing from the back-side of limbs and wing hands, but do not get them on shoulders, thighs, or jaw/muzzle. Another trait they're known for is their crown of horns. Scions dragons almost always have two to four pairs of curving/arching horns, and one to three middle horns. Pure, Fragmented, Veiled Scions Full Scions members all have completely white scales with hard-edged markings, almost exclusively elemental markings. In the family, these dragons are called 'Pure Scions'. There's a high amount of unofficial members that are not Pure Scions. Dragons called 'Fragmented Scions' or more informally, half-Scions, do not adhere to the traits of a Pure Scion. Fragmented Scions are often half-white, bearing a much higher amount of white scales than any non-Scion can have, but their scales are not completely white. They have soft color markings and/or gradients that leave them half- or partially white. While Fragmented Scions have a higher chance of other elements, they are mainly influenced by the elements of their parents. Then there are 'Veiled Scions', dragons with Scions Aether heritage that do not have the white or element traits of Pure or Fragmented Scions. On all accounts they're just like any other dragon. Culture and Customs ⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺ Scions Aether is obsessed with upholding their unique traits. They believe their white scales and element randomness is the future of dragonkind, yet refuse to spread these traits outside of their Clan. They are looked at by subordinate Clans and mixed dragons as blessed by the Ancestors to eliminate elemental purity and elitism. This is the claim to their power, and Scions Aether will not part with it. The steps they take to prevent their genes from leaving the Clan is extensive, and most unknown to the public. Dragons with Scions blood (regardless of purity) are known to be religiously celibate or engage exclusively in same-sex relationships to avoid having children outside of the Clan's strict breeding pattern. It's forbidden for a Scion to have children outside of dragons with the specific elemental mix they are supposed to cross with. This leaves virtually no possibility for children between romantic partners, unless romance develops after the fact. Fragmented Scions are not deemed members of the Clan but are still subjected to contracts so that they can have Pure Scion children. Fragmented Scions are given in-family education rather than costly Temple education, and often serve the Pure family as servants. Veiled Scions dragons however are rarely contracted outside of the clan. Due to Scions Aether having several 'separate' bloodlines that all trace back to Izar and otherwise do not mix, Veiled Scions dragons are used to breed with Pure or Fragmented Scions that they are not significantly related to (less than 0.01% relation). This practice has allowed a higher yield of Pure Scions in recent years. Veiled Scions always serve the Clan as servants. Many Veiled are deemed undesireable by the Clan however, and these are known to voluntarily (or 'voluntarily') be sterilized. Once they cannot have children, they are allowed to leave the clan. This is a requirement for any Scion wishing to leave the Clan, however Fragmented Scions are not allowed to leave without first having several clutches, and Pure Scions are in practice never allowed to leave. Due to the Clan's indoctrination leading members to highly value and commit to their 'genetic destiny', and the ways that deviant thoughts are punished, there's rarely anyone asking to leave, whether or not they want to. Trade ⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺ Much like their elements, Scions Aether dabbles in many trades, mainly Army and Guard. It's not uncommon for them to become Scholars, Justices, or even Templars. Reproduction and Eggs ⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺ Scions Aether has a set pattern to their reproduction. To keep their magical genetics equally mixed, every generation has one element they are permitted to reproduce with, in the order of Fire, Electricity, Ice, Earth, Water, Wind. Scions Aether arranges reproduction based on this order, and chooses only from other heavily mixed families. They will not choose exclusively from clans, prioritizing keeping their blood potently mixed above all. If a Scions is the same element as their would-be partner, a judgment is made for which element their partner will be. There are a lot of other factors and calculations behind the breeding pattern, but Scions Aether is extremely secretive of these. From clutches, Scions Aether keeps every egg. While only about half are white eggs, 'reject' eggs are kept within the clans as non-members, serving the clan as servants and may in the future be used to have Pure children. Notable Members ⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺ General Skogur (former Patriarch, deceased) Flareali (former Heir, eldest daughter of Skogur, deceased) Chief Ildirai (daughter of Skogur) Guard Zseurael (eldest child of Flareali, presumed dead) General Undacus (Patriarch, second eldest child of Flareali) Commander Icarius (third eldest child of Flareali) Blizari (youngest child of Flareali, deceased) Heliorel (eldest child of Undacus) Riniel (son of Undacus) Hestalia (daughter of Undacus) Thundorus (son of Undacus) Helios (son of Icarius) Selene (daughter of Icarius) Trivia ⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺ Scions Aether has a very unusual banner. It's the only clan banner using only black and white, and also the only banner to have virtually indiscernible borders. Page written by DragonOfIceAndFire

  • Hayze

    Hayze is, infamously, the only dark dragon in Warfang City, and all of Warfang's lands beyond the far-north 'Sanctuary'. He was brought to the heart of Warfang by the renowned Commander Lynerius . Some say he was rescued, others call him 'spoils of war'. Hayze's kin in the distant, unknown Dark Lands are known in terror tales from the battlefields—dragons of 'unnatural' elements that paralyze you with terror, kill you slowly with poison, and consume your mind with darkness, turning you against your own. For this reputation, Hayze is judged by many... but not all. Personality As a child, Hayze was shy and sensitive, but not afraid to stand up for himself. As a teenager he has developed thicker scales, retaining his composure in the face of vitriol—if only for his own safety. In truth, the disdain he faces for what he is affects him deeply, and to someone he feels safe with, he may express these feelings... explosively, even. Despite his young maturity, developed out of need, he is still a teenager; prone to emotional outbursts. Hayze is quiet and observant, especially of other dragons; this instilled into him by Lynerius—for Hayze's continued safety depends on knowing who is a danger to him. But unlike the man who raised him, Hayze is also deeply empathetic, conscious of the feelings of others. He shows concern, even to some who have been cruel to him. Despite being ostracized and othered for his dark Element, Hayze finds comfort in his Shadow. He resists the narrative surrounding his kin, but deep down, he struggles, wondering, fearing that the hatred he has faced is justified. Hayze wants to find his place in this world, give meaning to his difficult life. He wants answers, whatever they are, to why he was taken to Warfang, what he is meant to do with his life... but so far, no one has told him his path. Hayze is surrounded by grand destiny, with little indication that he has any future of his own. History Pre-Destiny Intertwined Hayze's life before coming into Commander Lynerius' care is unknown. He was already hatched, one to two years old, at that time, remembering only blurred glimpses of his life in Farsanct. The circumstances around him coming into Lynerius' care is unknown by all except for the Commander himself; circumstances that he refuses to reveal. He claims, simply, that Hayze was all alone, and would have died if left to himself. [Page 210, 228] Commander Lynerius demanded the Council to allow him to raise Hayze within the City, threatening to abandon his service if not—shocking the Council Clans, most of all his own . In need of his immense power for their wars, the Council conceded with no answers to their own questions; why someone of Lynerius' stature was willing to sacrifice everything for this child; a child not only born of their political enemy, but their perceived spiritual enemy. [Page 179, 180] Name Pronounced As Known Also As Hayze, son of the Dark Lands Shadow (by Vitreus ) Darkling (by many, derogatory) Shadowling (by some) Gender Age Birth Date Height Build Appearance Black scales with blue accents, curved horns (two pairs) , spine frills, blade spurs, slit pupils, pincher tongue Element Variant Mastery *Unable to be assessed by a Master. Uncommonly powerful for his age. Estimated Class Four. Magic Mastery Status Orientation Civil Status Partner Occupation Ward and Student of the Ancestor Temple (3016 - present) Student of Warfang City Temple (3006 - 3016) Grade Affiliation Warfang (current citizen) Farsanct (former citizen) Ancestor Temple (ward/student) Clan Stormbringer (ward, formerly) Hayze 'heyz' Male (he/him) 16 (est.) Year 3000 (est.) 3.0m / 9'10 (very tall) Athletic sleek Shadow ??? Unknown* White Class One Alive Unknown Single None Year Eleven ················ Appearances ················ Destiny Intertwined (Chapters 1 - 4) Not According to Plan ················ Credits ················ Created, designed, and owned by DragonOfIceAndFire Nevertheless, Hayze was allowed to remain in Warfang City, raised exclusively in the Stormbringer estate; primarily in a more secluded house set aside for the Commander himself. Knowledge of Hayze was kept decidedly quiet; merely whispers throughout the more powerful Clans. Some of the general public, notably other soldiers, heard tell of him rescuing a shadowling, but were mostly unaware that Lynerius had kept and raised Hayze . [Page 2] Destiny Intertwined Chapter 1 | Child of Shadows During Lynerius' many deployments, Hayze was looked after by caretakers of Lynerius' selection. The year Hayze turned 6, he was enrolled in the Temple for schooling, a decidedly controversial decision, but one permitted by the Council and the Temple Headmaster . As if to lessen outrage, Hayze was placed in a 'low-born' Flight, to a Flight Master of Lynerius' choosing, Master Therris , whose kind outlook on dragons and disbelief in inherent nature made her a safe choice for Hayze. [Page 2, 9, 137] Of course, problems were bound to arise. While other hatchlings were being tutored to discover their elements, Hayze was left out; his elemental discovery undesirable, dangerous, even. Still, in an uncommon display, he discovered his Element with no aid, and began practicing it in secret; something he found joy in. He would play with it while alone, even sneaking away after schooling hours ended, sneaking in some practice before being picked up by whomever his caretaker sent to do so. [Page 12] Inevitably, he was discovered, by his oddly Clan-blooded Flightmate, Vitreus of Clan Frostspear . The incident turned bloody, with both boys injured, and Hayze taken home by Lynerius himself. Though with no joy, and clear remorse, Lynerius harshly whipped Hayze for his transgressions—a common corporal punishment, particularly in Clans such as Stormbringer , but a harsh one nonetheless. The Commander could not afford to be gentler, for Frostspear—notably, Vitreus' father, Commander Frossar —arrived shortly to demand Hayze's arrest. Lynerius defused the situation, lying outright, to spare Hayze further trauma. [Page 13-24] Destiny Intertwined Chapter 2 | Child of Prophecy Hayze had no such incidents in the next ten years of his life. Despite his very young age he grew wiser... but he did not shut away his element. With the unique abilities of Shadow, he could access places no one else could, and train in peace. [Page 26, 27] And at age sixteen, he had become quite powerful; not only to defend himself should the need arise, but to one day return to his place of origin. [Page 52, 108] In the midst of 3016, Hayze's Flight was selected to train with the purple dragon of prophecy, Malefor . Though normally not allowed to train, Hayze was given an exception by Elder Guardian Amberius , who pressed Hayze into participating. Though Malefor had beaten all his Flightmates, Hayze stood his ground, but was steadily losing. Misinterpreting the supportive chants of his Flightmates—who wanted at least one of theirs to beat the purple dragon—Hayze fell into a panic, born of the very real fear of being murdered for what he is. This caused a temporary surge of power, in which Hayze used to knock Malefor, and himself, out of the Dojo ring. Satisfied despite a scare of Malefor's injuries, Malefor and his Elder Guardian departed. [Page 35-51] . Commander Lynerius, who had just returned from a victorious, yet bloody, battle, was enraged by this. Not by Hayze's actions, but the apparent fact that the Council had used Hayze to give the purple dragon practice facing dark dragons in battle, and in doing so, put Hayze's safety at risk. Still, he was forced to leave this for later, required to attend a 'celebration' of Warfang's major victory, and left Hayze again. [Page 62-65] . Hayze said his goodbyes, as he felt it was time to enact his plans, and escape Warfang. Leaving a letter for his caretaker, Hayze began his escape... yet on his way to the City walls, in the midst of a clearing, he ran into Malefor of all dragons. The dragon of prophecy revealed quickly that he'd come searching for Hayze, wanting to spar again. Hayze, however, realized grimly that Malefor's own escape would have the entire Warfang Guard searching for him. [Page 69, 76, 78, 79] He was correct, as the Guard; led by Commander Frossar, arrived and attacked Hayze; deeming this scene as proof of Hayze trying to mislead Malefor to the Dark Lands. Hayze was arrested , and the two of them brought immediately to face the Warfang Council; among them, the Elder Guardians and the heads of Stormbringer and Frostspear . [Page 80-83, 87-88] Lynerius himself arrived quickly, bringing lightning with him. A trial began, Hayze's elemental abilities and escape attempt wielded as proof of illegal training and defection. Sending him to Sanctuary was a weighted option, but Frostspear, intending to drive Lynerius to disgrace his Clan, insisted Hayze be put to death. Lynerius' rage was further stoked by Frossar injuring and committing to end Hayze himself, despite no such call being made by the Council. The Elder Guardians intervened, saving Hayze just as Malefor himself exploded with rage and elemental Fire, burning Frossar and stunning every present dragon with his unexpected elemental discovery. [Page 89-103] The Elder Guardians then offered the only compromise; Hayze would become their ward, such as Malefor, and no longer be that of Stormbringer's, or Lynerius'. Though Lynerius resisted, he ultimately knew this was now the only way Hayze could remain safe. [Page 104-106] Destiny Intertwined Chapter 3 | Bound by Fate Immediately, Hayze was transferred to the Ancestor Temple, where he was put in the care of a peculiar servant, Jordhin , who turned out to be indentured due to their crime of attempting Corruption ; the process in which dragons turn themselves into dark dragons. This conflicted Hayze, as he could not understand why someone would choose his life. [Page 115-123] Hayze spent the next few months at Malefor's side, continuing his schooling with the purple dragon, and even being permitted to train his Shadow so that he may one day be able to defend himself and Malefor, should the need arise. The two teens grow a little closer. [Page 164 - 169, 190, 192, 196] Destiny Intertwined Chapter 4 | Through Trials Trying But then, after an uncomfortable encounter with the Golden Flare heir, Commander Solsticus , who tyrannized Jordhin, Hayze and Malefor fall into an argument over their differing perceptions of Warfang's dragons being good, Farsanct's dark dragons being evil, and Malefor's idea that Hayze is not part of the latter, whom it is his destiny to destroy. [Page 204-208, 209-212] Only shortly after, Hayze is reunited with Lynerius after their three months apart. Though their reunion begins happily, if awkward, it devolves into an argument due to Lynerius' distrust in others, and their conversation turns to Lynerius' reasons for adopting Hayze. Lynerius refuses to give any answers to this, and snaps when pressed. Hayze, in turn, becomes deeply upset, and runs away. [Page 218 - 230] [To be continued] Abilities Element Hayze discovered his element at least as early as 6 years old, and did so without any teaching, which is an achievement among other dragons. He demonstrates the baseline Shadow ability to dematerialize fully into shadows on the ground, and can blast upwards, launching his target into the air; giving himself a window to strike. He also demonstrates some ability to partially dematerialize into shadows. He used this ability growing up to reach otherwise inaccessible areas to train in secret. Since, he has developed the ability to exhale Shadow akin to streaks of flame; but unlike flame, this Shadow breath is cold and asphyxiating. Through his time at the Ancestor Temple, he has successfully learned to harden his Element, allowing him to use it to cut and slash. Magic Hayze was not taught non-elemental magic at the Warfang City Temple, but during his teachings at the Ancestor Temple, he was permitted to participate alongside Malefor. He has since been able to levitate a feather, a very basic and fairly easy feat. Physical Hayze is tall, at least in comparison to non-dark dragons his age. His build is somewhat athletic; he is fit, but ultimately slender. His wings are relatively large, and he is a talented, reasonably fast flier. He was allowed to participate in flying competitions at the Temple, which he enjoyed, even though he did not win. Though not physically strong, Hayze is fast and agile on his paws. In combat, he relies heavily on his Element. Family Lineage unknown. Commander Lynerius (former guardian) Relationships Click to Expand Commander Lynerius The only father Hayze has ever known. Even if the man insists not to be called such, it is abundantly clear that Lynerius cares for Hayze like nothing else. For Hayze, he has sacrificed his reputation, and after Hayze's trial, his freedom. It is unknown, even to Hayze, why Lynerius has gone so far to protect him, and even tried to make a life for him in Warfang City by sending him to the Temple school. Lynerius' refusal to share the true reason or cause for him to adopt Hayze has caused a rift between them. Despite having gone to such lengths, Lynerius has always been emotionally unavailable—to everyone, including Hayze. Hayze, for his part, cares deeply for Lynerius, his father. Vitreus Vitreus, ever since laying his eyes on Hayze, has considered himself Hayze's warden. This self imposed duty is inspired by his family's unique duty, guarding the dark dragons in Sanctuary; the northern ice fortress where Warfang has sent its prisoners of war. This was heavily encouraged by his father, Frossar. Vitreus' life has revolved around Hayze, this duty even permanently marked on his face by his father's insistence, so that Hayze's attack will scar Vitreus for life. Though only to his father, Vitreus's devotion to this cause weakened for a time, as he never caught Hayze doing something illicit again. Though, desperate for his father's love and approval, he steeled his resolve, and began antagonizing Hayze for a reaction—something that never really worked. When turned away by his birth mother, Hayze offered Vitreus sympathy, which Vitreus did not know what to do with, and responded to in anger and flying away. Hayze's trial shocked Vitreus, and the suddenly real possibility of Hayze being sent away or executed brought him pause. His help was reluctant, but he wanted to please his father. He was horrified to see his grandmother insist on Hayze's execution, not genuinely believing that Hayze's transgressions warranted death. Hayze, however, was too preoccupied to notice Vitreus' struggle. Growing up by him, Hayze had learned that Vitreus was not a genuine threat. Hayze did not take him seriously, teasing him on many occasions. They were not friends, but Hayze did not consider him an enemy; evident in his attempt at comfort when Vitreus was upset by his mother. It is yet unknown how Hayze feels about Vitreus after the trial. Malefor The two boys are opposites in many ways, from their personalities and to the way their society looks upon them. While initially overwhelmed, Hayze has gotten used to Malefor and his... eccentricities. His bluntness, and general lack of social skills, normally does not trouble Hayze. However, Malefor's common view of dark dragons has come to light, and despite Hayze's friendship, he believes in his destiny to destroy the dark dragons of the east, lest they destroy Warfang first. He chooses to believe Hayze is different, and not truly a dark dragon due to being raised in Warfang. Hayze resents this, insisting that he is a dark dragon, and that Malefor cannot just contrive a reason as to why his destiny does not affect Hayze. The Elder Guardians Hayze has no close relationship to these powerful elder dragons, but he has formed different levels of comforts towards them. He has developed the most trust in Amberius, who bowed in apology for his part in making Hayze face Malefor—in the spar that was leveraged against Hayze in his trial—and helped him hone his Shadow element. Hayze has also warmed to Arcadier , who offered knowledge of Hayze's origins and past, if only to lighten his spirits. Hayze has not truly spoken to Nivalis , and has the sense that his presence has had a negative impact on the Elder Ice Guardian, who suffers horrible night terrors. Terrenus is the Elder Guardian that Hayze keeps a healthy distance from. Though there is no indication of the elder posing a danger to him, Hayze is aware that the Elder Earth Guardian fought in the dark war, and suffered losses to Hayze's kin. Terrenus accepts Hayze's presence, but does perhaps not agree with it. Jordhin It was no surprise that Hayze felt quickly comfortable with the half-Corrupted; Jordhin was the closest thing to another of his kind that Hayze had met. As such, Jordhin was in much the same situation that Hayze was; bound to the Ancestor Temple. Though deadpan, Jordhin was helpful and forthcoming, and soon looked after Hayze beyond their own duty. Hayze views them like a guardian, or mentor. The Grand Masters Hayze has had little interaction with the Magical Grand Master Eurune , but finds that she treats him about the same way she treats everyone else; with an air of superiority. She does, however, appear have an interest in his Element. For his part, Grand Master Healer Feurin dislikes Hayze; at least his presence in the Ancestor Temple. However, not even Lynerius believes Feurin to be a danger to Hayze, due to his devotion to his duty as Healer. Therris Therris is, on all accounts, Hayze's first mother figure. Though her care and comforts were genuine, they were also professional in nature, extending to all her Flight and not Hayze exclusively. Hayze cared greatly for her and found comfort in her when he needed it. Even no longer her student, he knows he can write to her, and that she will write back. Auralis Hayze's relationship to Auralis is somewhat different. Though he was twelve when they first met, they met in the context of Auralis being a potential wife for Lynerius, which led Hayze to see her as a potential mother. This was a position she was truly willing to fill, lovingly treating Hayze as the child he was, and as someone who might be her son one day. Still, there was a gap in their relationship they could not cross, in part due to the unlikelihood of Lynerius agreeing, by his own will, to marrying Auralis. Then, there was the disapproval around Auralis, from her father and the Royal Guards at her side, preventing them from growing closer; if only because it made Hayze reserved. They did not get to see each other a great many times, but often sent each other letters. Hayze would have loved being a big brother to her children. Terin Terin was the only one in Therris' Flight that made an effort to interact with Hayze, in the beginning, despite clearly being afraid of him. After Hayze wounded Vitreus in front of her eyes however, she became too frightened to continue reaching out to him. In large part, she couldn't help but fear him for what he was, but she also, paradoxically, recognized that he was kind. Kindlo Hayze met Kindlo when they were six, Kindlo being in a parallel flight to Hayze's, and thus at times they would spent time in each other's vicinity. Kindlo was almost entirely oblivious to what Hayze was, simply finding his coloring intriguing, nicknaming Hayze 'Soot'. Kindlo's deeply kind nature prevented him from making any judgments or assumptions about Hayze, seeing him for who he was. They became friends. As they grew older, Hayze drifted away. Kindlo had dreams of Guardianhood, and Hayze knew their association already reflected poorly on his friend. So, he thought it better that they no longer be friends. Hydris and Rayne Hayze learned to tell Hydris and Rayne apart within their few first days at the Temple. He noticed that Rayne was quieter, and Hydris often loud. The former was also wary of him, but the latter somewhat curious. The twins maintained some skepticism towards Hayze, if only because they never had any personal relationships with him, but they never feared to let their guard down around him, nor did they fear him or hesitate to speak to him. Incendis and Kindra Though their initial relationship as children was rocky, with the Fire siblings supporting Vitreus' attack on Hayze, it eventually evolved into one largely indifferent. Incendis did not like Hayze, but also no longer cared, unlike Vitreus. Kindra readily gave Hayze the stink-eye, but Hayze did not find her much kinder to others. Trivia His blue highlights were a late addition to make his otherwise entirely black design interesting. In the early ideas of Destiny Intertwined, Hayze was the second main character, not the primary, who was Malefor. 'Hayze' is a name based on the word 'haze', a word suitable for the element of Shadow. Page written by DragonOfIceAndFire

  • Dragon Families | Destiny Intertwined

    dragon families list Dragon Families List High Families High Families is the step below Clans; large and prosperous families with successful and noteworthy trades and legacies. These families are likely to see clanhood in a not so distant future, only waiting for the scales to tip in their favor. (Below are community created families (fan made). These do not go through an application process, nor is content monitored, and may be inaccurate to the setting. Notable Dragon Families These families have not necessarily breached high society, but have achieved a community-given name and attained a family crest. (Below are community created families (fan made). These do not go through an application process, nor is content monitored, and may be inaccurate to the setting. Other Dragon Families These are regular dragon families with some notable presence within their local communities. They are not known outside of their little corners of the world, and are known by their head elder's name only. They do not have a crest. (Below are community created families (fan made). These do not go through an application process, nor is content monitored, and may be inaccurate to the setting. Disgraced Dragon Families These are dragon families that fell from grace, or were disgraced by their communities. (Below are community created families (fan made). These do not go through an application process, nor is content monitored, and may be inaccurate to the setting.

  • Realm | Destiny Intertwined

    Realm Realm Contents: Calendar Maps Current Moon Phase Current Season First Moon - Second Moon - Third Moon - Fourth Moon - Fifth Moon - Sixth Moon - Seventh Moon - Eighth Moon - Ninth Moon 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 1 2 3 4 Draco Day Ignis Day Fulgur Day Glacies Day Solum Day Ventus Day Aqua Day Aether Day Full calendar can be found here. Current Moons Phase Adrano First Quarter Rising 44.278 day cycle Zella Waning Crescent 16.872 day cycle Current Season Winter (Warfang Mainland) Time Moons (Months): 9 Months Days: 396 (400 every 4 years) Days in a Month: 44* *Every 4 years, the Ninth Moon has an extra 4 days to account for Adrano's orbit being slightly faster than 44 days Days in a Week: 8 days Hours in a day: 25 hours Minutes in an hour: 60 minutes Seconds in a minute: 60 seconds Seasons (North Mid-latitude) Start of Summer: First D ay of First Moon Height of Summer: Fir st Days of Second Moon Start of Fall: Midst of Third Moon Height of Fall: Midst of Fourth Moon Start of Winter: Late Fifth Moon Height of Winter: Late Sixth Moon Start of Spring: Eighth Moon Height of Spring: Ninth Moon

  • Cheetahs | Destiny Intertwined

    Top cheetags Cheetahs Contents: Anatomy Lifespan Habitats & Tribes Culture Beliefs Naming Conventions Clothes Anatomy Lifespan Habiat Anatomy Cheetahs are digitigrade. They have short muzzles, pointy ears, and fluffy cheeks. Their pupils are round and their eyes are colored with no discernible sclera. They have sharp teeth and round, barbed tongues. They have hands with each three fingers and one opposable thumb with very good dexterity. Their paws have four toes each. Both hands and paws have paw pads for better protection and grip, with retractable claws, and they have long tails. Some cheetahs may have long fur, even though they have long ago been pushed out of colder areas. Male cheetahs tend to be taller and more muscular than female cheetahs, and have broader shoulders. Female cheetahs have permanent breasts after puberty, though cheetahs of either sex have 6 to 8 nipples from their chest to stomach. A cheetah's fur can be yellow, orange, red, grey, turquoise or sky blue, as well as any desaturated, bright or dark variant of these colors - though these colors are never excessively vibrant. Except in the case of melanistic or albino cheetahs, cheetahs have at least two colors, usually one main color and a lighter or darker color along their front and underside of their limbs. While some cheetahs do not have patterns, most cheetahs do, either spots or stripes, which will cover their back and top side of their limbs, as well as the top half of their face. A cheetah's main fur color may have up to three colors/shades blended into soft markings. Their patterns will be either one or two different colors. Their underside color will be a single color, to a max of six total colors. Patterns will not cover the underside color. Cheetahs only have one type of pattern, these are; solid (cheetah), stripes (tiger), ink (king cheetah), blotch (leopard), marble (jaguar), snow (snow leopard), cloud (clouded leopard), and plain (no pattern). Cheetahs without eye and 'tear' markings are called 'maskless'. Maskless cheetahs may still have patterns. A cheetahs irises can be any color except for white, black, or colors and shades too close to these. They may have heterochromia to add a second hue to their eyes. Their skin (lips, nose, paw pads) will be pink, red, or brown. It may be lighter or darker, including black, but not white. They may have two-toned skin, either marbled or soft gradients. Their claws will be white, black, soft pink, or bone-colored. They may have differently colored claws, up to two colors. Cheetahs may grow manes, or hair, from the back of their head and neck which drapes down their back or can rest over their collarbones. The hair does not grow from the top of their head or forehead and as such will not cover or hang in front of the ears or eyes. It starts from between the back of the ears and covers the back of the neck. The hair may be two-toned (striped, fade, etc.) and has the same colors as the rest of the fur. Cheetahs are non-magical... mostly. Extremely rarely, a cheetah will be born with magical abilities for unknown reasons. Due to the association of magic and dragons, these cheetahs may be ostracized. ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Lifespan Cheetahs are born in litters ranging from 1 to 8 kittens, with a usual average of 4, though first time mothers may only have 1 or 2. Usually about 1 in 4 make it to adulthood due to illnesses or more pressingly, dangerous wildlife. Newborn cheetahs are very small and are vulnerable for a few years. Nursing mothers will often nurse another mother's kittens while she is resting or working. Children start helping out in the tribe as early as 5 years old. Into their teenage years they start learning harder tasks like hunting and fighting. At around their 18th year they are considered adults, which is marked by ceremony. Unlike dragons, cheetahs usually reach their full height in the 18-25 age range. Cheetahs start getting elderly at 60, and usually don't live longer than 80, though a few have lived as long as 110. ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Habitat & Tribes As of 3016, cheetahs live exclusively in the Quiet Tropics to the far west of Warfang mainland. Historically they have lived primarily in Avalar Valley and Twilight Falls, though these territories they have lost to dragons. Where there were once dozens of tribes, there are now only 7 still standing. This is a result of millennia of being relocated and pushed back by dragons, and the failed retaliations due to these. When cheetahs went to war with dragons in 2974, they lost several more border tribes. The current tribes, in order of size, are Cold Sword, Ebon Sand, Frozen Star, Silver Eye, Arcane Claw, Stone Stag, and Falling Arrow . The average member count is ~3000, far higher than their tribes usually have been, due to tribes being destroyed and their surviving members being accepted into other tribes. There are about another ~8,000 tribeless cheetahs living outside of tribe territories as small family units, wanderers, exiles, and raiders. Though the surviving tribes historically have had feuds, these conflicts have been put aside to address the larger threat; dragons. The tribes organize their warriors into a joint army to fight where they're needed most... but even then, swords, spears, bows and arrows stand little chance against the dragons and their flight and destructive magic. Due to the war, virtually no cheetahs live outside of the Quiet Tropics on Warfang mainland. They are persecuted by civilian dragons and the military alike, and often captured or killed. Likewise, a dragon on cheetah lands will be attacked on sight, whether or not their intentions are hostile. A non-insignificant number of cheetahs have sailed to the Shattered Vale, as this has in the past been done to do trade with the apes. The two species still maintain a positive relationship, and apes mostly welcome the refugees. ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Culture Cheetahs are hunter-gatherers first and foremost, but do a small amount of farming and animal husbandry. Although the Quiet Tropics is not ideal for farming, the hunter-gatherer lifestyle is culturally and spiritually significant for cheetahs. There are many roles inside a cheetah tribe. There are hunters, foragers/gatherers, healers, warriors, chiefs, crafters, and caretakers . These roles are not gender exclusive, but different tribes tend to have certain genders overrepresented in certain roles, such as Cold Sword having more male warriors but more female hunters, and Ebon Sand having more female warriors but more male healers. Universally however, caretakers are overwhelmingly female, as they must be able to nurse the kittens of mothers who are in roles requiring them to leave the tribe for extended periods of time. Beliefs Cheetahs believe in ancestral spirits much like dragons, but also in the spirits of nature. Any given species has a collective spirit, and there are spirits of the skies, the rivers, the mountains. Cheetahs do not view these spirits as being godly and moving with intent, but rather as essential aspects of nature that must be respected and preserved as they are. Different tribes tend to dedicate themselves specifically to certain spirits, often the ones they live with, such as a river tribe revering the river spirit. Cheetahs believe that when they die, their spirits will become a part of the spirit they dedicated themselves to the most in terms of prayer, rituals of song and dance, and offerings (crafts). Some tribes see dedication to the spirits as required (Silver Eye, Arcane Claw), while others are generally more lax. Most cheetahs believe in the spirits but not all do more than acknowledge them. Naming Conventions Cheetahs are named after aspects of nature or their species; Meadow, Fern, Oak, River, Rain, Sky, Blossom, Moss, Bone, Stalker, Hunter, Prowler. Some names are slightly altered words; Prowlus, Rivera, Winterin, Staris (words with suffixes of -us, -a, -in, -is). These are usually given with words in the current dialect ('english') but may use old dialect ('non-english'). Certain names are not given, such as Warrior, Killer, Animal, Spirit, Ghost, etc. Clothes Cheetahs wear clothes made of fabric, pelts, and leather. They do not have pants or sleeves but clothing akin to sleeveless tunics tied around the waist with leather belts. The bottom part of the tunic is cut into four 'flaps', one in front, one in the back, and one on each side. Some cheetahs may wear capes, and/or bracers on legs and/or arms (this is most common with warriors and hunters) - alternatively wraps of fabric or leather. These may also be put on the tail along with decoration. They incorporate beads, rope, and metalwork into their clothes, and will often etch patterns into leather. Due to the open bottom of their tunics, cheetahs may wear loincloths underneath. Cheetahs also use beads and rope in their hair. Male cheetahs may go with only the bottom part of their tunic, bare chested, while female cheetahs will at least have a piece covering their chest. When breastfeeding they will have the whole front torso covered. Covering these areas of the body is not motivated by shame or taboo but rather the belief that revealing the natural, mature body is a gesture exclusive to lovers or for courtship, and doing so carries the same implications even if both cheetahs are male or both female. Culture Beliefs Naming Clothes Disclaimer; Cheetah culture is not inspired by or based by any real, current or historical cultures/tribes. Any similarities are unintentional and may be altered if deemed offensive. ▲

  • All Clans | Destiny Intertwined

    Clan List (click banners for individual pages) Community Clans Below are community clans (fan made). Though these were accepted through an application process, document information is not monitored and may contain inaccuracies. Community Clans Below are community clans (fan made). Though these were accepted through an application process, document information is not monitored and may contain inaccuracies. Community Clans Below are community clans (fan made). Though these were accepted through an application process, document information is not monitored and may contain inaccuracies. Community Clans Below are community clans (fan made). Though these were accepted through an application process, document information is not monitored and may contain inaccuracies. Community Clans Below are community clans (fan made). Though these were accepted through an application process, document information is not monitored and may contain inaccuracies. Council Clans (clans which the Elder Guardians are a part of, and thus not aligned to a leading clan) Zephyr Kingdom Community Clans Below are community clans (fan made). Though these were accepted through an application process, document information is not monitored and may contain inaccuracies. Ocean Domain Community Clans Below are community clans (fan made). Though these were accepted through an application process, document information is not monitored and may contain inaccuracies. Former Clans (clans that were destroyed, disbanded, or disgraced) Community Clans Below are community clans (fan made). Though these were accepted through an application process, document information is not monitored and may contain inaccuracies.

  • Thunderborne

    A dragon clan within the universe of Destiny Intertwined. Thunderborne is one of the bigger electricity clans, and a subordinate clan of Stormbringer . History ⸺⸺⸺⸺⸺⸺⸺⸺⸺ Founded by General Raiden in 2806, for his family of renowned soldiers, and for achieving the rank of General. Clan Trait ⸺⸺⸺⸺⸺⸺⸺⸺⸺ Thunderborn is recognized by their orange electricity and steel blue secondary colors. Elements ⸺⸺⸺⸺⸺⸺⸺⸺⸺ Exclusively electricity, with orange to yellow electicity. Trade ⸺⸺⸺⸺⸺⸺⸺⸺⸺ Thunderborne is a military clan, with most its members going into the Army. Reproduction and Eggs ⸺⸺⸺⸺⸺⸺⸺⸺⸺ Thunderborn employs a mix of reproduction contracts and unions, choosing eggs bearing the clan traits. Information Name Allegiance Colors Banner Element Trade Location Leader Heir Founder Founding Year Living Members Thunderborne Warfang Stormbringer Steel blue, orange-gold, white Symmetrical lightning bolts plus star displaying clan colors Electricity Army Warfang City Commander Aashni (Matriarch) Undecided General Raiden (deceased) Year 2806 98 Appears in Destiny Intertwined (Chapter 1-2+) Counting the Dead Out of Universe DragonOfIceAndFire Maybe Owned by Open for Characters? Notable Members ⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺ Commander Aashni (aunt of Raii) (Matriarch) Unnamed mother and father of Raii Lieutenant Raii (nephew of Aashni) And other extended family Trivia ⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺ Originally 'Thunder Born', then 'Thunderborn'. Now 'Thunderborne'. Page written by DragonOfIceAndFire

  • Flora and Fauna | Destiny Intertwined

    flora and fauna Flora and Fauna the Storm Raptor The Storm Raptor (or Storm Reaper , as they are unofficially called) is a large carnivorous avian. Like the Titan Basilisk, they make dragons a part of their diet. Storm Raptors have no elemental abilities, but are unmatched fliers. Storm Raptors are either inclined towards Electricity or Wind. The Wind Storm Raptors are the fastest , and can catch any dragon. Electric Storm Raptors can catch any dragon, with the exception of strong Wind dragons. That is to say, if a Storm Raptor makes a dragon its prey, it will catch that dragon—if in the air. In flight, dragon’s chances are low—they must hope to make it to the ground to fight , or flee into a small cave or dense woods. Storm Raptors make their homes in mountains and towering stone spires, and they thrive in storms and winds; their edge over competing airborne predators. They can be found in all known lands, and while they may travel to colder areas to hunt, they will not live there. Standard Storm Raptors find Agni Flats too hot, but a slower, fire-aligned cousin has come forth to claim that area for itself; the Volcanic Raptor. A wind Storm Raptor and Volcanic Raptor. Storm Raptors have a number of means to kill their prey. Most notable are their jaws, packed with permanently exposed, bone-crushing, large teeth. Their talons (two in front, two in the back on each leg) can cut through dragon scales with ease. They also have spurs from their wings that they will use to stab, and a similar spur from their tail—though their tails lack the strength to drive this spur deep, unlike their wing spurs. Mature male Storm Raptors also have a long spur from their beak that they use to impale prey, or fight other male Storm Raptors. This is called the sword. The longer the sword, the older the male. Older males are also much larger, stronger, and faster. Middle aged male with a sword beak compared to a female/young male, and the latter with an open maw. Mature males will form harems of female Storm Raptors , as many as he can attract. Adolescents all leave—females to find other alpha males, and males to compete with each other. Young male Storm Raptors will not stand a chance at competing with elder males. They either die trying, or they lay low, blending in with an alpha male’s harem and trying to court his females. Sometimes they are successful. As young males are most often solitary, they are more likely to die hunting, being hunted, fighting other males, or at the wrath of alpha males. If they make it to older age however, they begin to grow a sword, and will soon be able to compete with alpha males to conquer a harem and/or draw young females to him. Storm Raptors hunt in groups. Females of a harem may leave in small groups to hunt, groups consisting of three to six, depending on the size of the harem. But most often, the alpha male starts a hunt, and most of the females will follow him—sans enough females to protect everyone’s nests and chicks. The size of an alpha Storm Raptor’s harem is virtually limitless . Storm Raptors have historically hunted in large enough groups to destroy villages and even towns of dragons , and in general Storm Raptors are a threat to any traveler. Storm Raptors are intelligent enough to avoid large settlements, and to assess when they have the advantage in numbers. Much like with Titan Basilisks, another formidable dragon predator, dragons have made efforts to drive them to extinction. Dragons will track nests and attack them at their most vulnerable to kill chicks and smash eggs, as well as attack lone young males and adolescents. But Storm Raptors are hard to kill off , as once they are adult and settled, they are never alone , and they live up high where they have the advantage. Still, their numbers have dwindled over the years, as professionally hunting them is a path to glory for dragons. Not only does it lead to a status of protecting dragonkind, but the carcasses of Storm Raptors are sought after. While their meat is rarely liked, their beaks, spurs, bones and bone marrow are used by healers , and their feathers may be used for impressive quills, if treated. However, their skin and feathers are rough and smell quite badly, so they are not used for other means such as attire or decoration. Every so often, a population of Storm Raptors grows out of control due to an undefeatable alpha male. When dragons manage to kill an alpha, his females will flock to another alpha, making this flock a much bigger threat. Though attempts are made to kill the females before they find another harem, many will get away and make another male stronger. In recent years, this has occurred—as recently as year 3010 . An old, powerful male (dubbed ‘Karnaq’ ) found himself reigning over around a hundred females on Warfang mainland, along with countless chicks and eggs. To feed this many, he would lead his flock to attack town after town. Houses would be destroyed, farm animals killed, children eaten. Due to the size of not only his flock, but his own size and power, Raptor Hunters were helpless to stop him; he had already killed too many of them. As mutterings of the Guard needing to step in began, the most prominent Raptor hunters that remained made a choice; to ask an Elemental for help. Requesting the help of the Stormbringer heir caused a flurry of debates. The Stormbringer elders, and Army leadership, saw this as too big of a risk to their sole Elemental; who might not just be irreparably injured, but quite possibly killed challenging an animal . Some voices insisted the Guard step in first, others believed the Stormbringer duty to protect the nation not only meant standing in the way of enemy nations, but anyone and anything threatening their civilians. Debates had not concluded before Commander Lynerius left on his own accord with the Raptor hunters. With the little time they had, they imparted their knowledge and tactics to him and recruited as many volunteers as possible to aid, and intercepted Karnaq and his hunting party on their way to the next town . While the hunters and volunteers attacked the females, Lynerius faced the beastly elder alpha; a monster that proved capable of withstanding an Elemental’s attacks for an hour before he finally fell from the sky. Lynerius, despite numerous injuries and several close calls, then assisted in eliminating the remaining Storm Raptors—most who were now fleeing—and destroying the nest. Though many volunteers and career hunters perished, the assault was a success and the mainland returned to a safer state. Today, the skull of Karnaq is on display in the Stormbringer estate , and Commander Lynerius has expressed interest in hunting dragon predators again. Size comparison between a 6 meter dragon, a Storm Raptor's egg, chick, adolescent, adult female/young male, alpha male, and Karnaq, a very old alpha male. TBA TBA TBA TBA

  • Skyblaze

    A dragon clan within the universe of Destiny Intertwined. Skyblaze is a mixed fire/wind clan of healers and attendants. They are based in Warfang City, and are renowned for their healing capabilities and care. History ⸻⸻⸻⸻⸻ In 2899 Master Healer Sierrus, upon being awarded the title of Master of Healing, was also given the honor of founding a clan due to his family's very favorable reputation as excellent healers. His clan has since been a go-to for injured and ill clan/high-society dragons. Clan Trait ⸻⸻⸻⸻⸻ Skyblaze is recognized by their pastel sky-colored scales and complimentary, warm markings. This is present on both its fire members, and its wind members. The fire dragons of Skyblaze always have their markings representing their element's color, with their clan trait being merely their unique quality. For their wind members, their main scale color is their element's color, with their warm markings sometimes presenting in Saturated wind. Skyblaze dragons also have smooth, upwards curved horns and frills/spikes. Elements ⸻⸻⸻⸻⸻ Skyblaze has 31 fire dragons and 13 wind dragons, as their lineage is biased towards fire. Their fire variants are Orange and Yellow, and their wind variants are Grey, and some Saturated. Trade ⸻⸻⸻⸻⸻ Skyblaze specializes in healing. Most of its members will have a decent grasp of the magic, even if this isn't their main trade. About half of Skyblaze are career healers, while the other half are attendants - working as assistants to the Council, Guardians, Temple Masters, Judges, and Ministers. Information Name Allegiance Colors Banner Element Trade Location Leader Heir Founder Founding Year Living Members Skyblaze Warfang Golden Flare Sky-blue, orange, yellow Dancing orange flames on a blue sky Fire, wind Healers, attendants Warfang City Master Healer Siroccia Healer Sizarra Master Healer Sierrus Year 2899 44 Appears in Destiny Intertwined (Chapter 2) Out of Universe DragonOfIceAndFire Yes* Owned by Open for Characters? *character information and design must be approved and may be subject to corrections. Reproduction and Eggs ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Skyblaze engages almost exclusively in contracts, seeking out fire or wind dragons with aptitude for healing and non-elemental magic. Most eggs produced by the clan have the clan trait, and they gladly keep all fire and wind eggs. On the small odds of wind breaking into its roots, electricity and earth, Skyblaze generally tries to push these on the other party if they can. If the other party refuses to take them, Skyblaze will reluctantly keep these children but not recognize them as clan members. They will be raised more akin to clan servants. Notable Members ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Master Healer Siroccia (matriarch) Healer Sizarra (heir) Page Written by DragonOfIceAndFire

  • FAQ | Destiny Intertwined

    frequently asked questions Frequently Asked Questions What programs do you use? What is your writing process? What brushes do you use? How do you make your backgrounds? Why do you use 3D? Can I translate your comic? Can I make a character? What else can I make? Can I have a cameo? Is this Legend of Spyro? I think someone stole your lore/character/art? What programs do you use? For everything writing, I currently use Google Docs , but have used Scrivener previously; the former now has all the features of Scrivener that I used, with the added bonus of not needing to sync via Dropbox. For 3D (background and character head models) I use Blender. For everything 2D I use the latest version of Clip Studio Paint , though I switched relatively recently (as of comic page 219) from Photoshop. What is the writing process for Destiny Intertwined? Since the beginning I've known where the story is leading, and what major plot points occur along the way, including character development and deaths. However as DI is a long-term project, I leave a lot of room for details and development to be new to me as well, so the excitement stays fresh for me also . While I'll know the context of the next few chapters ahead of time, I write them as the current chapter progresses. While this does lead to some poor planning (such as the very long chapter 2), I prefer to prioritize my own enjoyment over perfection. This way, I'll never get bored :) What brushes do you use? For painting I use a modified version of this Hoarse Oil brush. For lineart I use a modified, noisy pencil brush (not sure what the original was); though for some bases/artworks I use a brush similar to the default Rough Pen. A key attribute of the brushes I use is that my pen pressure caps at a minimum of 50%, which means I don't get very thin tips to my strokes. Before my swap from Photoshop, I used many of Kyle Webster's brushes, some of which I have adapted for Clip Studio. How do you make your backgrounds? My inorganic (non-nature) backgrounds are 3D made. I design and build all structures in 3D from the ground up, including textures and material design. I will then render these for comic panels and paint over them, as well as add other effects to try and blend them with the 2D art. Usually I will blur the 3D model render first to remove fine detail. Why do you use 3D? I have a strong dislike for drawing geometric/straight edged objects by hand, particularly ones that need perspective. This is also extremely time consuming, which isn't ideal for comic work. On the flip side, I really enjoy 3D modeling. Ultimately, all the work in the comic is still entirely my own, just not all made with the same medium. I also use character head models for fully consistent horns and proportions. Expressions are hand drawn. I have full-body poseable models available, but only use them for very challenging perspectives if I struggle. Using 3D assets for comics is very common! It saves a lot of time, which is crucial for comics which need to update frequently enough. Can I translate your comic into [language]? I'm not looking to get the comic translated at the moment, but thank you! Can I make a character for Destiny Intertwined? Of course, please check out the Character Guide page for guidelines on how to integrate your character into the setting canon! There are a number of rules that must be followed if you want your character considered (soft) canon, such as obvious no-godmodding rules. Do note that this does not guarantee a cameo in the comic, much less a role. What else can I make? Please limit creations to what's established within lore. For example, blacksmiths and dragon armor are both established canon, so you can make a character who is a blacksmith making armor for soldiers. But you cannot make, say, a clockmaker, for clocks have not been established to exist in the setting. Clan submissions have concluded, and new Clans will only come from elevated Dragon Families, which you can make without submissions (for High Families (the step before becoming a Clan), you can only make a total of 3). Other than characters and families, I ask that you do not invent anything else for DI. That includes animals, plants, spells, elemental techniques, diseases/afflictions, locations, schools, metals/minerals, medicines, curses, etc. While most of these are things I would enjoy seeing people make, I do not have the time to give approval and feedback to all things the community might want to make - I'd not have time for anything else if I tried. You can skirt around some of these limits by not naming or detailing the object/place, for example, you can say your herbalist sells a herb that eases nausea, this is fine - just avoid groundbreaking objects like, for example, a magical metal that is somehow both light and super durable. Can my character cameo in your comic? If your character is not created/adapted for DI, no. When able, I choose cameos from supporters who have made characters for DI with eligible designs and integrated information (see Characters page.) I usually also choose based on what makes sense - if I have a scene that takes place in the Temple Sch ool, I'll pick characters who are students in the age group I want/need, so it's not enough to have only a design, there needs to be a character that exists in the world for me to use. Is this project related to The Legend of Spyro? Destiny Intertwined was inspired by and is in a way dedicated to the game series, The Legend of Spyro, though it quickly evolved into a whole world of its own. You may recognize a handful of concepts (and visuals) from the games, which have been fleshed out and heavily expanded on in Destiny Intertwined's own lore, as well as much more worldbuilding entirely unique to Destiny Intertwined. All Destiny Intertwined characters and designs are fully original (in that they have no origin in the TLoS games) , with the partial exception of Malefor , who is based on the TLoS character of the same name. Like the setting itself, Destiny Intertwined builds on the very limited information given about this character's origins. His character, and the vast majority of his coming story in the comic, is entirely original to Destiny Intertwined . His design has been recreated to be distinct. At this point, I consider Destiny Intertwined almost entirely its own creation, with guest elements from the games it is a love letter to - if only due to the sheer amount of design, worldbuilding, and character creation I've done on top. Over time, I may phase out the game elements if only for legal security (including renaming Malefor), but I want to maintain the concept of Destiny Intertwined's story being compatible with TLoS' untold past. Destiny Intertwined is so independent from TLoS that no knowledge about the game series is needed to enjoy the comic. It can be enjoyed by anyone, regardless if they've played the TLoS games or not! Is X project related to DI? / Someone stole your lore/character(s)? DI has generated some offshoots, wherein individuals have taken their DI community (fan) characters and placed them in a new setting they themselves manage. Designs may still retain strong DI resemblance. Character references may look much akin to DI's, and DI original lore (no basis in The Legend of Spyro) and design (such as clan banners) may have been brought over. People's characters and their designs are their own, even if they are based on my design style and concepts . I have no issues concerning DI community (fan) characters being added or moved to original or different settings*. I do not mind my character reference style being replicated, though I encourage a different approach if only to avoid confusion/characters being mistaken for DI characters, which can be upsetting to those trying to make something of their own. *(unless something else was agreed, some designs I've sold have been sold with terms that prevent this until DI concludes) If my own lore and world designs are used or heavily borrowed from, such as the dragon Clan system and their banner style, my Elemental/Magic systems, Warfang Army/Guard system, etc., I would be very happy to receive fair credit for my work! Otherwise, I do suggest a more extensive rewrite to eliminate overt DI aspects. I don't mind DI being used as a starting point to something more original if I am fairly credited (until said DI aspects are changed at least) . Kindly, please do not replicate my characters, particularly their designs ; especially that of Stormbringer and Scions Aether characters (such as Lynerius and Undacus). I do find this distressing as my characters, and by extension their likeness, are dear to me. T here are countless ways to design storm-grey and white dragons without arriving at a design resembling that of these clans. Their designs are built of many other design elements (which are baked into DI's design logic and rules, but non-DI designs should not be bound by these) besides their base color, including my own art style, that can be done very differently if you would like to make greyscale and white dragons too! These are just my wishes, in the hopes that they will be respected. I've worked very hard for my designs and worldbuilding, and it does hurt to see some individuals take credit for my work (whether by withholding or denying its origin) , but I take no action against anyone. I prefer to actively avoid this content rather than engage in conflicts. If you discover any of this being done , you do not need to notify me . Please do not confront anyone doing this , and definitely, absolutely do not harass anyone doing it . If you are upset on my behalf, please avoid engaging with the content in question. Otherwise I may be pressed to get involved and I do not want that. I am also not pressed to take action against anyone tracing my art (I don't really mind, but please do give credit!) or seemingly just using it without permission. I do not mind my art being used for icons and such.

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