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Warfang City
Warfang City

Warfang City Map.png

Warfang City was the first official settlement of the nation of Warfang, founded in the year 0 in the wake of the Unification.

It has since been the heart of Warfang, the center of its politics and trade. The Elder Guardians and the five most powerful dragon Clans reside here.

Ancestor Temple

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The Ancestor Temple was the first building to be constructed in the City. It was to be the home of the first Guardians, and would protect the new Warfang nation's eggs.

Today it is the home of the Elder Guardians, who keep not only the knowledge of the secrets of elemental mastery but all of the nation's secrets, knowledge, and intelligence. It also houses the Grand Master of Magic, and the Grand Master of Healing; the most powerful and knowledgeable Dragon Masters in their field. There are other, non-magical Grand Masters of their fields who are called upon by the Council when their knowledge and advice is needed, and many of them make their home in the Ancestor Temple.

The Ancestor Temple employs hundreds of servants and is protected by hundreds of Templars at any given time.

In recent times, this has also been the home of the purple dragon, Malefor.

Inside the Ancestor Temple are several areas of note;

The Summit, in which the Council convenes. In the Summit is also the Pool of Visions, where the Elder Guardians may seek knowledge or information in the form of visions, dreams, or glimpses of places far away. Rarely, even glimpses of the future.

The Great Hall, the lower part of which is a massive dojo, where the Elder Guardians train themselves and their successors. The upper part contains the floating staircase to the Summit, giant, levitating light crystals, and a vast library used by the Elder Guardians, the Dragon Masters, and various visitors. The contents of this library is public and contains no classified material.

The Grottoes, which once housed the nation's eggs. Today they are kept empty, set aside in case the younger Warfang City Temple is compromised, or reserved as a shelter in case of an attack or natural disaster.

The Tunnels, not a publicly known part of the Ancestor Temple; these tunnels located near the Grottoes can be used as an escape route into or out of the City. There are exits into every district and far outside the city. The tunnels are a maze, and one can get lost if they don't know the way. The exits are concealed, but if a member of the public stumbles upon them, the exit will be moved. The exit doors will only open for the Elder Guardians and a handful of others, including the Council. The entrances to the tunnels will open for the above as well as the Temple's Dragon Masters, a handful of select Templars, and the purple dragon. Only the ones the doors will open for know about the tunnels for safety reasons.

The Master Study, which can only be accessed by the Elder Guardians, the Council members, and the Grand Masters. This library contains all secret knowledge Warfang possesses; erased histories, forbidden knowledge, and confidential intelligence on enemy nations.

Crescent Hall

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The Crescent Hall is a place for catering and entertainment. It is owned by the City and is used when the City/Council hosts events and celebrations. It cannot be used for events hosted privately by clans, for example.

 

It is the closest building to the Ancestor Temple. 

Warfang City Temple

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The Warfang City Temple was built to house the new Guardians of the Warfang Mainland, as the Elder Guardians became focused on ruling the nation. Still to this day, the Warfang City Temple houses all the eggs of the mainland citizens, protected by the Warfang mainland Guardians, and over a hundred Templars at any given point. It is extremely secure, and has had no incidents of eggs killed by intruders for hundreds of years.

 

Since initially being built, it has been expanded significantly into the Warfang Temple School, where thousands of students attend every year for an expensive education.

 

Areas of note;

Main Hall, this is the massive main building in center. At the top floor of this dome is a large dojo, used by the Guardians and at times, students. Lower floors house a massive library for use by students and the Guardians, as well as Dragon Masters and any others with previously approved access.

The courtyard, the outside area where students may reside during free period. It is not permitted for non-students to linger here, and an hour after school hours, only staff and servants are permitted to be on school grounds.

The grottoes and tunnels; much like the Ancestor Temple, the Warfang City Temple has grottoes and underground evacuation tunnels. The grottoes are deep within the Temple structure and reach underground. The evacuation tunnels can only be opened by a Guardian. The tunnels connect with and use the same exits as the Ancestor Temple.

The orphanage, a Temple run home for orphaned children. The Temple orphanage is on temple grounds, but is not in the main building, rather behind it. The orphans there do not attend the school, but often do cleaning after-hours.

Some of the many towers around the Main Hall are the studies of various Dragon Masters employed by the Temple who study and teach flights. Other towers contain many flightrooms each.

Warfang City Hall

A majority of Warfang City Hall is the center for Warfang's Justice and Law system. Here are offices for Warfang's Judges, Ministers, and Justices employed by the City (not private Justices), and courtrooms for sentencing criminals and settling disputes.

The other part of City Hall is for relations between the government and the public; whenever the Council needs to address the public, they have a large, indoor symposium for invite-only conferences; usually for Clan leaders/ambassadors. For rarer occasions, they also have an outdoor pedestal where a speaker can address a large crowd, which would consist of any citizen choosing to attend.

The Warfang City Hall is located in District 7.

The Amphitheatre

The Amphitheatre is located near Warfang City Hall in District 7, and is owned by the City. It is used for official tournaments, gladiatorial games, performances, and most notably, the Seer's Trials.

The Amphitheatre may be rented for private events at a very significant fee, and all activities must be legal. Even very wealthy clans who want to use the Amphitheatre must collaborate with multiple other clans and entities to afford reserving the Amphitheatre, so this happens very rarely and for very special events.

Army Fort

Army Headquarters

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The Army Fort is the headquarters to the Warfang Army. It is the office for the General of the Army, and has offices for his 20 subordinate Generals in the top floor of the main building. Between their offices is a meeting room where they convene frequently.

The remainder of the main building is used for logistics (243rd Regiment), such as storing confidential information like details about individual soldiers and managing payments. It is also the home for the 246th Regiment, Army Intelligence, but it is unknown if there are any offices there at all due to the secrecy surrounding this Regiment.

Divisions 1 to 5 has a section set off for Regiment offices outside the main building, where Commanders and their Regiment Lieutenants manage the logistics of their individual Regiments.

Divisions 6, 7, 8, 9 and 20 have their own headquarters and offices in a Fort near Stormfall, Warfang Mainland. Divisions 10 to 14 have their headquarters in Titan Fields, Dragonfly Falls, and Divisions 15 to 19 in Concurrent Skies, Stormy Beach. Each fort has a well protected portal deep in their main buildings to allow Generals to travel to and from the Army Fort, which in emergencies can be used to transport other individuals or items.

Recruits are trained by Division 20 near Stormfall, where the wide surrounding terrain can be used to effectively train soldiers for their unique roles.

The Army Fort has a dungeon for temporary holding of unruly or criminal soldiers.

The Army Fort is located in District 3.

Guard Keep

Guard Headquarters

Like the Army, the Guard headquarters make their home in Warfang City. It is the office of the Chief of the Guard and is used to manage and communicate with Guard headquarters in Titan Fields, Concurrent Skies, and Agni Flats, as well as all Guard stations in other Warfang Mainland cities and towns.

Each District in Warfang City has its own Guard station with a dungeon for temporary holding of criminals. The Guard Keep does not have it's own dungeon. Commanders and Captains have their offices in their Districts.

New Guards are trained on the job. Training drills will occur frequently in the Keep or around the city.

Districts

Warfang City is divided into districts, which are separated by extremely tall walls and joined by gates. The Guard patrols these walls and it is forbidden to fly over them. To enter the city or enter a different district, you must pass through an open gate. Gates are manned by the Guard, and they will stop suspicious individuals from passing through. The gates are closed at night, and flying over the walls at these hours yields a much harsher sentence than during daytime.

Each district is joined to the next by one or two gates, and the outer districts have one or two gates out of the city. Districts 1 to 7 and 11 to 14 are also connected by bridges over the river.

District 1

District 1 is the center of the City, housing the Ancestor Temple, Crescent Hall, Warfang City Temple, and the five leading clan estates. The rest of the District is comprised of expensive, top quality markets, and the headquarters of the nations top institutions and individuals for everything ranging from trade, tutoring, study, and services. 

There are several other clan and family estates in District 1, all among the wealthiest and most influential in the nation.

District 2 - 4

Districts 2, 3, and 4 are similar to District 1; they house countless clan and family estates and businesses, with vast high quality markets and services. There are also smaller housing towers for more regular workers, though these are located in the midst of the district around the markets, taverns, inns, etc., while the rich estates have more vast areas of nature between them, and the peace and quiet that comes with that.

District 5 - 10

In Districts 5 to 10, there are gradually less clan and family estates, until there are only middle to low class homes. Like other districts, there are markets for both necessities and luxuries.  These districts are where the top blacksmiths, clothiers, potterers, etc. have their production shops.

 

Crime is not uncommon here, commonly petty theft, but they have their fair share of organized and violent crime.

District 11 - 15

Districts 11 to 15 are the poorer districts. Menial laborers make their homes here. The markets are in declining quality to stay cheap and are subject to frequent theft. Homelessness and orphans are rampant here, and as is crime. Murder cases are a near daily event, and usually go unsolved by the Guard. In truth, the Guard has little control over these districts; organized crime is prevalent, and many businesses and families pay crime lords for protection instead.

The Underground City

Around the year 2000, Warfang City was expanded into the underground. Originally, this was where the mole population lived, but it is now shared with dragons. The Underground City can be accessed through Districts 6, 7, 8, 14, and 15, as it resides beneath these districts and are considered a part of them.

The purpose of the Underground City was to expand housing options to keep most of the above-ground Warfang City high class and peaceful, and this partially succeeded. The Underground City is to date a pit of crime and poverty, all but ruled by several crime syndicates, most notably The Virens Inferna, which maintains fragile control of the other syndicates, for now.

The lawlessness of the Underground City benefits the degenerates of the low class and the high class alike. Despite its circumstances, there are places in the Underground City gleaming with riches due to the wealth immoral trade and entertainment brings. Clans and others of high society frequent the Underground City to satisfy desires beyond the law.

The moles still reside in what is the Underground City, but after dragons moved in, they've dug their own, separate residence for their own safety. They have their own exits which lead to District 6.

Another walled off part of the Underground City is uninhabited; a large chasm used primarily for secretive training by the Guardians, Army, and Guard. This is not known to the public.

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