
138 results found with an empty search
- 404 Error Page | Destiny Intertwined
This page doesn't exist, or isn't ready yet! Double check your link or come back later! Back to Front Page NOTE: Wiki is currently undergoing redesign and rewrites. Pages, especially character and clan pages, will be unavailable!
- Jordhin
Jordhin is an indentured servant of the Ancestor Temple. Some of their known duties center around attending to Malefor, and since recently, Hayze. They are a half-corrupted dragon, perhaps the only one to ever exist, alive. Personality Jordhin is an odd dragon. They speak exclusively in formal language, without a touch of emotional tone, nor too quiet nor too loud. They do not smile, or express much at all on their face or in their body language. The only thing worthy of note is their tendency to hunch over, keeping their head low as though they are stalking. They are formal and show deference to their superiors; treading with significant care due to their fragile position. Though reserved, they display a comfort around Malefor and Hayze—comfortable enough to physically topple the purple dragon—and even a level of care, as they look out for Hayze's safety. History Little is known about their origin. At some point in their life they were the Apprentice of the Magical Grand Master of Magic, Eurune , only to then flee this position and attempt the highly forbidden Corruption , the ritual to turn oneself into a dark dragon—the spell of which they had stolen from the Ancestor Temple. This attempt was interrupted halfway by the Warfang Guard, and Jordhin was apprehended. The failed corruption left them halfway between their natural appearance and their corrupted appearance, which suggests they would have become a Shadow dragon. Due to the complications of the incomplete corruption, Jordhin suffered severe health complications and expired four times, being successfully resuscitated each time by Warfang's Grand Master of Healing, Feurin . For their reasons, Jordhin gained the sympathy of the Elder Guardians, and through Eurune's insistence towards the Council, Jordhin was spared the death sentence for their crimes. Instead they are serving out a life sentence as a servant of the Ancestor Temple. Destiny Intertwined Chapter 3 | Bound by Fate In the midst of Year 3016, Jordhin is sent to welcome the Ancestor Temple's new ward, Hayze, who came into this position after a violent trial ending only somewhat in his favor. Jordhin shows the boy around the Temple until he drops the inevitable question; is Jordhin a half-blood? Jordin refutes this, and is forthcoming about their attempted corruption—however, they do not divulge their motivations at this time. Still, Hayze becomes quickly attached to Jordhin, the closest he has ever known to another of his kind. Jordhin does not reject this, even offering Hayze a distraction when he becomes nervous in the presence of the partial Council during Malefor's Fire assessment. Name Pronounced As Known Also As Servant Jordhin Jordhin, Scholar of Magic (formerly) Jordhin, child of ??? Gender Age Birth Date Height Build Appearance Half-corrupted; right side mostly darkened, sharper. Original side cold, dark green, with warm green accents; corrupted side black with blue accents Jagged and ridged horns branched into two. Fin frills, horn-matching spurs. Right eye has slit pupil, fully corrupted, trident tongue (corrupted) Element Variant Mastery *Due to Corruption, Jordhin cannot summon their Element, not their old nor their new one. Magic Mastery *Unknown - due to Corruption, Jordhin cannot summon their Magic. Their pre-Corruption mastery is unknown Status Orientation Civil Status Occupation Indentured servant of the Ancestor Temple (??? - present) Apprentice of Grand Master Eurune (??? - ???) Unknown (??? - ???) Affiliation(s) Warfang (current citizen) Ancestor Temple (indentured servant) Jordhin 'yoord-hin' Agender (they/them or any) 70 Year 2946 6.5m / 21'4 (very tall) Slender Earth/Shadow Multicolor /??? None* Off-white Unknown* Alive Unknown Single ················ Appearances ················ Destiny Intertwined (Chapters 3 - 4) ················ Credits ················ Created, designed, and owned by DragonOfIceAndFire Destiny Intertwined Chapter 4 | Through Trials Trying After Malefor and Hayze's visit to the Scions Aether estate, Hayze rambles to Jordhin about what he discovered there—that the Elder Guardian, Amberius, had an affair with the former Patriarch's daughter, Flareali, siring a white-scaled daughter, Blizari. After seeing the mural of her, and Flareali's eldest and presumed dead son, Zseurael, Hayze notes how much Malefor looks like Zseurael. He wonders if Malefor is of Scions blood. Jordhin turns grim at this idea, and warns Hayze against such speculations—a dangerous thing to do, especially for one such as himself. Just as they are about to part, Hayze runs into the Heir of Golden Flare, Commander Solsticus—a man well known for his disdain of dark dragons. Jordhin swiftly apologizes and attempts to leave the situation, all but dragging Hayze away, but the Commander stops them with only a cold reminder; they had not been dismissed. Jordhin stands still as Solsticus circles them, announcing his disapproval of the Elders' 'charity' and the freedom they have bestowed Jordhin. He orders Jordhin to remove the cloth covering their corrupted eye. Hayze expresses his severe discomfort and concern for Jordhin, but Jordhin gestures for him to keep silent, and removes the cloth. Looking into Jordhin's corrupted eye, Commander Solsticus only smiles. As he leaves, Solsticus condemns Jordhin for their blasphemy, and vows to use his future power as a Council member to remove Jordhin from the Ancestor Temple, believing them to be a security risk. This effectively entails Jordhin would be sent to Sanctuary. Hayze, concerned for Jordhin, wants to tell the Elders, but Jordhin does not agree. They grasp their chest, trembling, and leave suddenly; abandoning their instructions to prepare Malefor for his new elemental evaluation. [To be Continued] Abilities Element & Magic Jordhin's abilities are not known. As a former Apprentice of Magic, to the Grand Master of Magic no less, their magical abilities were certainly grand; at minimum Class Seven to be able to perform the corruption ritual. With this, it is inherent that their elemental abilities were average, most probably Class Two. Regardless, neither magic nor element can be summoned by Jordhin due to their partial corruption. They are, very likely, the only adult dragon alive who cannot summon a lick of magic. Physical As a result of their corruption, Jordhin is very tall—by non-dark dragon standards, at least. They are slender, but seemingly in good health despite several near-death experiences due to their interrupted corruption. As an added consequence of Jordhin's corruption, the partially transformed membrane of their right wing quickly withered and fell away; leaving them unable to fly. Due to their right horn being fully corrupted, the weight of their head is uneven, and often tilts to the right. Family ??? (mother, status unknown) ??? (father, status unknown) ??? (brother, status unknown) Relationships Grand Master Eurune Jordhin's relationship to their former Master is unknown, but they clearly respect and admire her still. Malefor Though not necessarily personally close with the young master, Jordhin is comfortable enough to be strict with Malefor, and even playfully (if still deadpan) topple him over to calm him down. Hayze Hayze took quickly to Jordhin as the closest thing to another dark dragon he'd ever known. Whether by duty or perhaps some personal care, Jordhin looks after Hayze, both for his physical safety and mental wellbeing. Grand Master Healer Feurin Yet unknown. The Elder Guardians The extent of their relationship is unknown, but primarily professional. The Elders treat Jordhin as any other servant, and trusts them alone with Malefor—though perhaps to different extents. Unknown To be added. Unknown To be added. Unknown To be added. Trivia At the conception of their character, being either female or male was considered for their character, but ultimately neither felt right. Jordhin is as a result neither (agender), and is thus referred to with neutral pronouns (or any). Jordhin's gender identity was not a case of an awakening, they simply aren't fussed about gender. They are androgynous, so most others refer to them with neutral pronouns. Sometimes they are referred to with masculine or feminine pronouns (the latter less common post-Corruption, due to their increased height) and Jordhin does not correct this. It does not make them uncomfortable, but neutral pronouns is what they identify most closely with. Before their Corruption, their height was 5.4m (17'9), which is notably below average for an Earth dragon. Their change in size was gradual throughout the corruption—had it succeeded, they would likely have become even taller, perhaps beyond 7 meters. Per their original concept, Jordhin was considered to have been corrupted into a Poison dragon, but were decided to have been intended for Shadow. The reasons for this were to leave Poison and Fear unrevealed, but also to demonstrate that Earth will not necessarily corrupt into Poison. Page written by DragonOfIceAndFire
- Boreal Scald
A dragon clan within the universe of Destiny Intertwined. Boreal Scald is a clan of Water, Fire, and Ice dragons. Their claim to clanhood is their wealth, earned by their ownership of high-yield mines for magic and non-magic gems and crystals. History ⸻⸻⸻⸻⸻ Boreal Scald traces its heritage back to the creation of the Ocean Domain in 2438, its ancestors being some of its first settlers. For about 300 years, generations passed normally, until one day a member of the family and their Unified had their third clutch. While all children of the family had until that point been water dragons, this third clutch contained not one, not two, but three non-water eggs. Two ice eggs, one fire egg. One in a million odds. Because non-water dragons cannot safely live in the Lunar Sea, families whose eggs return to their root elements are faced with a tough decision; move to lands, or give up the eggs. The ancestors of Boreal Scald chose to move, taking their strange 'luck' as a sign from the holy Ancestors themselves. The two parents, their four children (all Water dragons), and their three new eggs moved to the nearby lands of Concurrent Skies, settling the Glowing Isles. Having been rather well off in the Ocean Domain, they were able to buy a sizeable plot of land. Though Concurrent Skies offers very little in terms of farming, the water dragons were able to forage and hunt in the sea. The family paid the taxes on their lands by trading food from the sea and rarer crystals and gems from their land. The children, along with the Ice/Fire trio, would go on to wed other fire and ice dragons, whom they'd meet when traveling to the cities of Concurrent Skies, or other water dragons that they'd meet when visiting extended family in the Lunar Sea. In 2821, the family discovered a mostly submerged cave system under their lands, a system rich in rare gemstones, crystals, and magic gems. Excited by the coin that could be made from this, they began mining and selling the rarities they uncovered. The family's experience in selling food and materials from the seas was adapted to sell their findings at ideal prices. They familiarized themselves with market prices and judgments of quality so that they couldn't be tricked out of a fair price. Information Name Allegiance Colors Banner Element Trade Location Leader Heir Founder Founding Year Living Members Boreal Scald Warfang Scions Aether Blues, pale-warm yellows, pink Gems surrounded by water, fire, and ice. Water, Fire, Ice Trading (Gems) Glowing Isles Lord Haver Regner Lord Haver Year 2979 55 Appears in N/A Out of Universe DragonOfIceAndFire Maybe* Owned by Open for Characters? Character idea and design must be approved. Not accepting designs/do not make designs before designs for current members have been made! As the dry parts of the cave became emptied, the water dragons in the family would be sent into the submerged parts to explore and collect more. The young children too would be sent in to explore where the adults could not fit. Though these children were supervised, one family member's incompetence led to a tragedy in 2938, where two children became lost. One returned after two weeks, malnourished and traumatized but alive, the other was never found. The family set aside some of their earnings to instead buy the labor of other dragons, mostly water dragons to explore and mine the deep, submerged cave network. This vastly increased their output, making the small family far richer. By 2960, the family did little of the actual mining themselves, having hired and managed hundreds of workers to do all the manual labor for them. They bought the lands surrounding a newly discovered deposit in Crystal Fields and started another mine, hiring dozens more workers which later became another few hundred. In 2979, the family's vast wealth and their contributions to society—not only in the form of finding and selling much-needed magic gems to the Warfang military, but through the creation of hundreds of jobs, the family was awarded Clan status. This was despite some controversy around the family, wherein dozens of their workers had died over the years due to accidents and lack of safety in the mines. This is viewed with little importance, as far as high society is concerned, as this is more or less the norm in this given trade. The now-Clan takes measures to increase safety for their workers, but is known to take risks and disregard uncertain dangers in favor of profit. When choosing the name for their clan, the family chose to honor their elemental heritage, the reason their family came upon such prosperity; the combination of Water, Fire, and Ice. While Boreal Scald's main estate is in the Glowing Isles, not too far from their first mine, they have a smaller estate in Warfang City, wherein most of the Clan's ambassadors and trade agents live. Elements ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Boreal Scald is exclusively Water, Fire, and Ice. Their distribution is as follows; Water (21 total) Light Blue (11) Deep Blue (9) Clear (1) Fire (16 total) Orange (8) Red (6) Blue (2) Ice (18 total) Deep Blue (6) Blue (4) Aqua (5) White (3) Variants not listed do not exist in the clan currently. Clan Trait ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ The most notable trait of Boreal Scald is their elemental markings. These take on swirly shapes and are accented by 'bubbles' or spots. While the Water dragons' markings aren't unusual, the markings on their Fire and Ice dragons are; while distinctly suited to their elements, their markings appear to flow like water and retain the same kind of spots as the Water dragons. The second important trait of Boreal Scald is their colorations. They will almost always be a mix of warm and cold colors. Their water dragons will have pale, warm hues coloring their plates and horns, sometimes warmer colors such as pink for their frills and membranes, but always blue scales. Their fire dragons will be colored similarly, either blue or red/orange scales with warm (often more saturated than their Water counterparts) plates/horns, and blue frills/membranes. Their ice dragons more commonly lack warm colors, but on average have more warm colors than other ice dragons, and also often sport purple and pink. These colors are bright and pale, leaving the dragons looking like pearls. Boreal Scald dragons have horns with segments that spiral from base to tip in a single line, much like sea shells. They always have frills somewhere on the spine, on the tail, and often on their cheeks and limbs. They may have spurs on the wings matching the color and texture of their horns and claws. Trade ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Boreal Scald is known for their trade of gems. While a major contributor of magic gems (red healing gems, green mana gems, blue and mixed Spirit gems), they also trade in rare gemstones and crystals which are used for decor, attire, jewelry, and art within high society. During mandatory service, most go into the Guard, but some choose the Army, which the family respects. Some choose to stay in these professions, while most leave after their required service is over. Some members seek other professions after this, though most are encouraged to help manage the mines and trade. Reproduction and Eggs ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ While Boreal Scald allows for romantic Unions, they strictly only allow dragons of Fire, Ice, and Water heritage to marry into the Clan. While members may leave the clan to marry dragons of Electricity, Earth, and Wind, their children will not be accepted back into the Clan. This virtually never happens though, as the family is taught to be very proud of their particular heritage. The Clan will contract willing members to keep their numbers up, and their blood of good quality, but prefer having a smaller clan as their status is not dependent on their numbers (and in fact, would diminish at some point due to expenses tied to higher numbers). They don't shy away from selling certain family members into Unions with other clans to strengthen alliances. These members will usually be those not involved in the family business or otherwise not high achieving enough. Notable Members ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Lord Haver (Atriarch) Regner (Son of Haver, Heir) Lieutenant Ryverun (Nephew of Haver, deceased) Squall (Son of ???) Scalder (Son of Regner) Master Healer Feurin (???) And other extended family Trivia ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ In late 2999, workers of Boreal Scald inexplicably found an egg inside one of the mines. It was believed to have been trapped by a cave-in decades prior. The egg was alive and well, and delivered to the Concurrent Skies Temple. The current Heir is the one that went missing inside the submerged cave as a child. He was 11 at the time. His clutch sibling was the one that never came back. Page written by DragonOfIceAndFire
- Northwind
A dragon clan within the universe of Destiny Intertwined. Northwind is a recent, small clan consisting of the relatives of Elder Guardian Nivalis. History ⸻⸻⸻⸻⸻ Northwind was founded in 2956 by Nivalis upon his achievement of Guardianhood. While Nivalis did not have his own children nor could have, he claimed his right to clanhood for the benefit of his siblings and their descendants. Clan Trait ⸻⸻⸻⸻⸻ Northwind is recognized by several features. They are largely a monochrome greyscale or a desaturated blue, and have stripe and 'snowfall' markings. Their most recognizeable trait is how a small part of their body is much darker than the rest. This can either be the head or tail tip, or the paws and top of the wing. This darkening can be gradual or a hard cut-off like that of the founder, Nivalis. Markings that follow the rest of the body will still be visible beneath the darkening. Northwind dragons are thus said to have a 'permanent shadow' on parts of their bodies. Sometimes brighter markings will poke through the shadow as if they glow. Some members lack the 'shadow' due to the clan not being selective based on trait. Elements ⸻⸻⸻⸻⸻ Northwind is primarily ice, but one fourth of its members are wind due to a wind dragon unifying with the Patriarch. The variants in Northwind are white and blue ice, and grey and tinted (blue) wind. There are no other current element impurities. Information Name Allegiance Colors Banner Element Trade Location Leader Heir Founder Founding Year Living Members Northwind Warfang Cold greys and white Swirls of ice and wind in clan colors, displaying clan trait of darker parts on the body Ice, some Wind Guard, diverse Warfang City Commander Rimeius Sanctus Elder Guardian Nivalis Year 2956 34 Appears in Destiny Intertwined (Chapter 2) Out of Universe DragonOfIceAndFire No/Maybe* Owned by Open for Characters? *New character openings only available when current character owners open slots for their character's children. Character information and design must be approved and may be subject to corrections. Character may be declined. Trade ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Much of Northwind follows the path of Nivalis, who was a Guard before becoming a Guardian. During obligatory service, members will aim for selection into the Guard, and due to their clanhood and association to Nivalis, most pass selection. A few members choose the Army instead, mostly descendants of the brother that remained in the Army. Half the clan remain in the Guard, while others seek different careers after mandatory service. Reproduction and Eggs ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Northwind accepts both romantic and contract unions/reproduction, but encourages a limit to ice and wind, with emphasis on ice. They also seek to not introduce further variants into their bloodline. Notable Members ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Elder Guardian Nivalis (Founder) Commander Rimeius (Patriarch, eldest sibling of Nivalis) Commander Nohrus ( brother of Nivalis) Captain ??? (sister of Nivalis) Captain Sanctus (son of Rimeius, Heir) Captain Soleis (son of Rimeius) Icenis (daughter of Nohrus) Polaris (daughter of Nohrus) Soldier Auroris (child of Nohrus) Student Hoaris (son of Nohrus) Arcturus (son of Sanctus) Ismorta (daughter of Sanctus) Arcalis (daughter of Icenis) Orion (child of Polaris) And other extended family Page Written by DragonOfIceAndFire
- Malefor
Malefor is the child of prophecy, the first purple dragon. The significance of this is only just coming to light, with his discovery of not just one, but two Elements; something previously thought impossible. A world-changing destiny weighs on his shoulders; what exactly the Ancestors intend for him to achieve, is unclear. Personality Malefor is deemed a strange child. This is not merely a product of his upbringing, wherein he had almost no company of other children, but simply his nature. He is energetic, blunt, and though social and largely friendly, he is not shy to violence, nor his genocidal destiny. In fact, he is quite passionate about this. After all, he was born specifically for some great purpose, and thus, it must be a just one? History Pre-Destiny Intertwined To Malefor's knowledge, his egg was abandoned at the Ancestor Temple three decades before his hatching; a clear sign of what dragons call Ancestral Intervention —his hatching delayed until the appropriate time. His parentage is unknown. [Page 135] He was raised at the Ancestor Temple, with occasional visits to the Titan Fields and Concurrent Skies Temples. He has rarely gone elsewhere, for the sake of his safety. The Elder Guardians raised him, and tutored him alongside the very best Warfang has to offer. Despite his grand destiny, he did not awaken in his first years what was expected to be a new element. Even the average age of elemental awakening passed him by, teenage years began, also seeming to pass on with not a lick of dragon magic... Destiny Intertwined | Chapter 2 One day, Malefor was told of a new kind of training; other dragons his age . Thrilling! His excitement could be barely contained—still, he put on a trained composure for the Flight selected to face him. [Page 35] This Flight had a dark dragon in it. Strange! Oh well. Malefor had more important things on his mind. He wanted to finally see how he measured up to his peers, Element or not. His excitement quickly spread on his face, disturbing his first opponent somewhat. [Page 36, 37] The first one wasn't too difficult. The others, even easier. One by one, he defeated the other young dragons. But what about the dark dragon, Hayze? [Page 38-43] They let him fight that one. Malefor was delighted. He'd never seen nor faced a dark elemental before. Hayze was a tough opponent too, knocked Malefor right out of the ring! Knocked him out , even. [Page 44-50] Then Malefor had to leave, but he couldn't stop thinking about Hayze. He'd never had such fun before. He had to see him again. Master Amberius couldn't seem to give him an exact date... either way, it didn't sound like it would be soon. Name Pronounced As Known Also As Young Master (formal) Gender Age Birth Date Height Build Appearance Solid purple scales with silver secondary colors, no elemental markings Angled horns (three pairs + center horn) blade spurs, no frills, round tongue Element Variant Mastery Magic Mastery Status Orientation Civil Status Partner Occupation Ward and Student of the Ancestor Temple (3000 - present | 16+ years) Grade Affiliation Warfang (current citizen) Ancestor Temple (ward/student) Malefor 'mal-uh-for' Male (he/him) 16 Year 3000 First Moon, First Day 3.1m / 10'2 (very tall) Strong Fire, Ice Orange, Blue Class Four-Five Silver Class Two Alive Unknown Single None Year Eleven ················ Appearances ················ Destiny Intertwined (Chapters 2 - 4) ················ Credits ················ Concept and design inspired by the game character of the same name. Destiny Intertwined design and entire written character (personality/character, history, story/plot) by DragonOfIceAndFire (Continued) So, naturally, Malefor waited until dark, and snuck out of the Ancestor Temple to find Hayze himself. But then, he didn't really know where to go... the City seemed bigger now. Where was the Stormbringer Estate again? Standing by the lake he'd emerged near, something, or rather someone ran past him. Hayze. [Page 76] Hayze planted his face into the lake. Must've been thirsty. Malefor was delighted, now they could train again! Or they could have; Hayze was not as excited. He said he was leaving the City... which Malefor noted was odd, as the gates typically don't open at night. And there was no gate where Hayze was going. It dawned on him, Hayze was running away too! To the Dark Lands, probably! They could go there together, Malefor thought, running after Hayze who seemed less endeared to the idea... [Page 78-80] But then, out of nowhere, the Warfang Guard shows up and starts attacking Hayze. Malefor is dumbfounded, he doesn't understand why this is happening. Hayze is arrested, and both are taken to the Elder Guardians; Hayze in magic chains. [Page 80-83, 87] The entire Council convenes. They seem angry that Hayze tried to leave the City; accusing him of using mind control on Malefor. The Frostspears put an Ice blade to Hayze's throat, setting off the Stormbringer heir, Lynerius , to the point where Templars have to restrain him. [Page 88-95] Then Frostspear calls for Hayze's execution, to Malefor's horror. He knows it's wrong to run away, like he himself did, but Malefor was nowhere near in such trouble. Hayze didn't deserve this . [Page 96, 97] The servant, Jordhin , is called to take Malefor away. Malefor resists, turning back as things get more heated... Hayze is hurt, and Lynerius explodes in anger; Malefor too becomes angry; a fire sparking inside him. [Page 97-99] The Frostspears move to execute Hayze, without the Council's approval. Malefor grows hot, furious; he breaks free from Jordhin's guidance, running back in to demand they all stop! [Page 100] As he shouts, fire bursts from his mouth, exploding against the Frostspears face. His Element...? Malefor is shocked, but there's no time for that. He stands above Hayze, wielding his new Element with such ease it's as if he's always had it. Hayze is his friend, and Malefor will protect him. [Page 101-103] The Elders whisper behind him, and bring their solution; Hayze will stay with them, with Malefor , at the Ancestor Temple. [Page 104] Malefor, despite his exhaustion, is overjoyed. Destiny Intertwined | Chapter 3 Not only had he finally awakened his Element, Malefor had a new friend! With an explosive greeting, Malefor took to showing Hayze around the Temple while also awaiting his first Elemental Evaluation. [Page 124-128] During said evaluation, Malefor displayed not only impressive, but impossible mastery of his just-awakened Element. Despite not being the new Element the Council had hoped for, but plain standard Fire, this unprecedented mastery was certainly notable. [Page 140, 141] Plunged into Fire training with Elder Guardian Amberius as his teacher, Malefor improved by the day... but he longed for something a little more exciting. He wondered, why doesn't Hayze train with him? The proposition took Amberius, and Hayze, by some surprise. [Page 164] The Elder Guardian seemed willing, but Hayze was hesitant... He declined, despite expressing a desire in advancing his abilities. When asked, Hayze expressed discomfort with their previous training session, wherein Amberius was teaching Malefor to kill Dark Dragon; Hayze's kind. In a shockingly humble display (by their society's standards) , Amberius bowed in apology for his part in the scheme to pit Malefor against Hayze. He offered to teach Hayze regardless, even if it meant Malefor would not benefit, for this would make Hayze, and by extension Malefor, safer. [Page 165, 166] Though still somewhat hesitant, Hayze then agreed to practice alongside Malefor. Despite this not being a spar, Malefor was delighted. [Page 167] Destiny Intertwined | Chapter 4 As part of Malefor's education, he visits the leading Clan estates. The Scions Aether Patriarch, Undacus , permits Hayze to come as well. Here, through a stone mural on the wall, the two learn about some former members of the Scions Aether Clan; namely General Skogur , its former Patriarch, and Zseurael , its former Heir. Malefor knew the General, who once sat on the Council, and admired him deeply for his incredible power and achievements. He also spoke to Malefor when given the opportunity, praising him from his Earthly strength. Zseurael, he did not know of. Amberius alleges that the former Heir is dead, but Terrenus interjects that Zseurael simply disappeared, and that many think he defected due to his aggressive criticisms of clans, the military, and Warfang's wars. Amberius resents this concept, but Arcadier intervenes before the conversation turns heated. There was a third foreign figure on the mural, an Ice dragon. Hayze asks about her, for Amberius looks at her depiction with a sorrow. He admits she was Zseurael and Undacus' half-sister... and Amberius' own daughter. Malefor did not know this. [Page 196-201] The next morning, Malefor is preparing for his new Fire evaluation, for it had been three months since his elemental awakening. The revelation of his mentor's late child still lingering in his mind... Suddenly Hayze appears, dragging Malefor out of his quarters without first helping him get dressed. Awkwardly fumbling his collar and cape, the two rush to the Temple's top floor balcony. Hayze told him that the leading Fire Clan 's Heir, Guard Commander Solsticus , had threatened Jordhin due to their attempted corruption. Malefor sees the mistrust the Commander has in Jordhin to be fair enough; he doesn't know Jordhin like Malefor and Hayze do. He insists nothing will happen, for Jordhin is not a threat. Hayze, on the other hand, counters that Solsticus can simply twist, or even fabricate, a reason if he truly wants Jordhin gone. Malefor doesn't understand this. He understands others are wary around Dark Dragons; they're the enemy, after all. Hayze disagrees; Farsanct is the enemy, not Dark Dragons. Malefor is confused, he's not talking about Hayze, Hayze isn't one of them. But Hayze insists he is, he is a Dark Dragon no matter where he was raised. But Malefor disagrees, saying that because Hayze was raised in Warfang, he is good . Angered, Hayze presses his beliefs, causing Malefor to snap, citing his destiny as proof, that the Ancestors want the dark destroyed, lest the Dark Dragons destroy Warfang first. Hayze asks him why this destiny wouldn't affect Hayze too, which rattles Malefor. With no time to process, he is pulled aside for his Fire evaluation. [Page 209-212] Suddenly he finds himself in the dojo, target in front of him, as Amberius nudges him back to reality. The Council watches him, expectantly. Malefor lets loose an unimpressive fireball. Gently, Amberius encourages him to do better, to take a deep breath, reach deep for his Element and feel it... [Page 213, 214] Malefor obliges, letting loose again. Instead of Fire, what hits the target is Ice. [Page 215, 216] Abilities Element Malefor's Fire was awakened with unprecedented ability. Where other dragons must spend many years to reliably summon their Element, Malefor's Fire was his to control from the first second of its existence. He wields it with ease, displaying abilities and power levels associated with Class Four to Five mastery; an impossibility proven by three thousand years of recorded history, and yet, he can do it. A few months later, his Fire becomes Ice. Magic Though focused on his Fire, its awakening brought Malefor the chance to finally practice non-elemental Magic as well. It's pretty easy so far. He likes his Fire better. Physical Malefor is a physical powerhouse. All those years he had no Element to train, he trained his body. Every day, every chance, fighting the magically animated practice dummies of the Temple Dojo; taught by war masters how to use his body to its fullest potential. He liked hitting hard more than dodging or cutting, so he built his strength. Malefor is very tall—almost a giant—for his age, and his training shows in his build. Very few his age are a match in strength nor physical combat ability, and it takes an unusually strong Element to even level the playing field. For some likely Earth heritage, and his stocky build, Malefor is not particularly fast on his legs nor his wings. Family Lineage unknown. Relationships Hayze The two boys are opposites in many ways, from their personalities and to the way their society looks upon them. While initially overwhelmed, Hayze has gotten used to Malefor and his... eccentricities. His bluntness, and general lack of social skills, normally does not trouble Hayze. Malefor, for his part, is ecstatic to have someone else his age at the Temple with him. Especially Hayze, who was so fun to train with and to talk to... However, Malefor's common view of dark dragons eventually comes to light, and despite Hayze's friendship, he believes in his destiny to destroy the dark dragons of the east, lest they destroy Warfang first. He chooses to believe Hayze is different, and not truly a dark dragon due to being raised in Warfang. Hayze resents this, insisting that he is a dark dragon, and that Malefor cannot just contrive a reason as to why his destiny does not affect Hayze. Amberius and the Elder Guardians Among the Elder Guardians, Malefor is closest to Amberius. It is typically the Fire Elder who is at his side. All the Elders are to him what he supposes a family is, but Amberius feels... warmer. Jordhin TBA Trivia In the original vision of Destiny Intertwined , Malefor was the main character. Malefor is named after the Realm's tallest mountain, the Mountain of Malefor (once referred to as Mountain of Maledict Forest ). This is due to his element having been unknown/assumed new, so he could not be named after its nature. Instead, he was named after something grand and unrivaled. Malefor is based on a game character of the same name. His design and concept is inspired by this character, but everything from his history, origins, personality/character, and his story as shown in Destiny Intertwined is entirely original to the comic. Page written by DragonOfIceAndFire
- Background Characters | Destiny Intertwined
background characters Background Characters Characters with temporary comic appearance and/or exclusively background presence.
- Secondary Characters | Destiny Intertwined
secondary characters Secondary Characters Characters of importance and presence in Destiny Intertwined. Characters may move in and out of this list as it becomes relevant.
- Eurune
Eurune is the Warfang Grand Master of Magic, recognized as the most powerful magic caster alive. Personality and History Eurune is wrapped in an air of mystery. Her past is not publicly known; only the Council is aware of her origins. She does, however, admit to clanless and mixed-blood origins and is disinterested in founding her own Clan, despite her right to. She takes no lovers and has no known children. Whenever anyone is bold enough to ask, she does not volunteer the motivations behind these decisions, brushing them off with casual yet graceful deflection. She is very well known to be fond of opulence and wealthy comforts, and her line of suitors stretches to the horizon despite her elder age. Eurune does not hide her belief in having few equals. She does not filter her words or bow to anyone, not even elders of leading Clans, nor the Council itself; in fact, the higher one's status, the more brutal her honesty. She is condescending with a smile. She is not known to yell or lose her temper, nor shed tears. Her emotions, as well as her opinions on non-trivial matters, she keeps only to herself. Her political beliefs are not known. Destiny Intertwined Chapter 3 | Bound by Fate After Hayze's impromptu trial, Eurune was summoned to apply to him the Binding Chain , a magical collar that imposes restrictions on the wearer—these restrictions are agreed upon the moment it is cast; it requires consent from the wearer to be applied. In Hayze's case, he cannot cause non-defensive harm, nor travel beyond the Temple Grounds without permission. [Page 118, 119] Due to trauma and bloodloss, Hayze does not remember meeting Eurune this way. They met again the next day, just before Malefor's first Standard Elemental Evaluation. Hayze began to apologize for any discourtesy he may have shown in his state, but Eurune was forgiving of this. [Page 138, 139] She then revealed, rather casually, that Jordhin was her former apprentice; suggesting they were once of staggering magical potential. Eurune admitted she had expected them and Hayze to get along well, implying she had a hand in Jordhin's assignment to Hayze's care. Duties and Public Appearances Holding the office of Grand Master of Magic, Eurune is responsible for casting and maintaining defensive and security enchantments for all Temples and a number of official buildings (such as City Hall and some Army/Guard bases), as well as tending to Magic needs in classified matters. To the Warfang Council she acts as an advisor and authority on all Magic matters. At all other times, she studies her craft, or enjoys the benefits of her position. Name Pronounced As Known Also As Eurune, Grand Master of Magic (Grand) Master Eurune Lady Eurune (informal) Gender Age Birth Date Height Build Appearance Pale grey scales with darker, cold to dark blue-ish grey accents, scarce golden accents, curved, ringed horns (two pairs) two-split feather frills, round tongue Element Variant Mastery Magic Mastery Status Orientation Civil Status Occupation Warfang Grand Master of Magic (??? - present) Previous positions unknown Affiliation(s) Warfang (current citizen) Ancestor Temple (Grand Master of Magic) Warfang Council (advisor) Dragon Master (title) Eurune 'you-roon' Female (she/her) 129 Year 2887 Eighth Moon, Day 7 5.2m / 17’0 (below average) Slender Wind Grey Class Two (Controlled) Pale Gold Class Ten (Magical) Alive Straight Single ················ Appearances ················ Destiny Intertwined (Chapters 3, 4 (mentioned/depicted) ) ················ Credits ················ Created, designed, and owned by DragonOfIceAndFire She represents the Warfang Council and Ancestor Temple in her public appearances; she enjoys galas and other such high society gatherings, but her appearances are special in their scarcity. Abilities Element & Magic Eurune's elemental ability is average, if not bare minimum, at Class Two (controlled). She is capable of standard exhalation and little else. As a Magical, the highest rating of Magic mastery, all her energy has been placed in Magic. Most spells come easily to her, and she can cast magic by intent alone—a feat of very high mastery, compared to lesser casters requiring at least some level of physical gesture to channel their Magic. Eurune possesses devastating power, but she has little interest in applying it in a combat setting, nor has she inclinations in magical healing. She is focused on studying and developing new magics, both in her own interests and that of Warfang's. Specifics of these are unknown, if not classified. Physical Eurune is on the shorter average for Wind dragons, and below average in general, with a slender figure. She has little in the way of physical combat ability, but is an elegant and decently fast flier. She will only swim in well-maintained, clean pools, where she is equally graceful—though she does prefer a hot spa. Eurune enjoys having her appearance tended to as a frequent pastime; the wooden texture of her horns, claws, and plates polished and waxed away into a false sheen. She is always adorned in some expensive, intricate jewelry and cloth, and commissions something new at uncommonly high frequency. Family ??? (???) ??? (???) ??? (???) ??? (???) ??? (???) ??? (???) ??? (???) Relationships Grand Master Healer Feurin As the two Magic wielders of the Ancestor Temple, Eurune and Feurin work closely together, yet have entirely different tasks. Feurin, who is also unmarried, has a tragically well-known love for Eurune, who does not acknowledge it. Those who surround them may note that she teases him more readily. Whether or not he has confessed his feelings, and whether or not Eurune feels anything for him, is unknown to all. Jordhin TBA Page written by DragonOfIceAndFire
- Tempest Reign
A dragon clan within the universe of Destiny Intertwined. Tempest Reign is the royal family of the Zephyr Kingdom. As descendants of the first wind dragon, they founded the Kingdom and are forever entitled to its crown. History ⸺⸺⸺⸺⸺⸺⸺⸺⸺ When the wind dragons became fed up with being 'second rate' in Warfang, a charismatic wind dragon, Aedelais, rallied the wind dragons in the name of her ancestor, the first wind dragon, and left Warfang. Her winds carried them to the Shrouded Reach, where a wind dragon of high magic mastery raised mountains into the sky which the wind dragons built their houses upon. Aedelais was named the First Queen and her direct descendants became the royal line, with the rest of her family becoming the Tempest Reign . Clan Trait ⸺⸺⸺⸺⸺⸺⸺⸺⸺ The Tempest Reign is recognized by their multicolored, featherlike accents, long whiskers, and the classic wind colors of grey and teal. They often have dark markings, especially in the face, and dark and light secondary colors. Elements ⸺⸺⸺⸺⸺⸺⸺⸺⸺ Exclusively wind. While there are rare cases where wind produces its primordial roots, earth and electricity, these are not considered part of the Tempest Reign. Trade ⸺⸺⸺⸺⸺⸺⸺⸺⸺ As royals, the Tempest Reign manages the Zephyr Kingdom. Information Name Allegiance Colors Banner Element Trade Location Leader Heir Founder Founding Year Living Members Tempest Reign Zephyr Kingdom Dark blue, teal, light teal, white Symmetrical winds, pearls, diamond displaying clan colors Wind Royal Zephyr Kingdom Queen Aeregina Prince Aedarius First Queen Aedelais (deceased) Year 2177 312 Appears in Destiny Intertwined (Chapter 2) Red Gala Once Upon A Winter Out of Universe DragonOfIceAndFire No/Invitation Only Owned by Open for Characters? Reproduction and Eggs ⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺ The Tempest Reign unites and reproduces exclusively with worthy wind lineages. They keep their children few to preserve the scarcity and value of their lineage. Frequently, the Tempest Reign cuts off distant 'branches' of the family, keeping the clan close to the royal lineage. The Tempest Reign never divides clutches - they keep all. Notable Members ⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺ Queen Aeregina (Matriarch) Lord Auracius (older brother of Aeregina) Lady Mystralis (unified of Auracius) Prince Aedarius (son of Aeregina, Heir) Lady Auralis (eldest daughter of Auracius) Aeolus (son of Auracius, deceased) Lord Mistralus (son of Auracius) Lord Australus (son of Auracius) Lord Aurackier (son of Auracius) Galael (son of Auracius) Haizealia (daughter of Auracius) Kazealios (son of Auracius) Aeolian (son of Auracius) And other extended family Page written by DragonOfIceAndFire
- Hailscale
A dragon clan within the universe of Destiny Intertwined. Hailscale is a recent ice clan based in Cloudchill, Warfang mainland. Hailscale descends from the former leading ice clan, Winter's Yield , which collapsed in 2731, shortly after being dethroned by Clan Frostspear. History ⸻⸻⸻⸻⸻ The former leading ice clan, Winter's Yield , reigned from 2571 to 2729 by their merit as scholars, Dragon Masters, Justices, and Guards. By the year 2700, the weakening of their position was noticeable. Much of its newest generations of adults were under-achieving, and the older generations filling powerful positions were dying out and being replaced by other clans. When the Warfang Council whispered of replacing Winter's Yield with Clan Frostspear, who at this time was the strongest, most influential clan in the Guard, the Patriarch of Winter's Yield panicked. He established draconian rules and extreme punishments for his clan to force them to pick up the slack. It did not have the effect he desired; some members left the clan, others suffered permanent or fatal physical injuries from his punishments, burned out from overworking themselves, or developed detrimental psychological issues over the conditions of their homes. This solidified the clan's downfall, and the Council and ice clans of the time came together and voted for Frostspear to replace Winter's Yield. The clan moved out of their 1st District estate, moving far off to the Abandoned Arctic - a barren wasteland that dragons no longer occupy. This was at the whim of the Patriarch, who was said to be no longer sound of mind, not only due to his clan's fall, but due to what he had done to his own family over the last decades of his life. Winter's Yield was barely heard from for the next two years. What trades and positions the clan had held was pulled out of when they lost their position as leading ice clan. Due to their complete exit from Warfang society, there were already suggestions to remove their clan status. But when Frostspear sent the Guard to investigate the silence of Winter's Yield, they found that the clan's new estate in the Arctic was unfinished, and empty. No bodies were found in or around the land. Information Name Allegiance Colors Banner Element Trade Location Leader Heir Founder Founding Year Living Members Hailscale Warfang Frostspear Navy blue, blue, light blue Hail falling from the stars displaying clan colors Ice Guard, diverse Cloudchill (main estate) Warfang City (minor estate) Commander Zesair Captain Haglair Commander Hagleda Year 2909 138 Appears in Destiny Intertwined (Chapter 1) Out of Universe DragonOfIceAndFire Yes* Owned by Open for Characters? *Designs and information must be approved and corrections to design and character must be applied The only signs of what may have happened were abandoned belongings miles away from Winter's land; ripped furs, waterskins, cups. But no bodies. Though Frostspear investigated thoroughly, the truth of what happened was to remain a mystery forever. For the lack of signs of struggle within the estate, Frostspear's official theory was that the unwell Patriarch of Winter's Yield dragged the remnants of his clan into the midst of nowhere where they all became lost and died of the crippling cold, their bodies buried by the frequent blizzards. The only remnants of Winter's Yield were the members who had walked out early on and remained in the city, now clanless. Many of these participated in the search for answers and solemnly supported Frostspear's theory. In the face of their tragedy, the elders of the family gathered all who were left and swore to persevere and rebuild their family to their former glory. They pledged loyalty to Frostspear who in kind granted them opportunities within the Guard. Over the decades, the remnant family rebuilt their numbers, raising and training their children for the Guard. Having learned from the errors of their last Patriarch, they made sure to not repeat his mistakes. They didn't push their children out of fear of punishment but rather raised them to desire their lost glory. While the family heavily favored the Guard, they were open to other prestigious goals such as Dragon Master and Justice as their heritage had once boasted, playing into the strengths of each new individual. Almost two centuries after the fall of Winter's Yield, its descendants had grown powerful once more, boasting a plethora of Commanders, Captains, Justices, and Dragon Masters across several generations. In 2909, the Council granted this new bloodline their own clan status. The family became Clan Hailscale, referencing the snowfall markings that had overtaken their members since the fall of Winter's Yield. Clan Trait ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Hailscale is most known for its snowfall markings - a covering of 'snow' on their backs and/or falling snow/hail markings. These markings are soft in appearance. Notably, these markings occurred after the suspected deaths of the rest of the family's bloodline - as though those who remained alive were grimly marked in the way their kin perished; frozen and buried by snowfall. This is not lost on Hailscale, which bears these markings to remember their lost kin as well as a reminder to not repeat history. Beyond this, Hailscale commonly has horns and soft spurs that blend into their scales, giving the shape of icicles growing from their heads, spines, tails, and limbs. These can be frills, which may sometimes be feathery in appearance. Another common trait is their semi-translucent, wavy, fin-like frills, which often glimmer with specs of 'falling snow'. This particular trait once belonged to Winter's Yield. Elements ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Hailscale is a pure ice clan. They possess all ice variants except black ice. The distribution is as follows; Ice (138 total) Blue (56) White (34) Deep Blue (28) Aqua (17) Purple (3) Trade ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Hailscale is first and foremost a Guard clan, with 70% of their adult members being career Guards. The other 30% are Scholars, Dragon Masters, Justices, Clan Ambassadors, and other respectable trades. Reproduction and Eggs ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Hailscale only allows for contracts and unions with other pure ice dragons. While members are allowed to be involved with and unify with non-ice dragons, the offspring of such unions will never be recognized as part of Hailscale. Due to their taught and ingrained belief in purity, however, this rarely happens. In contracts, Hailscale will choose eggs bearing their snowfall trait first and foremost. In unions both romantic and arranged, they naturally keep all eggs and recognize all as clan members unless this was denied as a condition to the romantic union. Notable Members ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Commander Hagleda (Founder and former Matriarch, deceased) Commander Zesair (Patriarch, great grandson of Hagleda) Captain Haglair (Heir, second born child of Zesair) Reolus (child of Zesair) Elder Zaudar (third cousin of Zesair) Two other siblings of Zaudar Captain Gelarius (child of Zaudar) Scholar Altoscius (son of Zaudar, deceased) Captain Nixonia (child of Zaudar) Five other children of Zaudar Unnamed grandchild of Zaudar Zaudarus (grandchild of Zaudar) Scholar Raheail (son of Altoscius) Mistirea (daughter of Altoscius) Student Glere (son of Gelarius) Neveri (child of Gelarius) Krisina (grandchild of Zaudar) Two other grandchildren of Zaudar Guardian Glacer (nephew of Zaudar) Four children of Glacer Flurric (third cousin of Zesair, deceased) Lady Elurra (daughter of Flurric) Freezar (second cousin of Zesair, deceased) Freeza (child of Freezar) And other extended family Page Written by DragonOfIceAndFire








