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  • A Deadly Initiation

    A Deadly Initiation A Deadly Initiation Content Warnings: Featured Characters

  • Hard to Swallow

    Hard to Swallow Hard to Swallow Written by Jackpot Spicer Frystin catches Isalea while on his way to training, and decides to give her some choice advice. > Read Here < Content Warnings: Psychological/Emotional abuse Harsh language Characters in distress Featured Characters Frystin Isalea Vetre Location(s) Stormfall, Dryadic Hallow Estate, Warfang Mainland Timeline 3016 Word Count ~1,800 words Reading Time ~5 minutes Summary (Spoilers ahead!) Frystin has the day off from class and decides to train his element that day. While on his way to training, he catches Isalea in the hallway and decides to mess with her, and asks her what she’s up to. She says that their grandfather, Vetre, needs her for something and this angers Frystin. He blocks her from leaving, and torments her further, with Isalea growing increasingly distressed. She snaps at him due to her anxiety, and it only angers Frystin further. He proceeds to psychologically torment her, telling her about the ‘harsh reality’ that purple ice dragons go through, aiming to frighten her. Before he can go any further, however, he is scared off by Vetre who enters the room looking for Isalea. Frystin leaves, but not before telling Isalea to think about what he said to her. Vetre knows that Frystin’s been around and is angered by this and attempts to comfort Isalea, before he takes her away.

  • Secondary Characters | Destiny Intertwined

    secondary characters Secondary Characters Characters of importance and presence in Destiny Intertwined. Characters may move in and out of this list as it becomes relevant.

  • 404 Error Page | Destiny Intertwined

    This page doesn't exist, or isn't ready yet! Double check your link or come back later! Back to Front Page NOTE: Wiki is currently undergoing redesign and rewrites. Pages, especially character and clan pages, will be unavailable!

  • Leaving Hope

    Leaving Hope Leaving Hope Written by SubmergedHymn Returning to Warfang to uncaring parents, Velyzun just wants to sleep. Unfortunately, on this day, she gets the worst news she could ever get. > Read Here < Content Warnings: Domestic neglect Strong language Grimdark Featured Characters Lirife Velyzun Atheael Aquaria Location(s) Warfang, Deep Seekers Estate Timeline 2997 Word Count ~1,700 words Reading Time ~8 minutes Summary (Spoilers ahead!) Velyzun isn't happy coming back home to her somewhat absentminded mother and massively uncaring Lirife, and so, drawls on how worthless he is, before going to rest, hoping she can see Firra soon to give her a stuffed gemstone wolf plushie. Unfortunately, she is awoken to receive a letter, the contents revealing that Firra has been declared dead. She immediately breaks down, and cries much in the same way Lirife does a bit later. Knowing that she would not be able to survive the storm alone, she departs immediately for the Deep Seekers Estate to see Aquaria, which also had recently received the news. They wordlessly hold each other, easing each other's pain, if only a little.

  • Flora and Fauna | Destiny Intertwined

    flora and fauna Flora and Fauna the Storm Raptor The Storm Raptor (or Storm Reaper , as they are unofficially called) is a large carnivorous avian. Like the Titan Basilisk, they make dragons a part of their diet. Storm Raptors have no elemental abilities, but are unmatched fliers. Storm Raptors are either inclined towards Electricity or Wind. The Wind Storm Raptors are the fastest , and can catch any dragon. Electric Storm Raptors can catch any dragon, with the exception of strong Wind dragons. That is to say, if a Storm Raptor makes a dragon its prey, it will catch that dragon—if in the air. In flight, dragon’s chances are low—they must hope to make it to the ground to fight , or flee into a small cave or dense woods. Storm Raptors make their homes in mountains and towering stone spires, and they thrive in storms and winds; their edge over competing airborne predators. They can be found in all known lands, and while they may travel to colder areas to hunt, they will not live there. Standard Storm Raptors find Agni Flats too hot, but a slower, fire-aligned cousin has come forth to claim that area for itself; the Volcanic Raptor. A wind Storm Raptor and Volcanic Raptor. Storm Raptors have a number of means to kill their prey. Most notable are their jaws, packed with permanently exposed, bone-crushing, large teeth. Their talons (two in front, two in the back on each leg) can cut through dragon scales with ease. They also have spurs from their wings that they will use to stab, and a similar spur from their tail—though their tails lack the strength to drive this spur deep, unlike their wing spurs. Mature male Storm Raptors also have a long spur from their beak that they use to impale prey, or fight other male Storm Raptors. This is called the sword. The longer the sword, the older the male. Older males are also much larger, stronger, and faster. Middle aged male with a sword beak compared to a female/young male, and the latter with an open maw. Mature males will form harems of female Storm Raptors , as many as he can attract. Adolescents all leave—females to find other alpha males, and males to compete with each other. Young male Storm Raptors will not stand a chance at competing with elder males. They either die trying, or they lay low, blending in with an alpha male’s harem and trying to court his females. Sometimes they are successful. As young males are most often solitary, they are more likely to die hunting, being hunted, fighting other males, or at the wrath of alpha males. If they make it to older age however, they begin to grow a sword, and will soon be able to compete with alpha males to conquer a harem and/or draw young females to him. Storm Raptors hunt in groups. Females of a harem may leave in small groups to hunt, groups consisting of three to six, depending on the size of the harem. But most often, the alpha male starts a hunt, and most of the females will follow him—sans enough females to protect everyone’s nests and chicks. The size of an alpha Storm Raptor’s harem is virtually limitless . Storm Raptors have historically hunted in large enough groups to destroy villages and even towns of dragons , and in general Storm Raptors are a threat to any traveler. Storm Raptors are intelligent enough to avoid large settlements, and to assess when they have the advantage in numbers. Much like with Titan Basilisks, another formidable dragon predator, dragons have made efforts to drive them to extinction. Dragons will track nests and attack them at their most vulnerable to kill chicks and smash eggs, as well as attack lone young males and adolescents. But Storm Raptors are hard to kill off , as once they are adult and settled, they are never alone , and they live up high where they have the advantage. Still, their numbers have dwindled over the years, as professionally hunting them is a path to glory for dragons. Not only does it lead to a status of protecting dragonkind, but the carcasses of Storm Raptors are sought after. While their meat is rarely liked, their beaks, spurs, bones and bone marrow are used by healers , and their feathers may be used for impressive quills, if treated. However, their skin and feathers are rough and smell quite badly, so they are not used for other means such as attire or decoration. Every so often, a population of Storm Raptors grows out of control due to an undefeatable alpha male. When dragons manage to kill an alpha, his females will flock to another alpha, making this flock a much bigger threat. Though attempts are made to kill the females before they find another harem, many will get away and make another male stronger. In recent years, this has occurred—as recently as year 3010 . An old, powerful male (dubbed ‘Karnaq’ ) found himself reigning over around a hundred females on Warfang mainland, along with countless chicks and eggs. To feed this many, he would lead his flock to attack town after town. Houses would be destroyed, farm animals killed, children eaten. Due to the size of not only his flock, but his own size and power, Raptor Hunters were helpless to stop him; he had already killed too many of them. As mutterings of the Guard needing to step in began, the most prominent Raptor hunters that remained made a choice; to ask an Elemental for help. Requesting the help of the Stormbringer heir caused a flurry of debates. The Stormbringer elders, and Army leadership, saw this as too big of a risk to their sole Elemental; who might not just be irreparably injured, but quite possibly killed challenging an animal . Some voices insisted the Guard step in first, others believed the Stormbringer duty to protect the nation not only meant standing in the way of enemy nations, but anyone and anything threatening their civilians. Debates had not concluded before Commander Lynerius left on his own accord with the Raptor hunters. With the little time they had, they imparted their knowledge and tactics to him and recruited as many volunteers as possible to aid, and intercepted Karnaq and his hunting party on their way to the next town . While the hunters and volunteers attacked the females, Lynerius faced the beastly elder alpha; a monster that proved capable of withstanding an Elemental’s attacks for an hour before he finally fell from the sky. Lynerius, despite numerous injuries and several close calls, then assisted in eliminating the remaining Storm Raptors—most who were now fleeing—and destroying the nest. Though many volunteers and career hunters perished, the assault was a success and the mainland returned to a safer state. Today, the skull of Karnaq is on display in the Stormbringer estate , and Commander Lynerius has expressed interest in hunting dragon predators again. Size comparison between a 6 meter dragon, a Storm Raptor's egg, chick, adolescent, adult female/young male, alpha male, and Karnaq, a very old alpha male. TBA TBA TBA TBA

  • Judgement

    Judgement Judgement Written by SubmergedHymn and Spiritstrike An adaptation of a scene in the Water and Earthshot RP, taking part in the past, when they were in Stielvrek's flight. > Read Here < Content Warnings: Attempted assault Combat Description of wounds Featured Characters Typhonus Lirife Location(s) Warfang City Timeline ~2960 Word Count ~3,400 words Reading Time ~15 minutes Summary (Spoilers ahead!) It is a relatively normal day as Stielvrek's flight exit their class, with the focus being on Lirife. He walks about thinking of his own problems, until he encounters three clan dragons assaulting a clanless dragon, one of his best friends, Typhonus. Lirife protects his friend and engages the other dragons in a fight, with him being successful. Once the fight is over, Lirife checks Typhonus' wounds and they head for the healers.

  • Awakening

    Awakening Awakening Written by SubmergedHymn As a Faithful takes the life of a Traitor, the Ancestors bestow upon them uncounted gifts and insight. > Read Here < Content Warnings: Religious extremism Extreme religious hatred Fanatical behavior Graphic descriptions IMPLIED sexually suggestive descriptions Featured Characters Lirife Location(s) Unknown Timeline 2970 Word Count ~900 words Reading Time ~5 minutes

  • Last Night Before Deployment

    Last Night Before Deployment Last Night Before Deployment Written by DragonOfIceAndFire and VyseVee A party is held for the First Division before their deployment to reclaim the Wetland Abyss. Lieutenant Imerus finally gets a moment alone with his Commander, Lynerius. > Read Here < Content Warnings: None Featured Characters Commander Lynerius Lieutenant Imerus General Tordner Captain Rhewis (mentioned) Location(s) Warfang City, District 1, Army Fort Timeline 3016, First Moon Word Count ~2,500 words Reading Time ~11 minutes Summary (Spoilers ahead!) With victory in the Wetland Abyss in sight, the Army hosts an event in its halls for the First Division, its soldiers and their families - a farewell party before deployment. Commander Lynerius endures his father's attempts to make him accept a last-minute breeding contract - continuing a recent strategy of sending the girls of interested clans to talk privately with him, a strategy that only leads to many hurt feelings and even tears. Imerus catches a glimpse of the Commander slipping away and is elated, heart fluttering at the chance to be by his beloved's side. He waves Lynerius over and the two chat. Lynerius opens up to Imerus about the inconvenience he's been put through - something he would, notably, not have done to most others. Imerus offers his sympathies, and leads Lynerius out to a balcony where they can have some privacy and room to breathe. Imerus takes this chance to sit close by his Commander, catching the him off guard by coiling his tail around Lynerius’ forepaw as a means of hugging and flirting. While Lynerius frequently dismisses the idea that Imerus is interested in him, he finds himself in a situation where this is impossible. Imerus wants to confess his love, his desire to bring happiness and contentment into the lonely Commander's life. Lynerius, however, goes down a path of dread at this. While the idea of casual sex does not bother him, he is highly averse to the idea of romance, and he doesn't want to risk hurting and losing Imerus. Before Imerus can get the words out, they are interrupted by General Tordner, who is alarmed at what he sees. He separates them, and Lynerius seems more than willing to leave the situation, even missing his father's threatening glares towards Imerus. Imerus laments the missed opportunity, asking himself why he even thought it would go well. Tordner, believing Imerus to be chasing riches, warns Lynerius against pursuing anything with him. Lynerius is angered by the way his Lieutenant is spoken of, and indirectly accuses his father of being upset only because Imerus is male - someone incapable of giving Lynerius the heirs that Tordner wants.

  • Treading Water

    Treading Water Treading Water Written by Raviclar (Assistance from Hibiwiki ) Dalfon trained for the messenger position to avoid combat, but in a war, combat is inevitable. A dragon has to do what they can to survive. > Read Here < Content Warnings: Blood Violence Descriptions of pain Featured Characters Dalfon Statika Frozurne (mentioned) Location(s) Shattered Vale Timeline Year 3015, Seventh Moon Word Count ~6,000 Reading Time ~23 minutes Summary (Spoilers ahead!) Dalfon is delivering messages to Commander Frozurne in the Shattered Vale. While flying over the forest, a group of apes hit him with a crossbow, causing him to crash land. He is chased through the woods into a lake where he kills one of the apes. After escaping the water, he manages to hide in an alcove. The apes lose track of him and he escapes to the encampment where Lieutenant Statika sees him. She order troops to prepare a healer while taking the messages the rest of the way.

  • Dragon Spirituality | Destiny Intertwined

    dragon spirituality Dragon Spirituality Contents: The Ancestors Seers Sun and Moons Birth Signs Seasons Weather Time of Day Day of Week Sun and Moons' Phases The Ancestors Dragons have no gods or deities, nor do they generally practice worship. The existence of spiritual Ancestors is a known and accepted fact, not so much a belief system or religion. Still, there is a belief system around the Ancestors themselves, as the facts beyond their existence are scarce, and interpretations are as varied as individual opinions. The existence of the Ancestors is fact, but it is unknown just how involved they are in shaping the fates of their descendants. Some dragons merely believe the Ancestors only watch, intervening perhaps only every millennia or so; such as orchestrating the Unification, and creating the Purple Dragon - doing what is good for all of dragonkind. Other dragons believe they try to intervene, guide, and bless their descendants as much as possible, but that the Ancestral Plane is a constant battlefield of bloodlines endlessly killing each other to give their living kin dominance, and that a dragon's own achievements in life strengthen their Ancestors in turn. The Temples and its Votaries do not insist on any interpretation, though the truth seems to lie somewhere in between. [More to be added after relevant story progression] Seers [To be added after relevant story progression] Sun and Moons Adrano (larger, reddish-orange moon) and Zella (smaller, dark green moon) are the celestial moons of the Realm. The Sun is known and referred to only by title, as they are the Elder whose eye cannot be looked into, so nor should you refer to them by name. This was historically enforced, and the name is now lost knowledge. These celestial bodies are strongly associated with the Ancestors. Their divine spirits are known; their names cited in Seer’s prophecies and attributed personality traits, virtues, and vices. To dragons, the celestial bodies are eyes of the Ancestors watching over them, and Ancestors themselves. They are both individuals, and a collective of countless ancestors. Dragons may identify with the celestial bodies, which are attributed a list of associations. The Sun is associated with neutrality, honor, fertility, creation, power, justice, judgment and punishment, brutality, and labour. Adrano is associated with masculinity, elements, romantic and familial love, family, service, conflict(including war), temptation, murder, sorrow, and loss. Zella is associated with femininity, magic, devotion, protection, freedom, sacrifice, wrath, revenge, loneliness/abandonment, and sickness. In the last 1000 years, there have been dragons who see Zella instead as an avatar of Dark Dragons, but this was, and is, rejected by most. The belief did, however, spread again when the Dark Dragons were discovered alive and well in the Dark Lands. Other dragons, especially those who identify with and were born under Zella’s watchful gaze, scorn this belief and have even killed ones who blaspheme against her. Families often identify with one celestial more than the other – warrior families may choose Adrano as their patron for his claim to war and service, or they may choose Zella for her claim to sacrifice and wrath. Judges, Justices, and the Guard are very specifically aligned with the Sun due to their claim to justice and judgment. A Commander may look upon their celestial body and pray to them before a battle; a marriage may be scheduled to ensure the preferred celestial body watches. The celestial bodies are also interpreted as birth signs , depending on which body is actively watching when a dragon hatches. Birth Signs There are a number of circumstances around a dragon’s birth (day of hatching) that are thought to influence the course of their lives. Most commonly, these are season, weather, day of week, time of day, and the phase of the moons . For some, the hour of the day is also interpreted, and/or day of the current moon(month), but the signs of these vary from family to family based on their own history and personal associations. Belief in these effects vary in intensity, whereas some families and individuals believe in these wholeheartedly as signs from the Ancestors, while others only make note of them due to cultural significance. These signs may be used as a path to be followed, but like a Seer’s prophecy, destiny is not written in stone. Most commonly, birth signs are used as part of one’s identity; a dragon may choose to find comfort in their birth weather (or scorn it), or look fondly upon either the Sun, Adrano, or Zella, depending on which watched over them during their birth, if any. They may also be used to find kindred spirits; feeling more drawn to others born under similar circumstances, particularly romantically. Ultimately, the collective interpretations of these conditions are too broad to disprove and too vague to prove. They often make sense, in some way, only in retrospect. Birth signs are culturally significant, and are made note of alongside the date itself in family and citizen records. These signs will be given when consulting the Seer (should you be so fortunate), Votaries (when seeking sense in your current life events), and fortune readers. Seasons There are four seasons, but dragons observe four points during each; Arriving Summer Rising Summer Height of Summer Departing Summer Arriving Fall Rising Fall Height of Fall Departing Fall Arriving Winter Rising Winter Height of Winter Departing Winter Arriving Spring Rising Spring Height of Spring Departing Spring How favorable a dragon’s season of birth is depends on their Element. For Ice dragons, hatching during the height of winter is most favorable. A favorable season is thought to indicate bigger fortunes such as Elemental strength, physical health, or good luck, but can also mean bigger challenges (bigger risk of failure) and life altering (positive or negative) events. The opposite of the favorable season is thought to indicate hardship, illness, or struggles to overcome, something that may make, or break, the dragon. A season neither favorable or unfavorable may indicate mediocrity or a struggle to find one’s calling and place in society, but could also indicate unexpected traits like adaptability and wisdom through experience. More religious families often schedule their reproduction for their eggs to hatch in a favorable season, as it is considered a better start in life–but each season comes with its positive, and negative, indications. Fire dragons favor Summer, particularly the Height of Summer . Ice dragons favor Winter, particularly the Height of Winter . Earth dragons favor Spring, particularly the Height of Spring . Electric dragons favor Fall, particularly the Height of Fall . Wind dragons favor both Arriving Fall and Arriving Spring . Water dragons favor Departing Fall and Departing Summer . Weather Similarly to seasons, weather is favored based on Element, and plays a role in indicating a dragon’s future. Sunny weather is favored by fire dragons and indicates pride, desire/passion(positive or negative), either in trade, people (or person), or cause, or it indicates physical suffering, resentment, or obsession. Windy weather is favored by wind dragons and indicates peace or turmoil (both either physically or psychologically), change, uncertainty, struggle, or doubt. Rainy weather is favored by water dragons and indicates renewal, release, cleansing, regret, grief, or tragedy. Stormy weather is favored by Electric dragons and indicates energy, strength of will, conviction, rebellion, rage, collapse, or destruction. Snowy weather is favored by Ice dragons and indicates protection(as the protected or the protector), endurance, resilience, innocence, loneliness, grudge, or a struggle to survive. Overcast weather is favored by Earth dragons and indicates recovery, nurture, kindness, melancholy, stagnation, stillness, or needs unmet. It is generally believed that favored weather always yields positive outcomes, such as an Electric dragon developing strength of will by being born during a storm, though extremes (like hurricanes, blizzards, deluges, destructive heat waves, thick mist(overcast), etc.) always indicate a very negative outcome. Time of Day Whether a dragon is born at dawn, day, dusk, or night plays a part in how their destiny may be interpreted. While most other signs have varied interpretations, both good and bad, time of day is more rigid. It was not always, but after the emergence of dark dragons, paired with the heightened dangers of the night, nighttime has become a wholly negative association. The closer to the height of night one is born, the more grim their fate may seem. This perception colors other signs, leaning to a darker interpretation. Nevertheless, as many dragons are born during the night as those born during the day, a nighttime birth generally only earns a parent a twinge of superstitious anxiety as opposed to lasting feelings of doom or panic. Dragons born during dawn are associated with a rise to better conditions, such as going from being poor of coin to comforts, or finding better opportunities after struggles in life. Oppositely, dragons born during dusk are associated with falling from grace. This can be the loss of the ability to perform their trade, loss of a sense, or comeuppance. Dragons born during the day, especially the height of day, are considered to enter the world with good beginnings, their future is brighter, as their birth is. Day of Week There is significance also to the day of the week when a dragon hatches. The days are named mostly after elements, barring the first and last days of the week, where the former is named simply after the race of dragons, and the latter, Aether (all elements/magic). If a dragon is born on Day Ignis (Fire), and they are themselves a Fire dragon, this can point to a number of things. They may be gifted or strong with their Element, or their life path may be to do with their Element (such as tutor, or scholar), or they will otherwise be involved with their elemental kin (such as an Elder of a pure family/Clan). If a dragon is born on Day Ignis and they are not themselves a Fire dragon, it may mean a Fire dragon (or dragons) will be significant in their life. Such as a rival, enemy, or lover. This can still apply if the dragon is also a Fire dragon and none of the other interpretations apply. If a dragon is born on Day Draco (Dragon), it may suggest they will serve, teach, or lead many dragons of different elements. They may become a caretaker, or a Commander. If a dragon is born on Day Aether, magic both elemental and non-elemental, as well as spirituality and the Ancestors, may have significance in their life. Sun and Moons The moons offer the most variety, as there they can be divided into the following major phases; New Moon, Waxing Crescent, First Quarter, Waxing Gibbous, Full Moon, Waning Gibbous, Last Quarter, Waning Crescent. And each moon has these phases, giving a total of 64 possible combinations based on phases alone. Eclipses are thought to be dire signs; if Adrano or Zella hides the birth of a dragon from the Sun, the dragon may be expected to do something terrible, or something grim but for the greater good. If Zella hides a dragon’s birth from Adrano, it is an attempt to spare his view of the dragon’s cruel fate. It is very rare for hatchlings to be born during eclipses, and these are taken quite seriously even by families who are not so superstitious. A total double eclipse has never been observed, despite being theoretically possible. Dragons who have attempted to travel or scale the storms always obscuring the rare double eclipse have never returned. And though not verified, it has been said that any hatchlings in the process of breaking out of their shell, if they are not done when a double eclipse is said to occur, they will pass immediately, regardless of their prior health. When spoken of, the phases of the moons are called eyes. If Adrano is waxing, then he is opening his eye. If he is full, his eye is wide open to watch a dragon’s birth; if he is new, his eye is closed to the dragon’s first moments. The Sun’s eye is ever watchful, and only ever obscured by the horizon or their celestial kin. These associations, or traits, of the celestial bodies are used when interpreting a dragon’s destiny, based on which celestial body observes the dragon’s birth, and how attentively they observe. For example, if during a dragon’s birth Adrano’s eye is wide open(full moon), and Zella’s is closed(new moon), the dragon’s future will be interpreted heavily to align with what Adrano is associated with. Zella’s virtues and vices (such as freedom, revenge) are less likely to apply to them. In the event of a double full moon, a dragon’s life may revolve entirely around both war and revenge, or family and service. The more open both eyes of the celestial moons are, the more grim the prediction of the future; as though they are more attentive in doom. If both moons are waning, or one moon is new and the other waning, it does not suggest an uneventful life, but perhaps one not led by singular, burning purpose or crushing tragedy, but a normal one with its everyday ups and downs. Yet deviations certainly apply; the celestial moons must blink, after all. A dragon born under the fully opened eyes of all three bodies, which is quite rare, is expected to cause a ripple through dragonkind; they will do something of great benefit, or something devastatingly terrible. It is inconsequential if weather obscures the celestial bodies, or if a dragon hatches beneath a roof or in a grotto; they see through them. If their watchful eyes are upon different parts of the realm (below horizon or on other side of the planet) however, then it cannot be said if their signs apply to the hatching dragon. The dragon will be said to have been shy, waiting until no one was looking–or waiting for one specific celestial to look away. A dragon born when no celestial body is watching is thought to be either unremarkable, or lucky. They may go through life without difficult trials or loss or extreme pain. They may become a great thief or spy, or a leader from the shadows. Or they may instead meet a premature end where none can see or know of their passing, as punishment from the celestials for entering the Realm while they all looked away.

  • Lieutenants Night Out

    Lieutenants Night Out Lieutenants Night Out Written by DragonOfIceAndFire and VyseVee After returning from brief deployment, Raii and Imerus unwind and relax at a tavern. The two electric lieutenants end up talking about all sorts of personal things and even stuff no one else has ever been told. > Read Here < Content Warnings: None Featured Characters Lieutenant Imerus Lieutenant Raii Commander Lynerius (mentioned) Location(s) Warfang City Timeline 3015 Word Count ~4,500 words Reading Time ~20 minutes Summary (Spoilers ahead!) After returning from deployment, Raii and Imerus head off to a tavern to unwind and relax. As they drink, the two talk about all sorts of things in their lives. From Raii possibly being promoted one day to Imerus longing to be Commander Lynerius' squire and obvious love for said commander. While not giving false hope, Raii does put some of Imerus' anxieties to rest. Imerus however, accidently slips up and mentions the troubles with former flings giving him trouble for turning them down, giving up that sexual lifestyle ever since joining Commander Lynerius' regiment. Despite moving on from that lifestyle, Imerus misses the fun of celebrations and parties. Raii, as a way to help assure the safety and happiness of his friend, offers to have Imerus as his plus one at any celebrations in the near future. Imerus also admits to feeling guilty rejecting these flings, as though it's his own fault- only for Raii to shut that down and assure Imerus he has every right to turn them down if he's not wanting that sort of thing. As they talk on about love and their futures, Raii asks for Imerus for if the chance Commander Lynerius does reject him, that he will move on. Imerus hesitantly agrees, saying he would try his best if it comes to that. Now with the knowledge about Imerus' trouble with former flings, Raii flies Imerus home at the end of the night to assure no harm comes to his slightly drunk friend.

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